Files
lightcraft/crates/gpu/tests/fallback.rs
T
Jason Baldwin 47e9181f69 LR-PREF-PERFORMANCE: GPU fallback reason per render; the export fallback test no longer reads process-wide state (#675)
`export_falls_back_to_the_cpu_when_gpu_work_is_lost` asserted on
`lightcraft_gpu::last_fallback()`, one value for the whole process that
every other engine test's GPU render overwrites between the export and
the assertion (out of device memory under parallel load, once "a GPU
render panicked"). It also switched the GPU off for the whole process
through the injected fault and cleared everyone's state with
`reset_failures()`.

A render now reports its own fallback: `lightcraft_gpu::try_render`
returns `Result<Rendered, Fallback>` (`NotTried` when the GPU was not
used, `Failed(reason)` when it was tried and the CPU must render), and
`render` is a thin `.ok()` over it. `media::develop_reporting` passes
the reason on as `RenderResult::gpu_fallback`, an export carries it as
`Exported::gpu_fallback`, and each file in an `app.export` batch result
has `gpuFallback` when its render fell back. `last_fallback()` stays as
the process-wide diagnostic for `ui.inspect` → `perf.gpuFallback`.

A simulated failure (`inject_fault`) is thread-local, and so are its
consequences now: a fatal injected fault stops GPU use on the injecting
thread only (`available()` false, `unavailable_reason()` set there);
`reset_failures()` clears that and nothing else, so neither reaches the
other tests in the process. Real failures still stop the whole process.

The engine test asserts on its own export's reason and checks that
another thread still has the GPU; `crates/gpu/tests/fallback.rs` uses
`try_render` and checks the same; a new batch test checks `gpuFallback`
lands on the file whose render fell back. Docs: gpu-pipeline.md,
control-protocol.md (app.export result), parity.md.
2026-10-10 12:45:42 +02:00

