Files
hxwandClaude Opus 5.5 5a537d5d39 LR-BEHAV-GPU: no render is inside the GPU driver when the app quits (issue #620)
A render still running on a worker thread while the process exits crashes in the
driver (SIGSEGV in the NVIDIA Vulkan driver on Linux), where neither the panic
hook nor catch_unwind helps: pool workers were detached, the devices are statics
that are never dropped, and nothing on the way out waited for GPU work.

- gpu: every entry into a device (render, device creation, pool trim, denoise
  runner and tiles) is counted as work in flight (exit.rs). begin_shutdown()
  lets nothing new in; wait_idle(timeout) waits for what is inside.
- preview: JobPool keeps its workers. shutdown(timeout) and Drop discard the
  queued jobs and wait, bounded, for the running ones (2 s on drop); never for
  the calling thread, and not twice.
- engine: a render job caught by the shutdown gives up instead of rendering on
  the CPU, so quitting doesn't wait for it.
- app: on_exit ends with LightcraftApp::shutdown (2 s for everything), after
  settings and library are saved; the macOS menu-bar Quit goes through on_exit.

Not changed: the export, merge, denoise and import threads are still detached;
their GPU work goes through the gate, their CPU work is cut off at exit as before.

Tests: pool drop waits / is bounded / survives a panicked job and its own job
dropping it; the gate; GPU renders refused and the device not created after
begin_shutdown; the app's shutdown leaves no render worker. The crash itself
needs Linux + NVIDIA and was not reproduced here (Windows, DX12): 9 of 9 quits
of the app mid-render exit with code 0 in under 0.8 s.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 00:46:24 -05:00

26 lines
1.3 KiB
Rust

//! Issue #620: quitting right after the start must not leave the device being created (a long
//! call into the driver, on the `lc-gpu-init` thread) while the process exits. Once
//! `begin_shutdown` is called the device is not created at all.
//! One test in its own process: the shutdown comes before the first use of the GPU.
use std::sync::Arc;
use std::time::Duration;
use lightcraft_develop::DevelopSettings;
use lightcraft_pipeline::{RenderRequest, SourceInfo};
#[test]
fn the_device_is_not_created_once_the_process_is_ending() {
lightcraft_gpu::begin_shutdown();
lightcraft_gpu::warm_up();
assert!(!lightcraft_gpu::available());
assert_eq!(lightcraft_gpu::adapter_name(), None);
let src = Arc::new(lightcraft_scenes::demo_library()[0].render(300, 200));
let rendered = lightcraft_gpu::render(&src, &SourceInfo::default(), &DevelopSettings::default(), &RenderRequest::fit(300, 200), None);
assert!(rendered.is_none());
assert!(lightcraft_gpu::wait_idle(Duration::from_secs(60)), "the warm-up thread found the gate closed");
// `ready()` is "device creation finished" (or the GPU is switched off by the environment)
let switched_off = lightcraft_gpu::unavailable_reason().is_some_and(|r| r.starts_with("disabled by LIGHTCRAFT_GPU"));
assert!(switched_off || !lightcraft_gpu::ready(), "no device was created");
}