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Fix #1723: a pattern's tile is drawn again when what its art shows changes
A tile was kept while the pattern's own art, tile and tiling were the ones it was drawn from. Art that shows a symbol, is painted with another pattern or holds an image or type doesn't change when those do, so the pattern kept drawing the old symbol (in every renderer on the thread: the tiles are shared). Such a tile now also remembers the document's pattern and symbol art, image pixels and fonts, and is drawn again when they differ. A raster effect on an object painted with a pattern reads all of that too, as one on a symbol instance does.
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@@ -532,7 +532,8 @@ impl Drawn {
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/// objects in it ([`Reads::of`]): which parts of [`Inputs`] can change what its rasters show.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub(crate) struct Reads {
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/// Pattern paints: the pattern definitions.
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/// Pattern paints: the pattern definitions. Their art can hold anything, so content painted
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/// with a pattern reads everything else too.
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patterns: bool,
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/// Symbol instances and type with inline graphics: the symbols' art. Symbol art can hold
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/// anything, so content that shows a symbol reads everything else too.
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@@ -550,14 +551,25 @@ pub(crate) struct Reads {
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impl Reads {
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/// What the content of `n` reads.
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pub(crate) fn of(n: &Node) -> Self {
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Self::of_all(std::iter::once(n))
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}
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/// What the content of `nodes` reads together. A pattern's art can hold anything, as a
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/// symbol's can, so content painted with a pattern reads everything else too (#1723).
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pub(crate) fn of_all<'a>(nodes: impl Iterator<Item = &'a Node>) -> Self {
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let mut reads = Self::default();
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reads.add(n);
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if reads.symbols {
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nodes.for_each(|n| reads.add(n));
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if reads.symbols || reads.patterns {
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return Self { patterns: true, symbols: true, images: true, brushes: true, text: true };
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}
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reads
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}
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/// Does the content read anything outside its own nodes?
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pub(crate) fn any(self) -> bool {
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self != Self::default()
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}
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fn add(&mut self, n: &Node) {
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let pattern = |p: &vectorcraft_color::Paint| matches!(p, vectorcraft_color::Paint::Pattern { .. });
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n.walk(&mut |c| {
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@@ -6,14 +6,16 @@
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//! with the paint transform mapping pixels → pattern space → document. Tiles are cached per
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//! pattern name and raster scale (and ink plane, see [`crate::ink`]) within
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//! [`lru::PATTERN_BUDGET`]. A tile is used while the pattern's definition is the one it was
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//! rasterized from (art `Arc` identity, tile, tile type, overlap): the pattern's "revision".
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//! rasterized from (art `Arc` identity, tile, tile type, overlap): the pattern's "revision", and,
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//! when its art shows more than itself (a symbol, another pattern, an image, type), while what
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//! the document holds of those is what it held then ([`Deps`]).
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//!
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//! Pattern editing mode (`Document::pattern_edit`) draws only the temporary tile layer, with
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//! dimmed copies of it at the neighbouring tile positions and the tile edge.
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use std::cell::RefCell;
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use std::hash::{Hash, Hasher};
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use std::sync::Arc;
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use std::sync::{Arc, Weak};
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use vectorcraft_doc::pattern::{Overlap, PatternDef, TileType};
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use vectorcraft_doc::{Document, Node};
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@@ -32,8 +34,46 @@ const MAX_TILE_PX: f64 = 2048.0;
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/// ([`raster_scale`]).
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type TileKey = (String, u64);
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/// What a tile was drawn from besides its pattern's own art, for art that shows more than itself:
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/// the art of every pattern and symbol and the pixels of every image in the document, and the
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/// fonts. Editing a symbol leaves the art of a pattern that shows it as it was, so the art alone
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/// kept the tile from before (#1723). Held weakly: a weak reference keeps the allocation, so no
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/// other value gets one of these addresses while the tile is kept.
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struct Deps {
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art: Vec<Weak<Node>>,
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pixels: Vec<Weak<Vec<u8>>>,
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fonts: u64,
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}
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impl Deps {
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fn art(doc: &Document) -> impl Iterator<Item = &Arc<Node>> {
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doc.patterns.iter().flat_map(|p| &p.art).chain(doc.symbols.iter().map(|s| &s.art))
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}
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fn pixels(doc: &Document) -> impl Iterator<Item = &Arc<Vec<u8>>> {
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doc.images.values().flat_map(|b| std::iter::once(&b.bytes).chain(&b.proxy))
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}
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fn of(doc: &Document) -> Self {
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Self {
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art: Self::art(doc).map(Arc::downgrade).collect(),
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pixels: Self::pixels(doc).map(Arc::downgrade).collect(),
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fonts: vectorcraft_text::FontDb::global().generation(),
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}
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}
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/// Does `doc` hold what the tile was drawn from?
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fn current(&self, doc: &Document) -> bool {
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self.fonts == vectorcraft_text::FontDb::global().generation()
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&& self.art.iter().map(Weak::as_ptr).eq(Self::art(doc).map(Arc::as_ptr))
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&& self.pixels.iter().map(Weak::as_ptr).eq(Self::pixels(doc).map(Arc::as_ptr))
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}
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}
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struct TileEntry {
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art: Vec<Arc<Node>>,
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/// `None` for art that shows only itself.
