108 Commits
Author SHA1 Message Date
Brandon Thomas acb77a8c85 Merge pull request #1210 from arnav-hiwarkar/feat/copy-presets-folder-path 2026-10-13 04:35:21 -04:00
Brandon Thomas 66c08de572 Merge pull request #1039 from moecr7/codex/fix-989-effect-paste-timing
# Conflicts:
#	contributors/people.toml
#	docs/gaps.md
2026-10-13 04:35:19 -04:00
Brandon Thomas 430c968e52 Merge pull request #933 from Themolx/replace-with-precomp
# Conflicts:
#	crates/engine/src/tests_project_items.rs
2026-10-13 04:31:42 -04:00
Brandon Thomas 4574fb62bc Merge pull request #792 from vangel76/gap-object-matte
# Conflicts:
#	crates/ui-egui/src/i18n/ui.rs
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-13 04:30:49 -04:00
Brandon Thomas 3aac824976 Merge pull request #1175 from storybored379/fix/roto-trim-span
# Conflicts:
#	ROADMAP.md
2026-10-13 04:29:08 -04:00
Brandon Thomas f0fa92ceef Merge pull request #1146 from redonion23/fix/1078-reset-keeps-keyframes 2026-10-13 04:28:54 -04:00
Brandon Thomas 4f57d5d73d Merge pull request #1144 from tylerjenningsw/enhance/quick-offset
# Conflicts:
#	crates/ui-egui/src/i18n/ui.rs
2026-10-13 04:28:43 -04:00
arnav-hiwarkar c7692aa697 #971: copy the presets folder path in Effects & Presets 2026-10-13 13:27:09 +05:30
redonion23andClaude Opus 5.5 a69c7d7cd2 Timeline: Reset keeps an animated property's keyframes and keys the default (#1078)
prop.reset cleared every keyframe before setting the default value. As in
After Effects (and as effect.reset already does for effect parameters), an
animated property now keeps its keyframes and gets the default as a key at
the current time; a static property just takes the default. The expression
is still removed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 23:52:44 +02:00
storybored379andOpenAI Codex 5d9bab268d M6.7: reject Roto Brush span edits past trimmed strokes
Validate saved stroke frames against the current layer limits before clamping a span edit. Keep project and undo state intact when trimming has left strokes outside the layer.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-10-12 14:40:10 -07:00
tylerjenningsw 28e9e5229e Quick Offset: layer.quickOffset and keys.quickOffset commands (#1012)
After Effects 25.4's Quick Offset staggers selected layers, or each
layer's selected keyframes, in the order they were selected: the first
stays, the last moves by the drag and the ones between by equal steps,
landing on subframes.

layer.quickOffset {delta, layers?} moves each layer's start, in and out
point by total * i / (n - 1), worked out once in ticks with integer
arithmetic, so 1 frame over 4 layers gives 0, 1/3, 2/3 and 1 frame
exactly. keys.quickOffset {delta} does the same per layer for the
selected keys, the layers in the order their first key was selected;
every selected key of a layer, across its properties, moves by that
layer's comp-time offset through its start and stretch (reversed too),
keeping values, interpolation, easing and labels. Locked layers are
skipped and at least two layers are needed. With merge and fromStart,
delta is the whole drag and each step starts again from before it, so
the drag is one undo step and a key passed over survives. A delta or a
destination out of the range of times is an error, not a clamped move.

Docs: agents.md; architecture.md notes Quick Offset as the exception to
times snapping to frames.
2026-10-12 17:37:31 -04:00
Moein Saharkhiz a27f9f54b9 #1063: render carriage-return text as separate paragraphs 2026-10-12 14:47:58 -04:00
vangel76andClaude Sonnet 5.5 4acea86d4f Merge upstream/main into gap-object-matte
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-12 19:03:42 +02:00
Moein Saharkhiz 55ef2d05db #989: align pasted effect keyframes with the playhead 2026-10-12 10:26:35 -04:00
ThemolxandClaude Opus 5.5 fcf56415dc Project panel: Replace with Precomposition (used N times)
Right-clicking a footage item or solid in the Project panel offers
"Replace with Precomposition (used N times)": the item goes into a new
composition of its size, pixel aspect and frame rate, in the same folder, and
every layer in every composition that used it switches to that composition,
keeping timing, transforms, effects and masks. One undo step. Agents run it as
`file.replaceWithPrecomp`.

