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effectcraft/ROADMAP.md
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Brandon Thomas e1f72413e0 Merge branch 'worktree-agent-a94e35b1679a89a56'
# Conflicts:
#	README.md
#	crates/engine/Cargo.toml
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-02 09:26:35 -04:00

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Roadmap

EffectCraft aims to do what After Effects does, with the same panels, menus and behaviour, written from scratch in Rust. This is where it stands. The milestones overlap; several are worked on at once.

Milestone State
M0 Skeleton: crates, compositor, the After Effects style shell, control channel, cargo xtask Done (web build: docs/web.md)
M1 Keyframes: temporal and spatial interpolation, Easy Ease, roving, velocity Done
M2 Compositing: 38 blend modes, track mattes, parenting, adjustment layers Done
M3 Project operations: settings dialogs, layer commands, .ecproj, undo, After Effects menu bar Mostly done
M4 Preview: precomps, motion blur, cached playback Mostly done
M5 Timeline depth: graph editor, keyframe clipboard and dialogs, time remapping, pick-whips, expression editor Done
M6 Shapes, masks and footage: shape operators, masks and the pen tool, video and image import Done
M7 3D: 3D layers, cameras, lights, shadows, depth of field, 3D views and camera tools In review
M8 Expressions with the After Effects object model Done
M9 Text and effects: text animators, layer styles, 259 effects incl. time and audio effects Done (range, wiggly and expression selectors, per-character 3D, text on a path)
M10 Export: render queue, H.264, ProRes, image sequences, GIF, audio Done
M11 Animation tools: audio playback, meters and waveforms, Lottie import and export (done); presets, Motion Sketch, Wiggler In progress
M12 Performance: layer cache and parallel compositing (done), GPU compositing, disk cache, motion tracking In progress
M13+ Puppet, paint, roto, motion tracking, a plugin API Planned
M15 The web app (WebAssembly, WebGPU) Done, single-threaded
M14 Built for agents: MCP server, command-line tool, control channel; Settings, keyboard shortcut editor, auto-save and crash recovery (docs/preferences.md) Done

How far from full parity

Measured feature by feature in docs/parity.md (2 October 2026):

  • ≈ 64% of After Effects' features, weighted by importance (75% of the essentials, 38% of professional daily-use features, 17% of the long tail); 257 of 298 effects.
  • ≈ 167 agent-hours of work remain, about 42–50 hours of wall-clock time with five Claude Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features).
  • Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.

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