mirror of
https://github.com/storytold/lightcraft.git
synced 2026-10-14 19:27:01 -04:00
#207 let up to two edge pixels differ because the GPU's f32 framing could fall on the other side of the lens-warp boundary. 'GPU: decide warped-geometry edges with a CPU coverage mask' (this PR) makes the GPU use the CPU's f64 decision, so every case is back within the plain MAX_LSB check (embedded lens + perspective: max 1 LSB, was 91 before the mask). Co-Authored-By: Claude Opus 5.5 <[email protected]>