The Project panel's details header also shows how often the selected item is
used ("Name ▾, used 3 times"); the ▾ lists and opens the comps that use it.
`Project::item_users` and the `project.usedIn` query back both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:14:43 +02:00
Brandon Thomas b2d05582e0 Merge pull request #462 from storytold/fix/417-viewer-resolution
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)

# Conflicts:
#	crates/ui-egui/src/control.rs
#	crates/ui-egui/src/menus.rs
#	crates/ui-egui/src/panels/viewer_tools.rs
2026-10-12 04:21:14 -04:00
Brandon Thomas 8e6c3e0e68 Merge pull request #950 from Themolx/trim-selected-layers
Timeline: trim all selected layers together

# Conflicts:
#	crates/engine/src/tests_timeline.rs
2026-10-12 04:21:07 -04:00
Brandon Thomas efa023f693 Merge pull request #876 from vangel76/fix-874-linux-font-dirs
#874: scan Flatpak host, XDG and fontconfig font folders on Linux
2026-10-12 04:20:39 -04:00
Brandon Thomas e8e896e1d6 Merge pull request #799 from MarekSpodBiedry/issue-749
Automation: a layer or comp id sent as a string resolves as an id (#749)
2026-10-12 03:23:00 -04:00
Brandon Thomas 9ebabccbec Merge pull request #775 from vangel76/script-766-mouse-events
#766: ScriptUI mouse events reach script listeners

# Conflicts:
#	crates/engine/src/scriptui.rs
#	crates/script/src/lib.rs
#	docs/scripting-parity.md
2026-10-12 03:20:52 -04:00
ThemolxandClaude Opus 5.5 91b078777e Timeline: trim all selected layers together
Dragging the in or out edge of a selected layer's bar now trims every
selected layer by the same delta from its own in/out point, as in After
Effects. layer.timing gains relative inDelta/outDelta params (seconds,
frame-snapped), clamped to the comp start/end and to one frame of layer;
the drag stays one undo step via the merge key.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 03:16:06 +02:00
vangel76andClaude Opus 5.5 b58197ff82 #874: scan Flatpak host, XDG and fontconfig font folders on Linux
Problem: on Linux the font list only scanned /usr/share/fonts,
/usr/local/share/fonts, ~/.local/share/fonts and ~/.fonts. The ArtCraft
Launcher installs EffectCraft as a Flatpak, where those folders hold only
the runtime's fonts and the host's fonts live under /run/host, so installed
fonts were missing (25 families instead of 320 on the reporter's setup).
$XDG_DATA_HOME/fonts, $XDG_DATA_DIRS/*/fonts and fontconfig <dir> entries
were never scanned either.

Fix: a new font_dirs module lists the usual folders, the Flatpak host
folders (/run/host/fonts, local-fonts, user-fonts), the XDG data folders
and the <dir>/<remap-dir> entries of the fontconfig configuration
(FONTCONFIG_FILE or /etc/fonts/fonts.conf, /usr/local/etc/fonts/fonts.conf,
and ~/.config/fontconfig), following <include>s with prefix="xdg",
"relative" and ~ expansion. It uses a small tag scanner (no new dependency),
bounds the include depth, the number and size of files read, and reads each
file once. Folders are deduplicated before the walk, and the walk depth
goes from 4 to 8. docs/agents.md lists the folders and how to grant the
Flatpak an extra one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 18:21:20 +02:00
vangel76andClaude Opus 5.5 3466538d0e #783: Object Matte mattes persist in the disk cache
Problem: computed Object Matte segmentations lived only in the in-memory
cache, so every restart or memory eviction segmented the shot again (After
Effects 26.5 keeps Object Matte results in its disk cache).

