Files
lightcraft/docs/localization.md
T
MarcelandCodex 35dd973d91 M16: add German localization using the existing catalogs
Add German language selection and persisted locale support, complete German
label and format catalogs, and German release notes. Connect previously
untranslated UI text, preserve user names, and size translated buttons to
fit. Format cached import source facts in the active UI language.

Validate locale coverage, placeholder formats, language persistence,
German glyphs, button bounds and cached import language switching. Review
native and headless screenshots; run all seven cargo xtask ci gates.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-10-08 07:27:32 +02:00

5.2 KiB

Localization

The interface ships in the language it is written in (English) plus every language in the table in crates/ui-egui/src/i18n.rs. Today that is English, Simplified Chinese (zh-hans), Traditional Chinese (zh-hant, Taiwan), Japanese (ja), Brazilian Portuguese (pt-br) and German (de). This file is the reference for adding or maintaining a language; the per-language notes are in localization-zh-hans.md, localization-zh-hant.md, localization-ja.md, localization-pt-br.md and localization-de.md.

Adding a language

  1. Translate the two catalogs. Copy locales/ja.json and locales/ja-formats.json to locales/<code>.json and locales/<code>-formats.json, then translate the values. Keys are the English source strings and must stay byte-for-byte identical. The plain catalog may grow at its own pace: a message it lacks shows in English, and cargo test -p lightcraft-ui-egui i18n::tests -- --nocapture lists the gaps (it fails on an empty entry or mismatched placeholders). The formats catalog must carry every message (the build fails otherwise), including the date patterns ({year}, {month} {year}, {weekday}, {day} {month} {year}…) that date headings and capture times use in every language but English; weekday names go in the plain catalog.

  2. Add the table entry in crates/ui-egui/src/i18n.rs:

    language_table! {
        En, "en";
        ZhHans, "zh-hans", "简体中文", "Hans", include_str!("../locales/zh-hans.json");
        ZhHant, "zh-hant", "繁體中文(台灣)", "Hant", include_str!("../locales/zh-hant.json");
        Ja, "ja", "日本語", "Jpan", include_str!("../locales/ja.json");
        PtBr, "pt-br", "Português (Brasil)", "Latn", include_str!("../locales/pt-br.json");
        De, "de", "Deutsch", "Latn", include_str!("../locales/de.json");
    }
    

    The fields are the BCP-47 code (also the settings-file value), the endonym shown in the Language menu, the ISO 15924 script (Latn, Jpan, Hans, Hant, Kore…), and the embedded catalog. build.rs picks up <code>-formats.json by name, so the macro and the format lookup follow automatically — nothing else in the UI needs to change. The menus, the settings row, the keyboard-shortcut sheet and the control channel all read the table.

  3. Make sure the glyphs exist. The script drives which craft-fonts faces the UI installs: a language whose script has no face in the build shows boxes (the test says so instead of failing). Fonts live in storytold/craft-fonts, never here; a missing face is added there, not worked around in this repository.

  4. Run cargo xtask ci (it includes fmt, clippy, the tests, parity and the wasm check).

How a message is found

tr("Exposure") looks the English label up in the active language's catalog and returns the source text unchanged when there is no entry; tr_format! handles text with runtime values. Both are presentation-only: command ids, file names and user-entered metadata are never translated.

tr_format! is generated by crates/ui-egui/build.rs: one arm per English message, which formats the active language's translation with format! (English is the fallback arm). Every catalog's format string is therefore checked by Rust against the call site's own arguments:

tr_format!("Added {n} photo{} to “{}”", if n == 1 { "" } else { "s" }, album, n = n)
  • A translation is an ordinary Rust format string over the same arguments. Refer to named values by name ({n}) and to positional ones by index when the word order changes ({0}, {1}): "已将 {n} 张照片添加到“{1}”{0:.0}". Keep the source's spec ({:.1}, {d:+}, {:.0}%).
  • format! rejects an unused argument, so a value a language does not need — the English plural suffix ("s" / "") — is consumed as {:.0} (a string at precision 0 prints nothing).
  • Every formats catalog carries the same messages (build.rs fails the build otherwise), and a tr_format! call whose message is in no catalog does not compile: add it to every *-formats.json file.

Testing and looking at it

cargo test -p lightcraft-ui-egui i18n::tests                       # catalogs, keys, placeholders, commands
CRAFT_FONTS_DIR=../craft-fonts cargo test -p lightcraft-ui-egui i18n::tests   # + glyph coverage

The glyph tests are skipped without CRAFT_FONTS_DIR (there are no CJK faces to check then). To look at a language, render it headless:

LIGHTCRAFT_LANGUAGE=zh-hans lightcraft-cli snapshot --demo --script tour.jsonl -o out.png --size 1600x1000

or, with the app running (--control 7980), run the language command (engine.execute {"command": "app.language.simplifiedChinese"}) and take a screenshot.

Language codes and settings

The settings file stores the BCP-47 code, never the Rust variant name, so a language can be renamed in code without invalidating anyone's saved preference. LIGHTCRAFT_LANGUAGE accepts what a system locale looks like (zh_Hans, zh-CN, en_US, ja_JP.UTF-8) and falls back to the base language when a region has no dedicated entry.