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2.8 KiB
2.8 KiB
Roadmap
EffectCraft aims to do what After Effects does, with the same panels, menus and behaviour, written from scratch in Rust. This is where it stands. The milestones overlap; several are worked on at once.
| Milestone | State | |
|---|---|---|
| M0 | Skeleton: crates, compositor, the After Effects style shell, control channel, cargo xtask |
Done (web build: docs/web.md) |
| M1 | Keyframes: temporal and spatial interpolation, Easy Ease, roving, velocity | Done |
| M2 | Compositing: 38 blend modes, track mattes, parenting, adjustment layers | Done |
| M3 | Project operations: settings dialogs, layer commands, .ecproj, undo, After Effects menu bar |
Mostly done |
| M4 | Preview: precomps, motion blur, cached playback | Mostly done |
| M5 | Timeline depth: graph editor, keyframe clipboard and dialogs, time remapping, pick-whips, expression editor | Done |
| M6 | Shapes, masks and footage: shape operators, masks and the pen tool, video and image import | Done |
| M7 | 3D: 3D layers, cameras, lights, shadows, depth of field, 3D views and camera tools | In review |
| M8 | Expressions with the After Effects object model | Done |
| M9 | Text and effects: text animators, layer styles, 259 effects incl. time and audio effects | Done (range, wiggly and expression selectors, per-character 3D, text on a path) |
| M10 | Export: render queue, H.264, ProRes, image sequences, GIF, audio | Done |
| M11 | Animation tools: audio playback, meters and waveforms, Lottie import and export (done); presets, Motion Sketch, Wiggler | In progress |
| M12 | Performance: layer cache and parallel compositing (done), GPU compositing, disk cache, motion tracking | In progress |
| M13+ | Puppet, paint, roto, motion tracking, a plugin API | Planned |
| M15 | The web app (WebAssembly, WebGPU) | Done, single-threaded |
| M14 | Built for agents: MCP server, command-line tool, control channel; Settings, keyboard shortcut editor, auto-save and crash recovery (docs/preferences.md) | Done |
How far from full parity
Measured feature by feature in docs/parity.md (2 October 2026):
- ≈ 70% of After Effects' features, weighted by importance (78% of the essentials, 56% of professional daily-use features, 17% of the long tail); 257 of 298 effects.
- ≈ 141 agent-hours of work remain by the audit's estimate. With five Claude Opus 5.5 agents working in parallel that is ≈ 12–15 hours of wall-clock time at the pace measured so far, and up to ≈ 35–40 hours if the audit's conservative per-feature figures hold (see the calibration note in docs/parity.md).
- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
Come tell us what matters most to you on Discord.