Commit Graph
3 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 4fffbace5c M15.2: merge main (disk cache, 3D Camera Tracker); camera analysis in workers; no disk cache on wasm32
The 3D Camera Tracker analysis joins the offloaded jobs. The disk cache stays off in the
browser (std::env::temp_dir panics on wasm32 once a config store exists).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 00:03:43 -04:00
Brandon ThomasandClaude Opus 5.5 0bee1ab2da M15.2: web app depth (WEB-1): browser storage, Web Audio, worker renders, WebGPU viewer, PWA
- Persistence: settings, shortcuts, recent projects, imported media, saved projects and
  auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the
  background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so
  auto-save / recovery work in the browser store; the session snapshot restores the last
  project + editor state on reload; File > Open Recent works from storage.
- Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump
  on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture.
- Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait,
  run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web
  Workers (a second engine instance on the shared compiled module), progress streamed back;
  cancel terminates the worker.
- GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on
  wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels.
- PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied
  from assets/app-icon; COOP/COEP kept from cached responses; offline reload works.
- window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage,
  audio, gpu, workers.
- Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended
  (GPU path, worker render responsiveness, audio gesture + playback, reload persistence,
  Open Recent, offline reload).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 23:42:00 -04:00
Brandon ThomasandClaude Opus 5.5 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 00:19:35 -04:00