Signed release pipeline (macOS/Windows/Linux/Web); README community note

Ports photocraft's release workflow + packaging (signing, notarization,
MSI/DMG/deb/rpm/AppImage/web), adds `cargo xtask version`. File-type
associations omitted for now (route B); app keeps its own .desktop. Fresh
WiX UpgradeCode. README 'about' note updated.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
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Brandon ThomasandClaude Opus 4.8 committed 2026-10-02 11:35:29 -04:00
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# Apache (see HOSTING.md). Needs mod_mime; mod_deflate and mod_headers are optional.
AddType application/wasm .wasm
AddType text/javascript .js
<IfModule mod_deflate.c>
AddOutputFilterByType DEFLATE application/wasm text/javascript text/html
</IfModule>
<IfModule mod_headers.c>
<FilesMatch "\.(wasm|js)$">
Header set Cache-Control "public, max-age=31536000, immutable"
</FilesMatch>
<FilesMatch "^index\.html$">
Header set Cache-Control "no-cache"
</FilesMatch>
</IfModule>
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# Hosting VectorCraft for the web
`vectorcraft-web-<version>.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a
static site in `vectorcraft-web-<version>/`:
| File | What it is |
|---|---|
| `index.html` | The page. It loads everything through relative URLs. |
| `vectorcraft-web-<hash>.js` | wasm-bindgen glue (generated, ES module) |
| `vectorcraft-web-<hash>_bg.wasm` | The app, about 13 MB, or 5 MB with compression |
| `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache |
There is no server-side code. Upload the folder's contents anywhere that serves static files.
## Any path works
All URLs in `index.html` are relative (`public_url = "./"` in `apps/vectorcraft-web/Trunk.toml`),
so the site works at a domain root (`https://example.com/`), under a prefix
(`https://example.com/tools/vectorcraft/`) and from a CDN bucket. The asset names carry a content
hash, so they can be cached forever. Only `index.html` needs revalidation.
## Required server settings
- **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under
any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`.
Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`.
- **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the
download from about 13 MB to about 5 MB. You can also precompress (`brotli -k *.wasm`) and let
the server send `Content-Encoding: br`.
- **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and
`.js` files, and `no-cache` on `index.html`.
- **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://`
or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2.
- **No special isolation headers:** VectorCraft doesn't use `SharedArrayBuffer`, so it doesn't
need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends
COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin`
when the files live on a CDN) on the app's files.
nginx example:
```nginx
location /vectorcraft/ {
types { application/wasm wasm; text/javascript js; text/html html; }
gzip on;
gzip_types application/wasm text/javascript text/html;
location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}
```
Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/.
## Embedding in a page (iframe)
```html
<iframe
src="https://example.com/vectorcraft/"
title="VectorCraft image editor"
style="width: 100%; height: 720px; border: 0;"
allow="fullscreen; clipboard-read; clipboard-write"
allowfullscreen>
</iframe>
```
- The app fills the iframe and follows its size, so size the iframe and not the app.
- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
- **Cross-origin embeds** work. Preferences are kept in the iframe's `localStorage`. Browsers
that partition or block third-party storage may forget them between visits, and the app
then starts with defaults.
- **Sandboxed iframes** need at least
`sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without
`allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser
downloads) are blocked.
- Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page.
## Renderer selection and fallback flags
VectorCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to
**WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too:
| Flag | Effect |
|---|---|
| *(none)* | WebGPU if available, otherwise WebGL2 |
| `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
| `?cpu` | Force the CPU canvas path (slowest, most compatible) |
For example: `<iframe src="https://example.com/vectorcraft/?webgl" ...>`.
A browser with neither WebGPU nor WebGL2 gets a message in place of the app.
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# Netlify / Cloudflare Pages header rules (see HOSTING.md). Other hosts: set the same headers.
/*
X-Content-Type-Options: nosniff
/*.wasm
Content-Type: application/wasm
Cache-Control: public, max-age=31536000, immutable
/*.js
Cache-Control: public, max-age=31536000, immutable
/index.html
Cache-Control: no-cache
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#!/usr/bin/env bash
# Build the browser version and zip it: $DIST/vectorcraft-web-<version>.zip
#
# Usage: packaging/web/package.sh [--skip-build]
#
# Needs: trunk (brew install trunk / cargo install trunk --locked) and the wasm32-unknown-unknown
# target. The zip holds a self-contained static site in vectorcraft-web-<version>/ that works
# from any URL path and inside an <iframe>. Hosting notes: packaging/web/README.md.
set -euo pipefail
# shellcheck source=../env.sh
. "$(dirname "${BASH_SOURCE[0]}")/../env.sh"
HERE="$ROOT/packaging/web"
if [ "${1:-}" != "--skip-build" ]; then
command -v trunk >/dev/null || { echo "error: trunk not found (cargo install trunk --locked)" >&2; exit 1; }
(cd "$ROOT/apps/vectorcraft-web" && trunk build --release)
fi
SITE="$ROOT/dist/web"
[ -f "$SITE/index.html" ] || { echo "error: $SITE/index.html missing; run without --skip-build" >&2; exit 1; }
# Paths must be relative so the site works under any prefix (public_url = "./" in Trunk.toml).
if grep -Eq '(src|href)="/[^/]' "$SITE/index.html"; then
echo "error: $SITE/index.html has root-absolute URLs; it would break when served from a sub-path" >&2
exit 1
fi
NAME="vectorcraft-web-$VERSION"
WORK="$CARGO_TARGET_DIR/web-package"
rm -rf "$WORK"
mkdir -p "$WORK/$NAME"
cp -R "$SITE/." "$WORK/$NAME/"
# Sample server configs (MIME type, caching, compression); harmless where unused.
cp "$HERE/_headers" "$HERE/.htaccess" "$WORK/$NAME/"
cp "$HERE/README.md" "$WORK/$NAME/HOSTING.md"
copy_docs "$WORK/$NAME"
rm -f "$DIST/$NAME.zip"
(cd "$WORK" && zip -qr9 "$DIST/$NAME.zip" "$NAME")
echo "wrote $DIST/$NAME.zip"
ls -lh "$DIST/$NAME.zip"