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deps: Option<Deps>,
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params: (Rect, TileType, Overlap),
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sx: f64,
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sy: f64,
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@@ -163,7 +203,10 @@ pub(crate) fn set_pattern_paint(ctx: &mut RenderContext, name: &str, xf: Affine,
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let mut c = c.borrow_mut();
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let tiles = &mut c.tiles[ink as usize];
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let t = tiles.tick();
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tiles.get(&key, t).filter(|e| e.params == params && same_art(&e.art, &def.art)).map(|e| (e.pixmap.clone(), e.sx, e.sy))
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tiles
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.get(&key, t)
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.filter(|e| e.params == params && same_art(&e.art, &def.art) && e.deps.as_ref().is_none_or(|d| d.current(doc)))
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.map(|e| (e.pixmap.clone(), e.sx, e.sy))
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});
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let (pm, sx, sy) = match hit {
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Some(h) => h,
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@@ -176,11 +219,12 @@ pub(crate) fn set_pattern_paint(ctx: &mut RenderContext, name: &str, xf: Affine,
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};
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let pm = Arc::new(pm);
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let (sx, sy) = (w as f64 / pw, h as f64 / ph);
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let deps = crate::fx::Reads::of_all(def.art.iter().map(|a| &**a)).any().then(|| Deps::of(doc));
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CACHE.with(|c| {
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let mut c = c.borrow_mut();
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let tiles = &mut c.tiles[ink as usize];
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let (t, bytes) = (tiles.tick(), size_of::<TileEntry>() + w as usize * h as usize * 4);
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tiles.insert(key, TileEntry { art: def.art.clone(), params, sx, sy, pixmap: pm.clone() }, bytes, t);
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tiles.insert(key, TileEntry { art: def.art.clone(), deps, params, sx, sy, pixmap: pm.clone() }, bytes, t);
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});
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(pm, sx, sy)
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}
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@@ -940,6 +940,49 @@ fn rasters_draw_pattern_edits() {
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});
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}
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/// #1723: a pattern's tile is drawn again when what its art shows changes while the art itself
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/// doesn't: a symbol an instance in it shows, or another pattern it is painted with. So is a
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/// raster effect on an object painted with such a pattern.
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#[test]
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fn pattern_tiles_draw_edits_to_what_their_art_shows() {
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let _fonts = fonts_steady();
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use vectorcraft_doc::pattern::{PatternDef, pattern_paint};
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use vectorcraft_geom::shapes::rectangle;
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let tile = |name: &str, art: Node| {
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let mut def = PatternDef::new(name, vec![Arc::new(art)]);
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def.tile = Rect::new(0.0, 0.0, 20.0, 20.0);
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def
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};
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// Pattern `Stamps` shows symbol `S`; pattern `Outer` is a square painted with pattern `Checks`.
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let doc = |pattern: &str, effects: Vec<vectorcraft_doc::Effect>| {
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let mut d = Document::new(200.0, 100.0);
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let art = symbol_art(&mut d);
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d.symbols.push(vectorcraft_doc::Symbol { name: "S".into(), art: Arc::new(art) });
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let shown = Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: "S".into(), xf: Affine::translate((10.0, 10.0)) });
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d.patterns.push(tile("Stamps", shown));
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d.patterns.push(checks(Color::rgb(1.0, 0.0, 0.0)));
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let square = filled(&mut d, rectangle(Rect::new(0.0, 0.0, 20.0, 20.0)), pattern_paint("Checks"), vec![]);
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d.patterns.push(tile("Outer", square));
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let painted = filled(&mut d, rectangle(Rect::new(10.0, 10.0, 190.0, 90.0)), pattern_paint(pattern), effects);
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with_art(d, vec![painted])
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};
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let new_symbol = |d: &mut Document| {
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let red = vectorcraft_doc::Appearance::basic(Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
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let bar = Node::path(d.alloc_id(), rectangle(Rect::new(-8.0, -2.0, 8.0, 2.0)), red);
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d.symbols[0].art = Arc::new(bar);
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};
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let new_checks = |d: &mut Document| {
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if let Some(def) = d.pattern_mut("Checks") {
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def.art = checks(Color::rgb(0.0, 0.0, 1.0)).art;
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}
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};
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let blur = || vec![effect("blur.gaussian", serde_json::json!({"radius": 2.0}))];
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edit_draws_as_new(doc("Stamps", vec![]), new_symbol);
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edit_draws_as_new(doc("Stamps", blur()), new_symbol);
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edit_draws_as_new(doc("Outer", vec![]), new_checks);
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edit_draws_as_new(doc("Outer", blur()), new_checks);
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}
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/// Raster effects are made again when a symbol shown inside another symbol changes (a group's drop
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/// shadow around an instance of the other symbol), when a brush definition changes (a brushed
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/// stroke's drop shadow), and when an image's pixels change under the same key, as when a linked
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