Files
photocraft/packaging/web
Filip PłachecińskiandClaude Opus 5.5 f0ae12dd22 Self-host the web app with Docker (nginx, community-maintained) (#1334)
A multi-stage Dockerfile builds photocraft-web with Trunk and serves dist/web from an
unprivileged nginx on :8080, with /healthz, precompressed gzip, the wasm MIME type and
immutable hashed assets. Rust and Trunk follow the release workflow, and the
PHOTOCRAFT_BUILD_SHA/DATE build args stamp About. Documented in packaging/web/README.md;
not built in CI.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 23:10:55 -04:00
..
2026-10-01 10:49:51 -04:00
2026-10-01 10:49:51 -04:00

Hosting PhotoCraft for the web

photocraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a static site in photocraft-web-<version>/:

File What it is
index.html The page. It loads everything through relative URLs.
photocraft-web-<hash>.js wasm-bindgen glue (generated, ES module)
photocraft-web-<hash>_bg.wasm The app: about 19 MiB raw, 8 MiB with gzip, 5.6 MiB with Brotli (see Sizes)
_headers, .htaccess Sample header rules for Netlify/Cloudflare Pages and Apache

There is no server-side code. Upload the folder's contents anywhere that serves static files.

Docker

The Docker recipe (Dockerfile, .dockerignore, packaging/web/nginx.conf) is community-maintained: it is not built in CI or used for releases, so it can lag behind the official web build above. Fixes are welcome.

From the repository root (Docker is the only build prerequisite):

docker build --load -t photocraft-web:local .
docker run -d --name photocraft-web --restart unless-stopped \
  -p 8080:8080 photocraft-web:local

Open http://localhost:8080/. The multi-stage Dockerfile builds the existing Rust/Wasm app with Trunk, including HEIF support, then copies only the static site into NGINX. The runtime runs as the nginx user on port 8080, with a /healthz endpoint and Docker health check. It serves precompressed gzip assets, the Wasm MIME type, immutable hashed assets, and an HTML page that revalidates after deployments. No Rust installation, Node.js, database, GPU passthrough, or document volume is needed on the host.

The first build downloads Rust dependencies and Trunk's Wasm tools and can take several minutes. Subsequent builds reuse Cargo caches. The builder supports Linux amd64 and arm64; the default Rust version is the stable release CI used when the Dockerfile was last updated (CI and releases always use the latest stable), and Trunk is pinned to the release workflow's TRUNK_VERSION. RUST_VERSION, TRUNK_VERSION, and NGINX_VERSION can be overridden with --build-arg. To stamp the About dialog with the commit and date instead of "dev build", pass --build-arg PHOTOCRAFT_BUILD_SHA=$(git rev-parse HEAD) --build-arg PHOTOCRAFT_BUILD_DATE=$(date -u +%F). The web build does not embed the optional craft-fonts checkout.

The Docker build uses thin LTO and one Cargo build job to reduce peak memory, while keeping the web profile's size optimizations and wasm-opt -Oz. Its Wasm size may differ from the release zip figures below; NGINX has no 25 MiB file limit. To use the release zip's fat LTO on a builder with more memory, pass --build-arg CARGO_PROFILE_WASM_RELEASE_LTO=fat. --build-arg CARGO_BUILD_JOBS=4 enables more concurrent compilation on larger builders. A compiler killed with SIGKILL/cannot allocate memory means the Docker/Podman VM needs more memory or swap.

For a public deployment, put an HTTPS reverse proxy or your hosting platform's TLS endpoint in front of container port 8080. With a reverse proxy on the same host, bind only loopback (-p 127.0.0.1:8080:8080); with a proxy container, connect both through a Docker network. HTTPS enables WebGPU and browser clipboard APIs. If hosting under /photocraft/, redirect /photocraft to /photocraft/ and strip that prefix when proxying to the container. Relative asset URLs then work without rebuilding. For example, in an existing HTTPS NGINX server:

location = /photocraft { return 301 /photocraft/; }
location /photocraft/ {
    proxy_pass http://127.0.0.1:8080/;
}

The editor and image processing run on the visitor's device. Open uses the browser file picker; Save and Export download files. Preferences use browser localStorage. There is no server-side document storage, desktop TCP control server, or web autosave/crash recovery; save/download work before closing or reloading the page. A browser with WebGPU or WebGL2 is required; ?webgl forces the fallback when troubleshooting.

