Files
effectcraft/docs/scripting-parity.md
vangel76andClaude Sonnet 5.5 19e4fc7c60 docs: re-audit gaps.md and parity docs against main (2026-10-12)
Open-issue count, crash list, closed-issue references, localization
catalog counts, export formats and #include status checked against
upstream/main 470ea7a3. Rows 7, 14 and 21 of gaps.md untouched (pending
in PRs #1102, #792, #1098).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-12 21:36:26 +02:00

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Expressions and scripting parity

Last reviewed: 2026-10-12 · Last updated: 2026-10-12 · Change: minor (#include / #target removed from the estimate (landed in #759)) · Target: Adobe After Effects 2026

Expressions and ExtendScript are how After Effects work is automated and how much of it is built: rigs, templates, studio pipelines. They are also what carries over from After Effects today, while .aep projects can't. Architecture: architecture.md §5 and §5a; extension points: plugins.md; overall numbers: target-app-parity.md.

Breadth ≈ 93%, ready ≈ 65% (estimated). The object models are written from Adobe's public Expression Language Reference and Scripting Guide (behaviour only, AGENTS.md §2) and tested with our own scripts; no real-world script library has been run against both apps.

Feature After Effects 2026 EffectCraft Status Evidence / gap
Expression language JavaScript engine (default) and Legacy ExtendScript JavaScript (boa) with legacy array maths (value + [10, 0]) good crates/expr tests; no separate Legacy ExtendScript engine mode
Expression object model thisComp, thisLayer, wiggle, loopOut, valueAtTime, sampleImage, footage(), text style API… Same members, from the reference good crates/expr/src/tests.rs; behaviour of edge cases unmeasured (G1)
Expression editing Inline field, error bar, pick whip, Expression Language menu, external editors Inline field that grows, error bar, pick whips (property and value), language menu partial External editor support (#364)
Expression performance Cached, multi-frame Per-thread boa contexts unknown No benchmark
Scripting object model app, Project, items, layers, properties, keys, eases, render queue, TextDocument, Shape, markers, File/Folder, Socket, app.settings Same classes, edits run through undoable engine commands; match names table; layers, groups and properties are callable (layer("Effects")(1) is .property(...)) good crates/script tests (≈ 10 test files)
$.evalFile, BridgeTalk Evaluate another script file; identify the host application and message other Adobe applications $.evalFile evaluates a file relative to the calling file (nested at most 32 deep, under the scripts' file gate) and returns its last value; BridgeTalk names the host honestly (appName effectcraft, its version); messaging other applications throws "not supported" partial tests_evalfile.rs (#760); no inter-application messaging
ScriptUI Dialogs, palettes, dockable panels, resource strings, onDraw / ScriptUIGraphics, mouse events Same, dockable panels reopen at launch good ui_scriptui, tests_ui*
app.scheduleTask / cancelTask One-shot and repeating tasks (polling, panel refresh) until cancelTask Same: repeating tasks run every delay ms (at least 50 ms, at most 64 pending per script) until cancelTask, until they throw (reported once, then cancelled), or until their owner goes: a script's last window closing, or the project closing for scripts without windows; frontends tick them every frame, agents with script.runTasks good tests_tasks.rs (#773); one-shot tasks of a script file still run right after it, not after their delay
Scripts menu, ScriptUI Panels folder yes yes same plugins.md
Startup / Shutdown folders yes not run missing plugins.md
#include, #target directives yes #include / //@include / #includepath inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); #target, #targetengine, #strict are ignored good tests_include.rs (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths
.jsxbin yes no out of scope No public specification
Keyboard shortcuts for scripts yes no missing plugins.md
Command-line rendering aerender yes effectcraft-cli render, script, exec same purpose apps/effectcraft-cli
Essential Graphics scripting hooks addToMotionGraphicsTemplate… yes (M13.7) good —
Agent control (MCP, control channel, every command) none yes beyond agents.md, control-protocol.md; list_effects omits parameter types and ranges (#441)
Real-world script corpus — none run gap Run popular free scripts (the 11 sample scripts After Effects ships are a good start, run as behaviour tests, never copied)

Estimate

≈ 20–40 h: #include / #target (landed, #759) and Startup / Shutdown folders 4–8 h as first estimated (Startup / Shutdown remain), script shortcuts 2–4 h, a corpus of public scripts and expressions with the fixes it finds 10–20 h, an expression performance benchmark 4–8 h.

Revision history

Date Change Summary
2026-10-12 minor Estimate no longer counts #include / #target (#759, tests_include.rs); the table row was already current
2026-10-10 major First expressions and scripting checklist