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- parity: the status note covers the M3.9–M4.12 passes (feature counts unchanged: they fixed behaviour inside features already counted done) and the GPU effect count matches EFF-5 (280); the Layers, Compositions, Interface, Project and Preview rows name what is left and what landed; landed items in "Highest-value gaps" are struck through with where they landed, the gaps the passes left are items 16–18, and the closing paragraph no longer says 69 menu entries are disabled. - ROADMAP: what is left includes the preview gaps. - web: a restored session with unsaved changes stays modified and asks before closing. - preferences: Adaptive Resolution Limit applies while dragging, not to playing previews. - agents: nested comp settings and New Comp from Selection for several items. Co-Authored-By: Claude Opus 5.5 <[email protected]>
3.7 KiB
3.7 KiB
Roadmap
EffectCraft aims to do what After Effects does, with the same panels, menus and behaviour, written from scratch in Rust. This is where it stands. The milestones overlap; several are worked on at once.
| Milestone | State | |
|---|---|---|
| M0 | Skeleton: crates, compositor, the After Effects style shell, control channel, cargo xtask |
Done (web build: docs/web.md) |
| M1 | Keyframes: temporal and spatial interpolation, Easy Ease, roving, velocity | Done |
| M2 | Compositing: 38 blend modes, track mattes, parenting, adjustment layers | Done |
| M3 | Project operations: settings dialogs, layer commands, .ecproj, undo, After Effects menu bar |
Done (unsaved-changes prompts, Solid / Layer Settings, lock-aware layer commands, safe project files; View ▸ New Viewer still opens only the one locked viewer) |
| M4 | Preview: precomps, motion blur, cached playback | Mostly done (Preserve frame rate / resolution when nested, one motion blur gate, RAM preview fixes, Cache Frames When Idle; left: motion blur of collapsed precomps and of animated layer content) |
| M5 | Timeline depth: graph editor, keyframe clipboard and dialogs, time remapping, pick-whips, expression editor | Done |
| M6 | Shapes, masks and footage: shape operators, masks and the pen tool, video and image import | Done |
| M7 | 3D: 3D layers, cameras, lights, shadows, depth of field, 3D views and camera tools | In review |
| M8 | Expressions with the After Effects object model | Done |
| M9 | Text and effects: text animators, layer styles, 306 effects (all 298 of After Effects') incl. time and audio effects | Done (range, wiggly and expression selectors, per-character 3D, text on a path) |
| M10 | Export: render queue, H.264, ProRes, image sequences, GIF, audio | Done |
| M11 | Animation tools: audio playback, meters and waveforms, Lottie import and export, presets, Motion Sketch, Wiggler, Smoother | Done |
| M12 | Performance: layer cache, parallel and GPU compositing, disk cache, motion tracking (done); GPU versions of the remaining CPU-only effects | Mostly done |
| M13 | Puppet tools, paint, Roto Brush, motion tracking, a plug-in API, Timeline depth | Done (Roto Brush and face tracking use classical models; learned models are still to come) |
| M15 | The web app (WebAssembly, WebGPU) | Done: browser storage, Web Audio, renders and analyses in Web Workers, viewer frames and GPU effects in frame workers with their own WebGPU devices, the disk cache in the Origin Private File System, a storage manager, offline install (docs/web.md) |
| M14 | Built for agents: MCP server, command-line tool, control channel; Settings, keyboard shortcut editor, auto-save and crash recovery (docs/preferences.md) | Done |
How far from full parity
Measured feature by feature in docs/parity.md (4 October 2026):
- ≈ 99% of After Effects' features, weighted by importance, counting partial features as half done (≈ 99.8% with per-feature fractions): 89 of 92 features done, 3 partial, none missing; every essential (P0) feature done; all 306 effects implemented in full, 280 of them on the GPU.
- ≈ 8.5 agent-hours of work remain: about 2–3 hours of wall-clock time with five Claude Opus 5.5 agents in parallel, ≈ 1 hour without learned models for Roto Brush and face tracking.
- What is left: GPU kernels for the remaining visual effects, and learned-model quality for Roto Brush and face tracking; in previews, motion blur of collapsed precomps and of animated layer content, and content-keyed RAM preview frames (parity.md).
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