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effectcraft/docs/control-protocol.md
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bflatasticandClaude Opus 5.5 e0ed28f55d M3.9: closing a modified project asks to save it first; the modified mark follows undo
- Quit and the window's close button, File ▸ New Project, Open Project, Open Recent, Close
  Project, the demo project and a Home template show Save / Don't Save / Cancel when the
  project has unsaved changes (Save asks for a path when untitled; cancelling that keeps the
  project open). File ▸ Revert asks to discard. Before, all of them dropped unsaved work
  without asking.
- The window title shows the project's path and `*` while it is modified.
- The modified mark follows undo: the session keeps the snapshot it last opened or saved
  (`Session::saved_project`), so undoing, jumping in the History panel or rolling back a batch
  to the saved state clears it.
- An edit that changes nothing (a value set to what it already is) records no undo step and
  doesn't mark the project modified (`Project::same_content`, comparing untouched comps by
  pointer).
- Agents' `engine.execute` / MCP calls are never asked; `ui.menu.invoke` shows the prompt like a
  click (automation ids `dialog.unsaved.save` / `dontSave` / `revert` / `cancel`), and the
  control channel's `app.quit {force: true}` skips it.
- Docs: architecture, agents, control protocol, parity.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 23:02:14 +07:00

8.2 KiB

Control protocol

The desktop app exposes a control channel for agents, tests and the MCP bridge:

effectcraft --control 9877        # or EFFECTCRAFT_CONTROL_PORT=9877
  • Transport: TCP on 127.0.0.1 only, one JSON object per line in each direction. Connections are persistent; requests on one connection are answered in order.
  • Request: {"id": 1, "method": "engine.execute", "params": {...}} (id is echoed back, params defaults to {}).
  • Reply: {"id": 1, "ok": true, "result": ...} or {"id": 1, "ok": false, "error": "message"}.
  • Requests run on the UI thread between frames. Input methods (ui.click, ui.key and similar) reply after the synthetic input has been processed. Methods that need an element that isn't drawn yet are retried for a few frames. A request times out after 60 s.

Quick test:

printf '{"id":1,"method":"engine.execute","params":{"command":"comp.new","params":{"name":"A"}}}\n' | nc 127.0.0.1 9877

Engine

Method Params Result
engine.execute {command, params?} The command's result. Every engine command (effectcraft-cli commands) runs exactly as it does headless, so it never opens a dialog: comp.new {} creates a default comp. UI-only ids (tool.*, view.*, window.*, playback.*, timeline.*, app.*) fall through to the menu dispatcher. Unknown top-level params are rejected, and the error lists the accepted keys.
ui.menu.invoke {id, params?} Like a menu click: commands with empty params may open their dialog (New Composition, Solid Settings, file pickers).
UI commands (via either) timeline.column {column, visible?} (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), timeline.sourceName {value?}, timeline.search {query}, timeline.reveal.<kind> / timeline.revealAdd.<kind> (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), timeline.keyAt.<anchor|position|scale|rotation|opacity> (Alt+Shift+A/P/S/R/T), timeline.twirlSelected (Ctrl/Cmd+), timeline.collapseAll, flowchart.options {layers?, effects?, solids?, direction?: lr|tb, comp?}, flowchart.graph {comp?}→{nodes, edges}, window.workspace {name}` (all After Effects workspaces).
engine.commands {filter?, enabledOnly?} [{id, label, menu, shortcut, params, enabled, why}]
ui.menu.list {} The menu tree with enablement.
render.frame {comp?, time?, max_side?, path?, base64?} Renders a comp frame through the session, independent of the viewer zoom or resolution. comp is an id or name (default: the active comp), time is in comp seconds (default: the CTI), max_side caps the longest side (0 = full size). Writes a PNG to path (default: a temp file) and returns {comp, time, width, height, path}. With base64: true it returns {…, png: "<base64>"} and writes no file.

Useful query commands for engine.execute (they aren't journaled or undoable): project.summary, comp.info {comp?}, layer.tree {layer, comp?, depth?, time?} (every node has a path), prop.get {layer, path, comp?, time?}, editor.state, command.list {filter?, enabledOnly?, schemas?}, command.describe {command} (params doc and JSON Schema), app.capabilities (version, counts, export formats, parity summary), jobs.list (Progress panel jobs, e.g. the background footage.check after File ▸ Open).

Every engine command is reachable through engine.execute, and every interactive widget of every panel registers an element id; both are enforced by crates/ui-egui/tests/ui_agent_audit.rs.

