- release.yml: new linux-riscv64 job (ported from GridCraft): cross-compiles on ubuntu-24.04 against ports.ubuntu.com riscv64 libs, packages a tar.gz with package.sh --formats tar, smoke-tests lightcraft-cli under QEMU. The release job needs it, so its tarball lands in the draft and SHA256SUMS. - packaging/linux/package.sh: CROSS_ARCH/CROSS_TARGET/CROSS_COMPILE/EMULATOR support (target dir, cross strip, emulated --version). - README Downloads and docs/releasing.md list the riscv64 tarball. Co-authored-by: Claude Opus 5.5 <[email protected]>
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Releasing LightCraft
The release pipeline is .github/workflows/release.yml.
It runs on every push to the release branch. A maintainer can also dispatch it manually, with
an optional version override such as 1.2.0-rc.1; the release environment's branch restrictions
still apply.
Prepare and start a release
- Merge the release-ready changes into
release. - Set the workspace version in
Cargo.toml(for example, withcargo xtask version set 1.2.0). For a manual workflow run, the version input can override the workspace version for that run. Use a semantic version such as1.2.0or1.2.0-rc.1; versions containing a hyphen are marked as prereleases. - Push to
release, or dispatch the workflow onrelease(a dispatch on another branch is a dry run; see below). - Check the workflow run and its artifacts. On success, the workflow creates or updates a draft
GitHub Release named
LightCraft v<version>, targeted at the commit that triggered the run. Review the draft and itsSHA256SUMS.txt, then publish it in GitHub Releases when ready.
The workflow replaces assets when it updates an existing draft. It stops rather than overwriting a release that has already been published, so bump the version before producing another release.
Builds and artifacts
Release jobs build macOS universal, Windows x86/x64/ARM64, Linux x86_64/aarch64/riscv64, FreeBSD x86_64,
and the WASM web app. The platform scripts in packaging/ write their outputs to
dist/release/ (the full list of files is the README's Downloads section):
- macOS: app DMG and CLI ZIP.
- Windows: MSI installer and portable ZIP for each architecture.
- Linux: AppImage (with its
.AppImage.zsync),.deb,.rpm, and.tar.gzfor each architecture (packaging/linux/package.sh). Each AppImage embedsgh-releases-zsync|storytold|lightcraft|latest|lightcraft-*-linux-<arch>.AppImage.zsync, so AppImageUpdate fetches only the changed blocks from the latest published (non-pre-) release. - Linux riscv64:
.tar.gzonly, cross-compiled on Ubuntu 24.04 against its riscv64 ports libraries (so glibc 2.39 or newer), with the CLI smoke-tested under QEMU (CROSS_*variables ofpackaging/linux/package.sh). - Flatpak: a single-file
.flatpakbundle for each architecture, repackaged from that architecture's Linux tarball (packaging/linux/flatpak-bundle.shwithpackaging/linux/flatpak/ai.storyteller.lightcraft.bundle.yml; no Rust build). The from-source manifestai.storyteller.lightcraft.ymlis for Flathub; packaging-lint keeps their runtime andfinish-argsidentical. - FreeBSD:
lightcraft-<version>-freebsd-x86_64.tar.gz, a/usr/local-style tree built in a FreeBSD 14.3 VM (packaging/freebsd/package.sh, the same packages asfreebsd.yml). Install withtar -xzf <file> --strip-components 1 -C /usr/local. - Web:
lightcraft-web-<version>.zip.
Only the macOS, Windows and draft-release jobs use the release environment. The others sign
nothing, so dispatching the workflow on a branch (gh workflow run release.yml --ref <branch>)
dry-runs them: the signing jobs are refused by the environment's branch rule, and the release job,
which needs them, is skipped.
The Linux builds run on Ubuntu 22.04 and target glibc 2.35 or newer. AppImages and binaries may
also require system libraries for the windowing stack; the .deb and .rpm packages declare
their runtime dependencies.
Release builds fetch the pinned storytold/craft-fonts
revision and require it (CRAFT_FONTS_REQUIRED=1). Keep that pin deliberate when updating the
workflow, and bump it (in release.yml, five jobs, and freebsd.yml) whenever craft-fonts adds a face a
shipped language needs: a stale pin still builds, it just ships tofu (issue #319: v0.4.0 pinned a revision
from before Noto Sans CJK SC, so Simplified Chinese had no glyphs). Before a release, check the pin against
craft-fonts' fonts/manifest.txt and run CRAFT_FONTS_DIR=../craft-fonts cargo test -p lightcraft-ui-egui i18n,
whose glyph-coverage test checks the characters in available faces. CRAFT_FONTS_REQUIRED=1 now also makes
the native build fail if the pinned manifest lacks Noto Sans CJK SC Regular (Hans) or BIZ UDPGothic Regular;
the web build requires BIZ UDPGothic Regular and packages Noto Sans CJK SC as a separate asset.
Signing credentials
All credentials are stored as secrets in the GitHub release environment. Signing is optional:
without platform signing credentials, packaging continues with unsigned artifacts and warnings.
macOS notarization is a separate optional step; when its credentials are absent, a build with a
signing identity is signed but not notarized. Configure only the platform credentials you need:
- macOS signing:
APPLE_CERTIFICATE,APPLE_CERTIFICATE_PASSWORD, andKEYCHAIN_PASSWORD. Notarization additionally needs all ofAPPLE_ID,APPLE_PASSWORD(an app-specific password), andAPPLE_TEAM_ID. - Windows signing: either
WINDOWS_CERTIFICATEandWINDOWS_CERTIFICATE_PASSWORD, or Azure Trusted Signing credentials:AZURE_TENANT_ID,AZURE_CLIENT_ID,AZURE_CLIENT_SECRET,AZURE_SIGNING_ENDPOINT,AZURE_SIGNING_ACCOUNT, andAZURE_CERT_PROFILE.
Linux and web artifacts are not code-signed by this workflow. The release job computes SHA-256 checksums for the complete artifact set and attaches the checksum file to the draft release.