Files
filmcraft/docs/adr/0001-platform-ffi.md
SilentYetiandClaude Opus 5.5 03a840d28b Linux: NVDEC hardware decoding for H.264 and HEVC
Adds a second Linux decoder backend, crates/platform/src/nvdec, that talks to
NVIDIA's driver directly (libnvcuvid + the CUDA driver, both loaded at run
time). It is registered in front of VA-API: what NVDEC declines still reaches
VA-API, then the software decoders. H.264 8-bit and HEVC 8/10-bit, 4:2:0
progressive.

NVIDIA's parser takes Annex B access units, so there is no host-side DPB.
Pictures are read back as NV12 / P016 through the existing biplanar path and
are bit-exact with the software decoders. The CUDA context is the one
nvenc::device already retains; it gains push/pop and copy-to-host. A seek
recreates the parser and keeps the decoder.

Also fixes tests/setting.rs, which expected the Media Foundation backend name
on Linux, and updates the Hardware decoding tooltip and its Spanish row.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:17:11 -07:00

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ADR 0001: unsafe OS media FFI in crates/platform, and nowhere else

  • Status: accepted (2026-10-05, approved by the project owner; recorded in AGENTS.md §0 item 3 and the craftrules never-crash standard)
  • Issue: #30 (hardware acceleration)

Context

FilmCraft is pure Rust and the workspace sets unsafe_code = "forbid". Every codec has a clean-room software decoder, and those remain the reference. But decoding 4K H.264 / HEVC in software costs 85–120 ms of CPU per frame on an M4 Pro, so 4K playback drops frames under load, while every current computer has a hardware video decoder the operating system exposes (VideoToolbox on macOS; Media Foundation / D3D11 on Windows and VA-API on Linux later).

Using it needs FFI into C / Objective-C APIs, which is unsafe Rust. The bindings we use (the objc2-* crates, MIT / Apache-2.0 / Zlib) are generated declarations; nothing GPL/LGPL is linked.

Decision

Allow unsafe in exactly one crate, crates/platform (filmcraft-platform, layer L5), for one job: OS media FFI (hardware decoding, and hardware encoding through NVENC). Audio output, dialogs, menus and other OS integration do not go in it.

Containment rules:

  1. The crate does not use lints.workspace = true. Its own [lints] table copies the workspace lints except unsafe_code = "deny" (not forbid), and adds clippy::undocumented_unsafe_blocks = "deny". Only the FFI modules (videotoolbox, media_foundation::gpu / media_foundation::mft, nvenc::ffi / nvenc::session / nvenc::device on Windows and 64-bit Linux, and vaapi::va on Linux) carry #[allow(unsafe_code)]; the rest of the crate (the fallback logic in hybrid, the decoder logic in media_foundation, annexb, biplanar, the encoder logic in nvenc, H.264 and H.265 alike) has no unsafe. NVENC's H.265 support added no unsafe module: it reuses nvenc::ffi and nvenc::session (new data declarations and a second codec-configuration member of an existing union).
  2. Every unsafe block has a // SAFETY: comment saying why it is sound.
  3. The public API is safe: no pub unsafe fn, no raw pointers or FFI types in public signatures; failures are Results. The crate keeps the never-crash deny(clippy::unwrap_used, …) attribute of every clean crate.
  4. No panic crosses the FFI boundary: the VideoToolbox output callback runs under catch_unwind and reports a panic as a failed frame. The Windows backend has no callbacks into Rust (it drives a synchronous decoder MFT with ProcessInput / ProcessOutput), so nothing can unwind into COM. NVENC loads the driver library at run time and has no callbacks into Rust either.
  5. The crate compiles on every target. OS bindings are target-specific dependencies (the objc2-* crates on macOS, the official windows crate on Windows: MIT OR Apache-2.0, already in the lockfile through wgpu / winit, with only the Win32 features the backend uses); elsewhere register() reports Unavailable and does nothing. It is not part of the wasm check (L5).

The fallback guarantee

Registering a hardware decoder never makes a file undecodable, and never changes a picture:

  • The factory declines (the software decoder is used) when Settings ▸ Playback ▸ Hardware decoding is Off, for formats the hardware path does not take (field-coded H.264, bit depths other than 8 / 10, 4:4:4, mismatched luma / chroma depth), and when the OS cannot create a hardware session for the stream (hardware decoding is required, so the OS's own software decoder is never used instead of ours). On Windows that means the decoder MFT must be Direct3D-aware, the GPU's DXVA decoder must list the stream, and every picture must come back as a Direct3D 11 texture: Microsoft's decoder MFTs quietly decode in software when DXVA is not available, and a system-memory picture is treated as a failure.
  • A hardware decoder that fails mid-stream (decode error, session invalidated by a GPU change or sleep, in-band parameter sets that differ from the sample entry) becomes the software decoder for that stream without the caller noticing: HybridDecoder replays the samples since the last restart point through it and drops pictures already returned. It is logged and counted (perf.stats decode.hardware.fallbacks).
  • Pictures are interchangeable with the software decoder's: same planes (bit-exact on the H.264 High, HEVC Main and Main 10 parity fixtures, including after seeks and flushes), colour, pixel aspect, pts and presentation order. Tests compare the two on every run on macOS, and the fallback logic is tested on every platform with a stand-in hardware decoder.