Fix: the persistent disk cache gets a third entry kind, Matte (folder
`mattes`, LZ4-compressed FrameSeg bytes, same checksum, atomic writes, LRU
eviction under the one size limit, purged with the rest). Entries are keyed by
the segmentation's chain key and scale; chain keys already hash the Input Key
(the layer's source, timing, masks and effects above), the prompt, the mode and
the model, so any change simply misses. The effects crate gets a SegStore
trait behind its memory cache: Chain::ensure reads from it on a memory miss
and writes what it computes. The engine installs the session's DiskCache as
the store (held weakly, so switching the disk cache off drops it). Roto Brush
segmentations go through the same chain and are persisted too. Frozen mattes
already persist in the project (the Frozen parameter).

Tests: engine tests_roto::object_matte_mattes_persist_in_the_disk_cache (a
second session on the same folder and project gets all tracked frames back
without being able to read a single input frame, renders identically, and a
moved prompt finds nothing); render disk_cache
segmentations_round_trip_and_reopen (round trip, reopen, damaged file is a
miss, size limit evicts).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:06:33 +02:00
vangel76andClaude Opus 5.5 560767dfe7 #783: Object Matte tracks in the background and freezes
Problem: Object Matte computed its frames only on demand while rendering, so
playing a shot stalled on every untracked frame, there was no progress or way
to stop, and nothing kept the mattes once computed.

Fix: Object Matte runs through Roto Brush's job machinery (one job slot,
cancellable with roto.cancel, a worker thread on the desktop, a Web Worker in
the browser, never the UI thread). objectMatte.propagate computes the frames
around the reference frame (clipped to the layer) outward, filling the same
content-keyed segmentation cache the renderer reads; the engine's sync now
queues an instance for background tracking when its frames or prompt change.
objectMatte.freeze stores the final mattes in a new hidden Frozen parameter
(Roto Brush's FrozenCache format) under a key of the input, prompt, span,
model and matte settings; renders use them without segmenting while the key
matches; a frozen prompt is refused until objectMatte.unfreeze. Freeze is one
undo step and is dropped if the prompt changed meanwhile.
objectMatte.status reports progress, frozen state and computed frames. Effect
Controls shows Freeze / Unfreeze and Track / Stop with a status line (progress
banner). The frontend now polls Roto Brush / Object Matte jobs on their own:
before, a finished job (and so a Freeze result) was only picked up while a
Warp Stabilizer job was active. Job progress is set before the worker starts.

Tests: engine tests_roto::object_matte_background_job_cancel_and_freeze
(queued by the edit, returns at once with progress, cancel keeps a partial
result, completion computes all 25 frames, frozen renders recompute nothing,
unfreeze recomputes, undo restores); effects object_matte job_frames and
frozen-matte tests (stored pattern used, key mismatch and damaged data
ignored); ui-egui ui_object_matte Effect Controls Freeze end to end.
docs/agents.md: Object Matte section; docs/effects.md regenerated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:02:50 +02:00
MarekSpodBiedry bee798c190 Automation: a layer or comp id sent as a string resolves as an id (#749) 2026-10-11 13:54:43 +02:00
vangel76andClaude Opus 5.5 1c06a793a5 #766: deliver ScriptUI mouse events to script listeners
Problem: ScriptUI controls never sent mouse events to scripts.
addEventListener("mousedown" | "mouseup" | "mousemove" | "mouseover" |
"mouseout" | "click") listeners never ran, so custom-drawn controls
(onDraw + mouse, as DuScriptUI builds them) could not react to the pointer.
docs/plugins.md listed this as missing.

Fix: scriptui.js builds a ScriptUI MouseEvent (clientX/clientY relative to
the target, button, detail = click count, screenX/Y, modifier keys,
getModifierState, stopPropagation, preventDefault) and delivers it in the
capture, target and bubble phases. addEventListener takes the capture flag.
The parent walk is bounded, so a script-made parent cycle cannot hang it.
Each published control lists the mouse events a listener wants
(Widget::mouse, inherited from containers). The new scriptui.mouse
command dispatches one event with clamped, finite values and rejects
unknown types and disabled controls. The egui ScriptUI view hit-tests the
pointer over script windows and docked panels, skipping covered layers and
windows blocked by a modal dialog. It sends mouseover/mouseout,
mousemove, mousedown/mouseup with click counts, and a click carrying the
pointer details in place of the plain click, so a checkbox still toggles
once. Handlers run under the existing script limits; a throwing listener
reports an error and the window keeps working.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 12:39:23 +02:00
vangel76andClaude Opus 5.5 7afe723260 #741: font menu filters to variable fonts
Problem: After Effects 26.3's font menu can show only variable fonts.
EffectCraft's font menus (Character panel, Properties ▸ Text) had no such
filter, and text.fonts / MCP list_fonts didn't say which families are
variable.

