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New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives, extruded/bevelled outline meshes and polygon triangulation with holes. Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and Material Options builders, Environment light Source. Media probes and loads models (FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive, comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with attribution sidecars. Co-Authored-By: Claude Opus 5.5 <[email protected]>
8 lines
560 B
Plaintext
8 lines
560 B
Plaintext
asset: quad.gltf
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title: glTF 2.0 fixture: a textured quad under a parent node with a translation animation (all data embedded as data URIs)
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author: EffectCraft contributors
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source: original work
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license: MIT OR Apache-2.0
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added: 2026-10-02 by EffectCraft agent (M7.4)
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notes: Hand-written / script-generated test data for the model importer, made from the public Khronos glTF 2.0 specification and the Wavefront OBJ/MTL format description; not taken from any third-party file. The 2x2 texture is four solid colours.
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