To verify the browser deployment, open the page, open an image and save/export it.

Sizes

Measured on the 0.2.x build (packaging/web/package.sh; gzip -9, Brotli quality 11):

File Raw gzip Brotli
photocraft-web-<hash>_bg.wasm 19,680,726 bytes (18.8 MiB) 8,177,260 (7.8 MiB) 5,868,731 (5.6 MiB)
photocraft-web-<hash>.js about 160 KB about 23 KB about 20 KB

Per-file upload limits: Cloudflare Pages and Workers static assets reject any file over 25 MiB (26,214,400 bytes). The wasm fits, and packaging/web/package.sh fails the build if it ever grows past 24 MiB, so a release can't ship a file a common host refuses. (Releases up to 0.2.0 shipped a 25.8 MiB wasm, which Cloudflare rejected; issue #198.) The size comes from the wasm-release Cargo profile (fat LTO, size-optimized code with the pixel crates kept at full speed) plus wasm-opt -Oz.

Any path works

All URLs in index.html are relative (public_url = "./" in apps/photocraft-web/Trunk.toml), so the site works at a domain root (https://example.com/), under a prefix (https://example.com/tools/photocraft/) and from a CDN bucket. The asset names carry a content hash, so they can be cached forever. Only index.html needs revalidation.

Required server settings

  • MIME type: serve .wasm as application/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve .js as text/javascript. Most hosts already do both. For nginx, check that mime.types has application/wasm wasm;.
  • Compression: turn on gzip or Brotli for .wasm, .js and .html. That takes the download from about 19 MiB to about 8 MiB (gzip) or 5.6 MiB (Brotli). You can also precompress (brotli -k *.wasm) and let the server send Content-Encoding: br.
  • Caching: Cache-Control: public, max-age=31536000, immutable on the hashed .wasm and .js files, and no-cache on index.html.
  • HTTPS: WebGPU (and the clipboard) only work in a secure context, which means https:// or http://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2.
  • No special isolation headers: PhotoCraft doesn't use SharedArrayBuffer, so it doesn't need Cross-Origin-Opener-Policy or Cross-Origin-Embedder-Policy. If your site already sends COEP require-corp, also send Cross-Origin-Resource-Policy: same-origin (or cross-origin when the files live on a CDN) on the app's files.

nginx example:

location /photocraft/ {
    types { application/wasm wasm; text/javascript js; text/html html; }
    gzip on;
    gzip_types application/wasm text/javascript text/html;
    location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
    location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}

Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.

Embedding in a page (iframe)

<iframe
  src="https://example.com/photocraft/"
  title="PhotoCraft image editor"
  style="width: 100%; height: 720px; border: 0;"
  allow="fullscreen; clipboard-read; clipboard-write"
  allowfullscreen>
</iframe>
  • The app fills the iframe and follows its size, so size the iframe and not the app.
  • Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
  • Cross-origin embeds work. Preferences are kept in the iframe's localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults.
  • Sandboxed iframes need at least sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Without allow-same-origin there's no storage. Without allow-downloads, Save and Export (browser downloads) are blocked.
  • Don't send X-Frame-Options: DENY or a frame-ancestors CSP that excludes the embedding page.

Renderer selection and fallback flags

PhotoCraft renders with wgpu. It uses WebGPU when the browser has it and falls back to WebGL2 on its own. URL query flags override this, and they work on the iframe src too:

Flag Effect
(none) WebGPU if available, otherwise WebGL2
?webgl Force the WebGL2 backend (useful when a WebGPU driver misbehaves)
?cpu Force the CPU canvas path (slowest, most compatible)

For example: <iframe src="https://example.com/photocraft/?webgl" ...>.

A browser with neither WebGPU nor WebGL2 gets a message in place of the app.