Fix: the font scan marks a face variable when its table directory has an
fvar table declaring axes (header read only, no extra file loading). The
font menu gets a "Variable fonts only" checkbox above the results; it
combines with the typed search, keeps the keyboard in the search field and
stays set while the app runs. text.fonts reports `variable` per family and
takes `{variable: true}`; list_fonts passes it through. Catalog rows for
ja, zh-Hans, zh-Hant and uk.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 12:14:50 +02:00
JohnstockerandClaude Opus 5.5 b2d8abdd1c fonts: extra font folders from EFFECTCRAFT_FONT_DIRS
A tool can hand EffectCraft its own font library (a path list) without
installing the fonts system-wide; the folders are scanned like the
system ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 05:10:45 +07:00
Claude 5e2c7560d6 Import: only dropped files default to stills; scripts and agents naming a frame still get its run (#431)
The UI behaves as in After Effects (the Import dialog's Sequence checkbox
starts off, dropped files are stills, dropped folders make sequences), but
file.import without sequence or drag keeps importing a numbered still's
run, so existing scripts and agents keep working.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 20:15:24 +00:00
Claude 40e87709d5 Import: numbered stills import as stills unless the Sequence option is on; dropped folders make sequences (#431)
Cause: SequenceOptions::from_params defaulted `sequence` to true for
file.import, so any numbered still (IMG_0001.jpg) brought its whole numbered
run from its folder, and several picked or dropped stills with a common
prefix became one sequence. Dropped files never asked, and the Import
dialog's "<format> Sequence" checkbox started ticked.

Fix, matching After Effects: file.import takes picked and dropped files as
stills unless `sequence: true` (the Import dialog's Sequence checkbox, which
now starts unticked; Force Alphabetical Order implies it), while the numbered
stills inside a picked or dropped folder still import as sequences
(SequenceOptions::folders), and `sequence: false` (Alt-drag of a folder)
imports a folder's files one by one. Replace Footage, reload, proxies and
render outputs keep detecting their sequence (SequenceOptions::default and
from_params are unchanged), and mediaBrowser.import keeps bringing a numbered
still's run unless `sequence: false`. docs/footage.md and docs/agents.md
describe the new defaults.

Tests: sequence import_takes_stills_unless_asked_for_a_sequence and engine
numbered_stills_import_as_stills_by_default (one dropped still and two picked
IMG_ stills stay stills, a dropped folder makes one sequence, the checkbox
brings the run); the existing sequence tests pass `sequence: true`; ui
import_dialog_offers_the_image_sequence_option (unticked by default: a still;
ticked: the run) and a_dropped_folder_imports_as_one_sequence_with_sequence_interpretation
(two dropped frames: two stills; the folder: one sequence).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit aa3c31db9ab3a774ee2f8ba867e1bafc1fce7aba)
2026-10-10 19:48:25 +00:00
Claude 616574439e Integrate community PRs: relink's params doc and menu rows, pt-BR in the language list, MCP docs, test fixes
- file.relinkFootage (#461): close the params doc so checked execution
  (MCP, control channel) rejects unknown keys; translate its menu entry.
- general.language lists Português (Brasil) (#217).
- docs/agents.md: set_property / add_keyframe take timeBase (#522).
- #299's MCP test no longer sends get_property a value.
- The Automatically Reload Footage sequence test uses PNG frames.
- h264_frames_at_reduced_sizes (#507): the bar depends on the fixture's
  encoder; 50 dB with ffmpeg 6.1's x264.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 15:15:11 +00:00
Claude 22345370ac Merge pull request #517 from sawizzle/docs/installed-release-mcp 2026-10-10 12:51:16 +00:00
Claude 82d95d4c72 Merge pull request #299 from DWAA1660/fix/property-group-diagnostic-263 2026-10-10 12:50:18 +00:00
Claude f27c834196 Merge pull request #451 from sanyamsingh001/fix/cli-template-rendering 2026-10-10 12:49:17 +00:00
Claude 21a9486d8a Merge pull request #522 from sanyamsingh001/fix/property-key-time-bases 2026-10-10 12:49:17 +00:00
SawizzleandClaude Opus 5.5 abbf38f716 docs: drop the third-party link; the Windows path is the default install folder
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:50:57 -07:00
sanyamsingh001andCodex a7a6295bb0 Issue 257: support explicit keyframe time bases
Co-authored-by: Codex <[email protected]>
2026-10-10 11:12:14 +10:00
SawizzleandClaude Opus 5.5 fbe028717e docs: register the MCP server from an installed release
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 17:06:42 -07:00
bflatasticandClaude Opus 5.5 67305fbcd1 Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
What: the Composition panel's Resolution (Auto, Full, Half, Third, Quarter, Custom) is now a
property of the composition (`Comp::resolution`, moved with its `Resolution` type from the UI
into the project crate) instead of one global viewer setting. Switching to another comp shows
that comp's resolution, switching back shows the first one's again, and saving and reopening the
project keeps them. `view.res.full|half|third|quarter|custom` and the new engine command
`view.res.auto` set it (headless too, with an optional `comp`); `ui.set {viewer: {res}}` sets
the active comp's and `ui.inspect` still reports `ui.viewer.res`; `comp.info` reports
`resolution` and `resolutionFactor`; View ▸ Resolution's check marks come from the engine.