124 lines
6.1 KiB
Rust

//! Issue #78: a GPU render that cannot be trusted — over the device's buffer limits, a device
//! error, work that silently did not run — must come back as `None` (the caller renders on the
//! CPU) with the reason recorded, never as an image of zeros. One test, sequential: the simulated
//! fatal faults stop GPU use on this thread until `reset_failures` (issue #675: on this thread
//! only, so a test of the fallback can run beside tests that render on the GPU).
//! Skips (passes with a note) when no GPU adapter exists.
use std::sync::Arc;
use lightcraft_develop::{DevelopSettings, Mask, MaskComponent, MaskOp, MaskShape};
use lightcraft_geom::Point;
use lightcraft_gpu::{Fallback, Fault};
use lightcraft_pipeline::{RenderRequest, SourceInfo, render};
use lightcraft_raster::Rgba8;
fn mean_abs_diff(a: &Rgba8, b: &Rgba8) -> f64 {
let sum: u64 = a.data.iter().zip(&b.data).map(|(p, q)| (0..3).map(|c| p[c].abs_diff(q[c]) as u64).sum::<u64>()).sum();
sum as f64 / (a.data.len() * 3) as f64
}
fn masked(s: &mut DevelopSettings, k: usize) {
for i in 0..k {
let c = Point::new(0.2 + 0.2 * i as f64, 0.5);
s.masks.push(Mask {
id: i as u32 + 1,
components: vec![MaskComponent {
name: None,
op: MaskOp::Add,
invert: false,
shape: MaskShape::Radial { center: c, rx: 0.2, ry: 0.15, angle: 0.0, feather: 50.0, invert: false },
}],
..Default::default()
});
s.masks[i].adjust.exposure = 0.5;
}
}
#[test]
fn failed_gpu_renders_fall_back_with_a_reason() {
if !lightcraft_gpu::available() {
eprintln!("skipped: no GPU adapter ({:?})", lightcraft_gpu::unavailable_reason());
return;
}
assert_eq!(lightcraft_gpu::unavailable_reason(), None);
let (w, h) = (1200, 800);
let src = Arc::new(lightcraft_scenes::demo_library()[0].render(w, h));
let info = SourceInfo { raw: true, ..Default::default() };
let mut s = DevelopSettings::default();
s.light.exposure = 0.3;
s.effects.clarity = 20.0;
masked(&mut s, 4);
let req = RenderRequest::fit(w, h);
let cpu = render(&src, &info, &s, &req).image;
let ok = |what: &str| {
let g = lightcraft_gpu::render(&src, &info, &s, &req, None)
.unwrap_or_else(|| panic!("{what}: gpu render ({:?})", lightcraft_gpu::last_fallback()));
let d = mean_abs_diff(&cpu, &g.image);
assert!(d < 0.5, "{what}: GPU differs from the CPU by {d:.3} LSB");
};
ok("healthy");
// the render that fell back says why itself; the process-wide diagnostic agrees
let failed = |what: &str| -> String {
match lightcraft_gpu::try_render(&src, &info, &s, &req, None) {
Ok(_) => panic!("{what}: the GPU render must fall back"),
Err(Fallback::NotTried) => panic!("{what}: the render must be tried on the GPU ({:?})", lightcraft_gpu::unavailable_reason()),
Err(Fallback::Failed(why)) => {
assert_eq!(lightcraft_gpu::last_fallback().as_deref(), Some(why.as_str()), "{what}");
why
}
}
};
// the output itself is over the limit: refused up front, the GPU stays in use
lightcraft_gpu::inject_fault(Fault::Limit(1 << 20));
let why = failed("output over the limit");
assert!(why.contains("limit"), "{why}");
assert!(lightcraft_gpu::available(), "a limit is no device failure");
// the output fits but the mask planes (4 masks: 4 planes in one buffer) don't: caught when the
// buffer is created, without a device error, and the GPU stays in use
lightcraft_gpu::inject_fault(Fault::Limit((w * h * 3 * 4 + 1024) as u64));
let why = failed("mask planes over the limit");
assert!(why.contains("exceeds"), "{why}");
assert!(lightcraft_gpu::available(), "{:?}", lightcraft_gpu::unavailable_reason());
ok("after the limit faults");
// a device (validation) error: captured by the render's error scope; the GPU is not used again
// on this thread — other threads keep it (a simulated failure, not a real one)
lightcraft_gpu::inject_fault(Fault::Validation);
let why = failed("validation error");
assert!(why.contains("device error"), "{why}");
assert!(!lightcraft_gpu::available());
assert!(lightcraft_gpu::unavailable_reason().is_some_and(|r| r.contains("device error")), "{:?}", lightcraft_gpu::unavailable_reason());
assert_eq!(lightcraft_gpu::render(&src, &info, &s, &req, None).map(|_| ()), None, "no GPU render on this thread after a fatal fault");
let elsewhere = std::thread::spawn(|| (lightcraft_gpu::available(), lightcraft_gpu::unavailable_reason())).join();
assert_eq!(elsewhere.ok(), Some((true, None)), "a simulated failure switches the GPU off for its own thread only");
lightcraft_gpu::reset_failures();
assert_eq!(lightcraft_gpu::unavailable_reason(), None);
ok("after a device error");
// the per-pixel work never runs (a driver dropping a submission without an error): before
// the fix this came back as a fully black image
lightcraft_gpu::inject_fault(Fault::DropWork);
let why = failed("dropped work");
assert!(why.contains("incomplete"), "an unwritten image must not be returned: {why}");
assert!(!lightcraft_gpu::available());
lightcraft_gpu::reset_failures();
ok("after dropped work");
// a black photo is still rendered (on the CPU, to be sure)
let black = Arc::new(lightcraft_raster::Rgb32f::from_fn(256, 256, |_, _| [0.0; 3]));
let s0 = DevelopSettings::default();
match lightcraft_gpu::try_render(&black, &info, &s0, &RenderRequest::fit(256, 256), None) {
Err(Fallback::Failed(why)) => assert!(why.contains("black"), "{why}"),
other => panic!("a black result is redone on the CPU: {:?}", other.map(|_| ())),
}
assert!(lightcraft_gpu::last_fallback().unwrap_or_default().contains("black"));
assert!(lightcraft_gpu::available());
// a request the GPU never renders is not a fallback
let deep = RenderRequest { depth: lightcraft_pipeline::OutputDepth::U16, ..RenderRequest::fit(256, 256) };
assert_eq!(lightcraft_gpu::try_render(&src, &info, &s, &deep, None).err(), Some(Fallback::NotTried));
}