mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-14 19:27:05 -04:00
The geometry stays on the CPU as per-frame plans shared with the CPU effects (bolts, mask strokes, scribbles, contour segments, audio marks, glyph strokes, waves, flood-fill region, eyedropper sample); segments and convex polygons are tile-binned and rasterised on the GPU with the CPU's coverage functions. CPU output unchanged (gen_golden). CC Threads' exact ties at round parameter values are a documented exception; Fractal stays on the CPU (needs f64). Regenerated docs/effects.md, docs/parity.md EFF-5. Co-Authored-By: Claude Opus 5.5 <[email protected]>