Why: After Effects saves each composition's Resolution with the project (CompItem.resolutionFactor
is a per-comp attribute). As there, changing it marks the project modified but adds no undo step:
undo, redo and History jumps carry the current values over to the restored state. It is not part
of the comp's pixels (`Comp::same_pixels` ignores it and `Comp::pixel_form` normalises it), so
changing it keeps the comp's RAM and disk cache keys. Auto is not written (serde default and
skip_serializing_if), so projects saved before open with Auto and older versions read new files.
The magnification is not saved per comp: Adobe's documentation doesn't say it is.

Tests: project `comp_resolution_is_saved_and_old_projects_load_with_auto`,
`resolution_factors_and_scales`; engine
`each_comp_keeps_its_resolution_outside_the_undo_history_and_in_the_file` (switching comps,
no undo step, undo/redo keep it, save/open round trip, menu check marks, Custom dialog);
ui-egui `each_comp_keeps_its_viewer_resolution` (the viewer popup on comp A, comp B through
`ui.set`, back to A, unchanged frame cache identity, save/open). They don't build before the
change (no `Comp::resolution`, no `view.res.auto` engine command).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 00:57:00 +07:00
bflatasticandClaude Opus 5.5 67b9b20a07 Timeline: every property has a pick whip in the Parent & Link column (#363)
What: each property row that can take an expression (it has a stopwatch) now
has a property pick whip in the Parent & Link column, as in After Effects
CC 2018 and later (automation id `timeline.prop.<uid>.propertyPickWhip`).
Dragged onto another property's name or one of its values, it runs
`prop.pickWhip`: the reference is added as the property's expression, or
replaces the one it has, and the expression is enabled. A drop on one value
picks that dimension (`position[1]`).

The parent, expression and property pick whips share one widget and one
drop path (rubber band, autoscroll, dimension pick); only the expression
pick whip inserts at the cursor of an expression being edited.

Pick whips (expression and property) now also drop on properties in
Effect Controls: its property rows register as targets while a pick whip
is dragged, with their per-dimension value fields.

Why: the last part of #363. Adobe's docs say the Property Link pick whip
adds the expression without enabling expressions first, and a pick whip
outside an edit replaces the whole expression text. No modifier keys for
the property pick whip are documented, so none are implemented.

