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The pipeline honoured a section's eye only where it applies Effects, Optics, Geometry and Calibration, so turning the eye off on Light, Color or Detail changed nothing. DevelopSettings::effective() resets the switched-off sections to their defaults (Light with the tone curve; Color with white balance, mixers, grading and point colour; Detail), and both the CPU and GPU renderers render those. Borrowed, so free, when every section is on. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8