Consequences

  • 4K H.264 / HEVC decode costs ~4 ms of CPU per frame instead of 85–120 ms (performance.md).
  • Better patent posture for the most encumbered formats: H.264 / HEVC decoding is done by the operating system, which carries the licences, wherever hardware decoding is used.
  • A new review burden: changes to crates/platform need the same scrutiny as any FFI code. Anything else that wants unsafe needs a new decision, not an extension of this one.

Addendum (2026-10-06): hardware H.264 encoding

The crate's second use of the FFI is the one this decision named, hardware encoding: a VideoToolbox H.264 encoder behind filmcraft_export::VideoEncoder (videotoolbox_encode, with the same containment rules; hardware_encode is safe code). It differs from decoding in two ways, both deliberate:

  • It is opt-in per export (ExportSettings::hardware_encoding, Off by default). Exports from the built-in encoder are byte-identical across machines; a hardware encoder's output depends on the machine, so it must be asked for.
  • There is no mid-stream fallback. A decoder can replay samples through another decoder; an encoder cannot hand a half-written stream to another one. The factory declines up front (the built-in encoder is used) for everything the hardware path does not take, and for any machine where the OS cannot create a hardware session; a hardware encoder that fails during an export stops it with an error.

Everything else in this record applies unchanged: unsafe stays in crates/platform, every block has a // SAFETY: comment, no panic crosses the FFI boundary, the public API is safe, and the crate compiles everywhere (register() is a no-op off macOS).

Addendum (2026-10-08): NVENC HEVC Main 10 (HDR)

HDR H.265 added no unsafe module either. nvenc::ffi gained data declarations (the HEVC picture parameters, NV_ENC_SEI_PAYLOAD, the 10-bit buffer format) checked by the generated layout tests, and nvenc::session gained the P010 pitch check and the SEI pointers it hands to the driver, which are heap blocks owned by the session for its whole life (// SAFETY: comments say so). The conversion from float pictures to 10-bit planes is safe code in the export crate.

Addendum (2026-10-07): hardware H.265 (HEVC) encoding

The same VideoToolbox session wrapper also creates HEVC sessions (VtProfile::HevcMain). The rules above hold; HEVC adds one difference. The crate has no software HEVC encoder to fall back to, and there will not be one (pure Rust, clean-room: x265 is GPL), so Format::Hevc exists only where the OS has a hardware encoder. Choosing the format is the opt-in, filmcraft_export::available asks a probe the platform crate registers, and what the hardware path does not take (two-pass, odd sizes, a machine without the encoder) is an error naming the reason instead of a different encoder.

Addendum (2026-10-08): VA-API hardware decoding on Linux

The Linux backend this decision named: H.264 and HEVC decoding through VA-API (vaapi/). The rules above hold; VA-API differs from the other two backends in three ways.

  • libva is loaded at run time (libva.so.2, libva-drm.so.2, through libloading: ISC, already in the lockfile through wgpu). Building needs no libva headers, and a system without libva, a DRM render node or a working driver starts as before and decodes in software (register() reports Unavailable). The declarations (vaapi/ffi.rs) are transcribed from libva's MIT-licensed va.h, and vaapi/abi_tests.rs checks sizes, offsets, constants and bit-field positions against a C compiler's view of it, as for NVENC. Only vaapi::va carries #[allow(unsafe_code)]; the declarations, the H.264 front end (vaapi::h264) and the decoder (VaDecoder) are safe code.
  • Decoding is stateless: the host parses the stream and keeps the decoded picture buffer; the GPU only decodes slice data. FilmCraft does that host side with the software decoders' own parsers and DPBs (filmcraft_h264::dpb and filmcraft_hevc::dpb are generic over what a picture is), so the two decoders decide alike by construction, and the front end is tested on every OS against a stand-in for the hardware. The one place they cannot agree is concealment: pictures predicted from frames that were never decoded (the leading pictures of an open H.264 GOP after a seek) are concealed by both but can differ; HEVC pictures with references that were never decoded go to the software decoder instead.
  • One callback into Rust: libva's error messages go to our log through a callback that runs under catch_unwind; its info messages are turned off.

The fallback guarantee is unchanged: what the hardware path does not take is declined up front or, mid-stream, handed to the software decoder by HybridDecoder.

Addendum: Linux NVENC H.264 encoding

The existing NVENC session is shared with 64-bit Linux. Only device acquisition and driver loading are platform-specific: Windows retains the Direct3D device; Linux retains the first CUDA device's primary context through libcuda.so.1. cuDevicePrimaryCtxRetain does not push a context onto the calling thread's stack. The retained reference is released after the NVENC session and its buffers; other users' references are not reset. libnvidia-encode.so.1 stays loaded with its function table. Both libraries come from the installed NVIDIA driver, not this project. Export registration on Linux does not claim that a hardware decoder is available. The same opt-in and fallback rules apply.

Addendum (2026-10-09): NVDEC hardware decoding on Linux

NVIDIA's proprietary driver has no VA-API of its own (only through the separate libva-nvidia-driver), so Linux gets a second decoder backend, nvdec/, registered in front of VA-API's. The rules above hold: libnvcuvid.so.1 and libcuda.so.1 are loaded at run time, nvdec/ffi.rs is transcribed from NVIDIA's MIT-licensed headers and checked by nvdec/abi_tests.rs, only nvdec::cuvid carries #[allow(unsafe_code)], and the CUDA context is the one nvenc::device already retains for encoding. Unlike VA-API, NVDEC parses the stream itself; its callbacks run inside our parse call and never unwind into C (they record the first error and return 0, and the decoder then fails over to software like any other backend).