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effectcraft/crates/gpu
heojunfoandClaude Opus 5.5 09b3042e20 Effects: Fractal and Turbulent Noise stay inside the layer's alpha (#939)
Masks are applied before effects, but the noise was composited with the
Opacity alpha alone, so a masked solid filled the whole layer. The result
is now multiplied by the original alpha on the CPU and on both GPU paths
(kernels.wgsl for the default settings, fx_noise.wgsl for the rest).

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-12 10:31:31 +09:00
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