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Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null, Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model (KHR_lights_punctual), Control Light with Camera, Create Environment Light Background Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights are parsed by effectcraft-model. Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track mattes / Preserve Transparency composited through the 2D path in depth order. Co-Authored-By: Claude Opus 5.5 <[email protected]>