Tests: `the_property_pick_whip_links_a_property_to_another` (ui_inline_edit)
drops it on a property's name, on one of Position's values, on a property
with a disabled expression (replaced and enabled), on an Effect Controls
slider and one value of a point, and on itself (no change). It fails
before the change; with Effect Controls' targets removed it fails at the
slider. Looked at the result with the headless snapshot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 00:28:22 +07:00
bflatasticandClaude Opus 5.5 492fa6de0a Effects: OCIO custom configs read Blender's v2 transforms and warn (#410)
Cause: the config reader didn't know ColorSpaceTransform or
ExponentWithLinearTransform and passed colours through them silently.
Blender's Linear Rec.709 -> sRGB therefore stayed in its E-white XYZ
reference space (the blue cast) without the sRGB curve. Display
colorspaces, view transforms, v2 views, looks, AllocationTransform,
BuiltinTransform and .spi1d / .spimtx files were missing too, and
nothing told the user.

Fix (from the OCIO v2 documentation and the CLF "moncurve", not OCIO's
source): ExponentWithLinear, ColorSpace, Look, DisplayView, Allocation
and Builtin transforms (identity, ACES AP0/AP1 matrices, ACEScct /
ACEScc, the sRGB / P3 / Rec.1886 / gamma / PQ displays). RangeTransform
now clamps and takes one-sided ranges. Display colorspaces meet the
scene reference through the default view transform. Added v2 views,
view looks, the looks section and .spi1d / .spi3d / .spimtx files. A
conversion is built once as a flat list of steps (Config::path /
display_path) for both the CPU effect and the GPU colour program (new
moncurve and clamp ops and the ACEScc curve; a program over the
kernel's 255 ops renders on the CPU). Named-transform resolution is
limited to 16 levels and 4096 steps, and YAML nesting to 64 levels, so
hostile or looping configs stop. Transforms that are still unsupported
(Grading Primary / Tone, ACES output, HLG…), unreadable configs and
unknown spaces are now reported: a warning under the effect in Effect
Controls, and the new effect.warning query.

Tests: ocio_config::blender_like_config_converts_linear_rec709_to_srgb
(CST, display colorspaces, v1 / v2 views, allocation, looks, builtin,
range, loops), moncurve_matches_srgb_and_inverts, builtin_styles,
yaml_nesting_is_bounded, ocio::spi_files_parse,
tests_effects::ocio_effect_warns_about_unsupported_config_transforms,
gpu tests_fx_lut::ocio_custom_config_v2 (GPU = CPU).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:57:12 +07:00
bflatasticandClaude Opus 5.5 d6de68b20d Import: Interpret Footage ▸ Preserve RGB keeps the file's values (#411)
Cause: float footage (OpenEXR, float TIFF) was always sRGB-encoded on
decode, and Interpret Footage could not turn that off, so an OCIO effect
on the layer converted values that were already encoded.

Fix: After Effects' Interpret Footage ▸ Color ▸ Preserve RGB
(Footage::preserve_rgb; file.interpretFootage {"preserveRgb": true}; a
checkbox in the Interpret Footage form; Remember / Apply Interpretation
carry it). The decoder keeps float values linear, and the working-space
conversion from the colour profile and Interpret As Linear Light don't
apply, so the file's values enter the composition unconverted. The media
cache key includes the flag, so both interpretations decode separately.

Tests: pool::preserve_rgb_reads_float_exr_values_unconverted,
tests_color::preserve_rgb_footage_is_not_converted (managed, linearized
and not), tests_proxy::guess_alpha_invert_and_linear_light (command,
render, Apply Interpretation).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:57:12 +07:00
bflatasticandClaude Opus 5.5 698ade94ac Import: layered EXRs show the beauty pass, never Cryptomatte (#412)
Cause: a multi-layer OpenEXR without an unnamed RGB layer showed its
first colour layer unless one was named combined / beauty / rgba. A
Blender compositor File Output names the beauty pass "Image", and its
Cryptomatte layers (lowercase r, g, b, a) sort first, so the picture was
CryptoMaterial00.

Fix: the picture is the unnamed RGB layer, else the beauty pass by the
last part of its name (Combined, Beauty, Image, RGBA, RGB, Color), else
the first colour layer that isn't a data pass (Cryptomatte, depth, mist,
normals, vectors, positions, IDs). A layer without R, G and B shows its
own first channel as grey. After Effects shows a file's main RGBA and
leaves the other layers to EXtractoR, which is unchanged.