UI state

Method Params Result
ui.inspect {} Window size, pixels per point, fps, serialized UiState, playback, time, active comp, selection, open dialog, last render ms.
ui.elements {prefix?} [{id, label, rect: [x, y, w, h]}]: the widgets drawn in the last frame, in points.
ui.set {tool?, workspace?, theme?, focused?, viewer?, timeline?, menuBar?, home?} viewer: {zoom (null = fit), res: Full|Half|Third|Quarter|Auto, pan: [x,y], grid, rulers, safeMargins, transparencyGrid}; timeline: {pps (null = fit), start, graphEditor, showModes, openLayers: [ids], openGroups: [uids]}.
ui.panel.show / ui.panel.close {panel} Panels: Project, Composition, Timeline, EffectControls, EffectsPresets, Info, Preview, Character, Paragraph, Align and others.
ui.playback {action: play|stop|toggle|status} {playing, time, audio, levelsDb, peaksDb} (audio: an audio preview is running; L/R meter levels and held peaks in dBFS)
ui.resize {width, height} Resizes the window (points).
ui.focus {} Activates the window and takes keyboard focus. Agents normally avoid this, because the app is started without stealing focus.
app.quit {force?} Closes the app. A modified project shows the Save / Don't Save / Cancel prompt first (automation ids dialog.unsaved.save, dialog.unsaved.dontSave, dialog.unsaved.cancel) unless force: true.

Input

Points are logical window coordinates. A target is {id} (the element's centre; add fx/fy between 0 and 1 to pick a spot inside it) or {x, y}. modifiers is {shift, alt, command, ctrl}, where command is ⌘ on macOS and Ctrl elsewhere.

Method Params
ui.click {id | x,y, button?: left|right|middle, count?, modifiers?}
ui.move {id | x,y}
ui.drag {from: target, to: target, steps? (12), modifiers?}: press, move, release
ui.scroll {id | x,y, dx, dy}
ui.key {key}, for example Space, F9, Cmd+Z, Cmd+Shift+Z, PageDown, Escape
ui.type {text}: text input into the focused field

Locating things

Method Params Result
ui.viewer.locate {x, y} (comp pixels) {x, y} window point
ui.viewer.hit {id | x,y} (window point) {x, y} comp pixel
ui.timeline.locate {layer (id), time?} {x, y} window point on the layer bar

Screenshots

Method Params Result
ui.screenshot {path?, panel?, id?} {path, width, height}: a PNG of the window, or cropped to one panel or element.

Element ids are stable, for example tools.Selection, panel.Timeline, panel.tab.EffectControls, header.workspace.Animation, project.item.<id>, viewer.comp, viewer.handle.<layer>.<i>, timeline.layer.<id>.bar, timeline.layer.<id>.twirl, timeline.layer.<id>.row (click selects, Enter or a double-click renames, drag reorders), timeline.prop.<uid>.stopwatch, timeline.key.<uid>.<frame>, timeline.cti, effectControls.prop.<uid>.value and effects.item.<name>. The Composition viewer adds viewer.magnification, viewer.resolution, viewer.roi, viewer.grid, viewer.channel, viewer.exposure, viewer.snapshot, viewer.showSnapshot, viewer.fastPreviews (their popup entries are viewer.<menu>Item.<n>), viewer.ruler.top|left|origin, viewer.mask.<uid>.vertex.<i>, viewer.shapePath.<uid>.vertex.<i>, viewer.motionPath.<layer>.<key>[.in|.out], viewer.puppetPin.<uid>[.rotate|.scale], viewer.freeTransform.handle.<i> and viewer.regionOfInterest; the Graph Editor adds timeline.graph.transformBox[.<i>], timeline.graph.snap and timeline.graph.reference. Use ui.elements to see what is on screen.

Viewer state that agents drive headless too: view.snapping, view.channel {channel, colorized?}, view.exposure {stops | delta}, view.resetExposure, view.takeSnapshot, view.showSnapshot, view.fastPreviewMode {mode}, view.setRegionOfInterest {rect}, view.addGuide, view.moveGuide, view.removeGuide; editing: shape.newPath (Pen on shape layers), mask.insertVertex, mask.convertVertex, mask.deleteVertices, path.freeTransform (masks and shape paths by uid), keys.setSpatialTangents (motion-path handles) and keys.transform (Graph Editor transform box, timeline Alt-drag scaling).

The MCP server's bridge mode (effectcraft-cli mcp --bridge 9877) is a thin client of this protocol; see agents.md.