Files
lightcraft/docs/display-profiles.md
T
lloydandClaude Opus 5.5 d7eb6b2ab4 LR-PREF-DISPLAY: macOS previews follow the screen's profile, so they match exports (#787)
Previews looked more saturated than the exported files on Mac screens. The
pixels are the same: preview and export match to within one level on the CPU
and GPU paths, and exports embed a correct sRGB profile. But wgpu leaves the
window's Metal layer without a colour space for sRGB surfaces, and Core
Animation shows such a layer without colour matching ("If nil, no
colormatching occurs", CAMetalLayer.h). On a P3 screen the sRGB previews
were therefore shown too saturated, while Preview and Photos convert the
exports properly.

While no monitor profile is chosen in Settings > Display, the desktop app now
shows previews through the profile of the screen the window is on
(NSWindow.screen.colorSpace.ICCProfileData, safe objc2 calls), through the
existing display-profile path. It is read again about once a second, so
moving the window to another screen is followed. A chosen profile still wins;
"Use Screen Profile" goes back to it. app.displayProfile reports it as
path: null, screen: true. Other platforms and headless sessions are
unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 19:51:01 +02:00

3.7 KiB
Raw Blame History

Display (monitor) profiles

LightCraft can show photos through the monitor's ICC profile, so colours are right on wide-gamut and calibrated displays. Without one, previews are sRGB, which a wide-gamut panel shows oversaturated.

macOS uses the screen's own profile (the one System Settings ▸ Displays assigns) while none is chosen. macOS doesn't colour-manage LightCraft's window (wgpu leaves its Metal layer without a colour space, which Core Animation shows unmatched), so on a P3 screen previews used to look more saturated than the exported files in Preview or Photos (issue #787). The profile is read again about once a second, so moving the window to another screen is followed.

Using it

Settings ▸ Display ▸ Choose Profile… picks an .icc / .icm file (the dialog opens where the system keeps them: ~/.local/share/icc on Linux, ColorSync's folders on macOS, …\spool\drivers\color on Windows). Use sRGB (on macOS Use Screen Profile) goes back to no profile. The choice is an app setting (ui.json, displayProfile) and applies at once; a file that can't be used is reported there and previews stay sRGB.

Agents and scripts: app.displayProfile {"path": "/path/to/monitor.icc"} ("" or null: none; no path: report only) returns {path, description, kind: "matrix" | "lut", primaries: {red, green, blue: [x, y]}}; the screen's profile (macOS, none chosen) reports path: null, screen: true. Hosts supply it as Services::screen_profile (apps/lightcraft/src/screen_profile.rs); headless sessions have none and stay sRGB.

How it works

  • The loupe renders into the display's gamut. Views (Detail, Before, Compare / Reference, preset and profile hover, the second window) ask the pipeline for a render in the display's own primaries (lightcraft_pipeline::DisplaySpace, RenderRequest::display): the per-pixel stage converts from the working space to the display's linear RGB, gamut maps into its gamut and encodes with the sRGB curve, on the CPU and the GPU alike (only FinishParams::to_out / out_luma change). Colours an sRGB render would clip stay as saturated as the display can show. For a display that is exactly a standard space the result equals an 8-bit render into that space.
  • Then to the display's device values (lightcraft_codecs::display::DisplayProfile::correct): for a matrix/TRC profile, three 256-entry tables from the sRGB curve to the profile's tone curves (nothing at all when they are the sRGB curve, as for Display P3); for a LUT-based profile, a moxcms transform through its B2A tables. A LUT-only profile (no colorant tags) gets its primaries measured through its A2B tables.
  • Everything made for sRGB is converted (lightcraft_engine::display::present, on the render workers): thumbnails, cached view previews, embedded camera JPEGs and merge previews.
  • What stays sRGB: the histogram (of the same sampled pixels, converted back to sRGB), the rendered-thumbnail and view-preview caches (a profile change doesn't invalidate them), exports, and the UI itself.
  • Soft proofing: the blue "display" gamut warning shows what the monitor can't show, from its profile.
  • Conversions are relative colorimetric: the display's white is the image's white.

Cost

Measured on a 2-core cloud VM, 2560 × 1707 preview: the tone-curve tables take about 5 ms (single-threaded); converting the sampled histogram pixels a few ms; the sRGB copy for the view-preview cache (full-quality renders only) about 30 ms; a LUT-based profile's correction about 65 ms. Drafts during slider drags skip the full sRGB copy.

Not yet

  • Picking up the profile the operating system assigns on Linux and Windows (X11 _ICC_PROFILE, colord, WCS) and following the window across monitors there (macOS does both, above).