Tests: exr_channels::layered_exr_shows_the_beauty_pass_not_cryptomatte
(the reported Blender layout, ViewLayer.Combined, no beauty name,
data-only files).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:57:12 +07:00
sanyamsingh001andCodex 4751a462dc #332: render Essential Graphics templates from CLI values
Co-authored-by: Codex <[email protected]>
2026-10-10 02:48:06 +10:00
bflatasticandClaude Opus 5.5 79bf5a6b59 Timeline: property names have the property menu (#407)
Right-clicking a property's name in the Timeline did nothing, so
Position's dimensions could be separated only from the Graph Editor.

As in After Effects, it now opens the property's menu: Reset, Edit
Value…, Separate Dimensions (Position and, once separated, X / Y / Z
Position, checked), Add / Remove Expression and Add Property to
Essential Graphics. Only Position separates, as in After Effects
(Scale stays one property).

`prop.reset` without `default` used to leave the value as it was: it
now gives the property its own default (an effect parameter's, or a
Transform property's, shared with Layer ▸ Transform ▸ Reset), which
also makes the Properties panel's Reset reset the values. `prop.set
{layer, prop}` without `value` opens the value dialog, like
`keys.set`.

Tests: timeline_property_names_have_the_property_menu
(ui_blank_context_menus), reset_gives_a_property_its_default (engine).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 6fadae2818 Timeline: the pick whip picks the dimension it is dropped on (#363)
Dropping the expression pick whip on one of a property's values (the X
of Position) referenced the whole property. As in After Effects, a
drop on one value now picks that dimension: `transform.position[0]`;
a drop on the name still picks the whole property.

`prop.pickWhip` takes `target.dimension`.

The rest of #363 is unchanged: inserting at the cursor landed with
#284, and After Effects' property pick whip in the Parent & Link
column is left for later.

Tests: pick_whip_picks_one_dimension_of_the_target (engine),
the_expression_pick_whip_picks_the_dimension_it_is_dropped_on
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 0b2ef8e584 Timeline: Ctrl/Cmd-click on the time display toggles Timecode / Frames (#370)
The Time Display Style could only be changed in Project Settings. As in
After Effects, Ctrl-click (Cmd-click on macOS) on the current-time
display of the Timeline or the Composition panel now toggles it between
Timecode and Frames (Feet + Frames goes to Timecode). It runs
`file.projectSettings {timeDisplay}`, so it is one undo step.

Under the Timeline's display the other style shows now (frames under
timecode, timecode under frames), as in After Effects; it always showed
frames.

Tests: ctrl_click_on_the_time_display_toggles_timecode_and_frames
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 da165724e9 Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.

Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
  settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
  `removeKey`, the continuous / auto-Bezier / roving setters) no longer
  change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
  auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
  tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
  only hold.

Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.

Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:03:12 +07:00
bflatasticandClaude Opus 5.5 a34aecd719 Import: Interpret Footage has Start Timecode, as in After Effects (#297)
After Effects' Interpret Footage has Start Timecode: Use Source File
Timecode, or Override Start, which changes the timecode the footage
shows and leaves its frames alone. The Start Frame field that trimmed or
padded a sequence's head isn't in After Effects, so it is replaced.

Footage.start_timecode (Override Start, in frames at the footage's
rate; None = Use Source, 0 as file timecode isn't read) relabels source
time: the Footage panel's current time and footage.info's `timecode`
count from it. file.interpretFootage takes `overrideStart` and
`startTimecode` (timecode, read at the footage's rate after any frame
rate change, or a frame number, 0 to 1e9). It applies to every footage
with time, not only sequences, and Reload keeps it. A sequence's frames
always run from its first file's number to its last.

Test: start_timecode_only_relabels_source_time (project),
interpret_footage_start_timecode_relabels_source_time (engine: the
reply, the Footage panel's timecode, frame numbers, Use Source, the
footage's rate, bad values, undo), Reload keeps it, and the Interpret
Footage fields in ui_drag_drop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 20:50:39 +07:00
Brandon Thomas e12bf5ca7d Merge pull request #289 from storytold/fix/227-shape-effect-points
Effects: effect points on shape layers start at the layer centre (#227)

# Conflicts:
#	crates/ui-egui/src/panels/puppet_tool.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-09 09:32:13 -04:00