AGENTS.md/CLAUDE.md gain a "Never crash" section ahead of the
non-negotiables (no unwrap/expect/panic/unreachable/todo/unimplemented or
unsafe in non-test code, Result + ?, checked indexing and arithmetic on
input-derived values, bounded recursion, lock poisoning, the last-resort
guard, a regression test per crash fix), linking
craftrules/standards/never-crash.md. README's Contributing list points to it.
clippy.toml allows unwrap/expect/panic/indexing in tests only, so crates
can carry #![deny(clippy::unwrap_used, ...)] without touching their tests.
unsafe_code stays "deny" for now: apps/lightcraft and apps/lightcraft-cli
call malloc_zone_pressure_relief (libSystem) through a two-line FFI block
to return freed memory on macOS, and no safe wrapper crate exists.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Add LICENSE-MIT and LICENSE-APACHE (Copyright (c) 2026 ArtCraft Team and the
LightCraft contributors) and docs/brand/LICENSE-brand.txt from the Crafting Apps
licensing standard. Rewrite NOTICE to the standard template and drop the stale
Source Sans 3 entry (only Inter is bundled). Attribute docs/brand/ in
assets/ATTRIBUTION.md so `cargo xtask assets` passes again. README gets the
standard "License and credits" section; AGENTS.md/CLAUDE.md note the brand
exception to the asset rule.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
One row per catalog feature, menu item, desktop shortcut and Classic extra with
tier, status, evidence (command/control ids, files) and what is missing; per-section
summary, ordered Top gaps, and a shortcut conflict review. Linked from README
(Feature status) and AGENTS.md (pick work from Top gaps).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- ui-egui/softpaint: pure-Rust rasterizer for tessellated egui output (gamma-space premultiplied
blending like egui-wgpu, bilinear texel-centre sampling, scissor clips, tie-break rule so shared
edges blend once, parallel row bands, deterministic) + CPU texture mirror from TexturesDelta.
- ui-egui/headless: HeadlessView (offscreen context with our fonts/theme) and Headless (windowless
app session: logic+ui per frame, answers viewport Screenshot/InnerSize/Close, settle loop,
control requests through the shared handler).
- ui.screenshot {headless: true} in the running app renders from the logic tick (works while the
window is occluded / display asleep); windowed captures fall back to headless after 2 s.
Screenshots now wait for in-flight renders, not just queued ones.
- lightcraft-cli snapshot [--demo|--library DIR] [--script f.jsonl] -o out.png --size WxH --scale S.
- Fixes found with it: dialog backdrop was painted over the dialog itself (now an area below the
window); dialog content padding; crop overlay options use our buttons (registered widget ids).
- Docs: control-protocol.md (headless section), AGENTS.md (prefer headless when unattended).
Co-Authored-By: Claude Opus 5.5 <[email protected]>