A multi-stage Dockerfile builds photocraft-web with Trunk and serves dist/web from an unprivileged nginx on :8080, with /healthz, precompressed gzip, the wasm MIME type and immutable hashed assets. Rust and Trunk follow the release workflow, and the PHOTOCRAFT_BUILD_SHA/DATE build args stamp About. Documented in packaging/web/README.md; not built in CI. Co-Authored-By: Claude Opus 5.5 <[email protected]>
8.4 KiB
Hosting PhotoCraft for the web
photocraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a
static site in photocraft-web-<version>/:
| File | What it is |
|---|---|
index.html |
The page. It loads everything through relative URLs. |
photocraft-web-<hash>.js |
wasm-bindgen glue (generated, ES module) |
photocraft-web-<hash>_bg.wasm |
The app: about 19 MiB raw, 8 MiB with gzip, 5.6 MiB with Brotli (see Sizes) |
_headers, .htaccess |
Sample header rules for Netlify/Cloudflare Pages and Apache |
There is no server-side code. Upload the folder's contents anywhere that serves static files.
Docker
The Docker recipe (
Dockerfile,.dockerignore,packaging/web/nginx.conf) is community-maintained: it is not built in CI or used for releases, so it can lag behind the official web build above. Fixes are welcome.
From the repository root (Docker is the only build prerequisite):
docker build --load -t photocraft-web:local .
docker run -d --name photocraft-web --restart unless-stopped \
-p 8080:8080 photocraft-web:local
Open http://localhost:8080/. The multi-stage Dockerfile builds the existing Rust/Wasm
app with Trunk, including HEIF support, then copies only the static site into NGINX. The
runtime runs as the nginx user on port 8080, with a /healthz endpoint and Docker
health check. It serves precompressed gzip assets, the Wasm MIME type, immutable hashed
assets, and an HTML page that revalidates after deployments. No Rust installation, Node.js,
database, GPU passthrough, or document volume is needed on the host.
The first build downloads Rust dependencies and Trunk's Wasm tools and can take several
minutes. Subsequent builds reuse Cargo caches. The builder supports Linux amd64 and arm64;
the default Rust version is the stable release CI used when the Dockerfile was last updated
(CI and releases always use the latest stable), and Trunk is pinned to the release workflow's
TRUNK_VERSION. RUST_VERSION, TRUNK_VERSION, and NGINX_VERSION can be overridden with
--build-arg. To stamp the About dialog with the commit and date instead of "dev build", pass
--build-arg PHOTOCRAFT_BUILD_SHA=$(git rev-parse HEAD) --build-arg PHOTOCRAFT_BUILD_DATE=$(date -u +%F).
The web build does not embed the optional craft-fonts checkout.
The Docker build uses thin LTO and one Cargo build job to reduce peak memory, while keeping
the web profile's size optimizations and wasm-opt -Oz. Its Wasm size may differ from the
release zip figures below; NGINX has no 25 MiB file limit. To use the release zip's fat LTO on
a builder with more memory, pass --build-arg CARGO_PROFILE_WASM_RELEASE_LTO=fat.
--build-arg CARGO_BUILD_JOBS=4 enables more concurrent compilation on larger builders. A compiler killed with
SIGKILL/cannot allocate memory means the Docker/Podman VM needs more memory or swap.
For a public deployment, put an HTTPS reverse proxy or your hosting platform's TLS endpoint
in front of container port 8080. With a reverse proxy on the same host, bind only loopback
(-p 127.0.0.1:8080:8080); with a proxy container, connect both through a Docker network.
HTTPS enables WebGPU and browser clipboard APIs. If hosting under /photocraft/, redirect
/photocraft to /photocraft/ and strip that prefix when proxying to the container. Relative
asset URLs then work without rebuilding. For example, in an existing HTTPS NGINX server:
location = /photocraft { return 301 /photocraft/; }
location /photocraft/ {
proxy_pass http://127.0.0.1:8080/;
}
The editor and image processing run on the visitor's device. Open uses the browser file
picker; Save and Export download files. Preferences use browser localStorage. There is no
server-side document storage, desktop TCP control server, or web autosave/crash recovery;
save/download work before closing or reloading the page. A browser with WebGPU or WebGL2 is
required; ?webgl forces the fallback when troubleshooting.
To verify the browser deployment, open the page, open an image and save/export it.
Sizes
Measured on the 0.2.x build (packaging/web/package.sh; gzip -9, Brotli quality 11):
| File | Raw | gzip | Brotli |
|---|---|---|---|
photocraft-web-<hash>_bg.wasm |
19,680,726 bytes (18.8 MiB) | 8,177,260 (7.8 MiB) | 5,868,731 (5.6 MiB) |
photocraft-web-<hash>.js |
about 160 KB | about 23 KB | about 20 KB |
Per-file upload limits: Cloudflare Pages and Workers static assets reject any file over
25 MiB (26,214,400 bytes). The wasm fits, and packaging/web/package.sh fails the build if
it ever grows past 24 MiB, so a release can't ship a file a common host refuses. (Releases up to
0.2.0 shipped a 25.8 MiB wasm, which Cloudflare rejected; issue #198.) The size comes from the
wasm-release Cargo profile (fat LTO, size-optimized code with the pixel crates kept at full
speed) plus wasm-opt -Oz.
Any path works
All URLs in index.html are relative (public_url = "./" in apps/photocraft-web/Trunk.toml),
so the site works at a domain root (https://example.com/), under a prefix
(https://example.com/tools/photocraft/) and from a CDN bucket. The asset names carry a content
hash, so they can be cached forever. Only index.html needs revalidation.
Required server settings
- MIME type: serve
.wasmasapplication/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve.jsastext/javascript. Most hosts already do both. For nginx, check thatmime.typeshasapplication/wasm wasm;. - Compression: turn on gzip or Brotli for
.wasm,.jsand.html. That takes the download from about 19 MiB to about 8 MiB (gzip) or 5.6 MiB (Brotli). You can also precompress (brotli -k *.wasm) and let the server sendContent-Encoding: br. - Caching:
Cache-Control: public, max-age=31536000, immutableon the hashed.wasmand.jsfiles, andno-cacheonindex.html. - HTTPS: WebGPU (and the clipboard) only work in a secure context, which means
https://orhttp://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2. - No special isolation headers: PhotoCraft doesn't use
SharedArrayBuffer, so it doesn't needCross-Origin-Opener-PolicyorCross-Origin-Embedder-Policy. If your site already sends COEPrequire-corp, also sendCross-Origin-Resource-Policy: same-origin(orcross-originwhen the files live on a CDN) on the app's files.
nginx example:
location /photocraft/ {
types { application/wasm wasm; text/javascript js; text/html html; }
gzip on;
gzip_types application/wasm text/javascript text/html;
location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}
Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.
Embedding in a page (iframe)
<iframe
src="https://example.com/photocraft/"
title="PhotoCraft image editor"
style="width: 100%; height: 720px; border: 0;"
allow="fullscreen; clipboard-read; clipboard-write"
allowfullscreen>
</iframe>
- The app fills the iframe and follows its size, so size the iframe and not the app.
- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
- Cross-origin embeds work. Preferences are kept in the iframe's
localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - Sandboxed iframes need at least
sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Withoutallow-same-originthere's no storage. Withoutallow-downloads, Save and Export (browser downloads) are blocked. - Don't send
X-Frame-Options: DENYor aframe-ancestorsCSP that excludes the embedding page.
Renderer selection and fallback flags
PhotoCraft renders with wgpu. It uses WebGPU when the browser has it and falls back to
WebGL2 on its own. URL query flags override this, and they work on the iframe src too:
| Flag | Effect |
|---|---|
| (none) | WebGPU if available, otherwise WebGL2 |
?webgl |
Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
?cpu |
Force the CPU canvas path (slowest, most compatible) |
For example: <iframe src="https://example.com/photocraft/?webgl" ...>.
A browser with neither WebGPU nor WebGL2 gets a message in place of the app.