diff --git a/ROADMAP.md b/ROADMAP.md index 3e79f52e..a801157b 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -27,10 +27,12 @@ once. Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026): -- **≈ 64% of After Effects' features, weighted by importance** (75% of the essentials, 38% of +- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of professional daily-use features, 17% of the long tail); 257 of 298 effects. -- **≈ 167 agent-hours of work remain**, about **42–50 hours of wall-clock time** with five Claude - Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features). +- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents + working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and + up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration + note in docs/parity.md). - Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D. Come tell us what matters most to you on [Discord](https://discord.gg/artcraft). diff --git a/docs/parity.md b/docs/parity.md index b08ef9c4..df6b963a 100644 --- a/docs/parity.md +++ b/docs/parity.md @@ -32,6 +32,28 @@ Work in progress at the time of the audit, not yet counted: motion tracking, pre keyboard shortcut editor, auto-save and crash recovery, paint and puppet tools, Lottie import and export. +## Update after the second wave (same day, commit `e1f7241`) + +Motion tracking (1-, 2- and 4-point, stabilize, corner pin), paint (Brush, Clone Stamp, Eraser +with write-on) and the puppet tools, preferences, a keyboard shortcut editor that rebinds, +auto-save and crash recovery, Lottie import and export, Effect Controls widgets (angle dial, +point crosshair, eyedropper, curves and levels editors, effect copy/paste) and 20 more menu +commands landed. Re-scoring only the features they touch: + +| Measure | Before | After | +|---|---|---| +| Feature parity, weighted | 63.7% | **≈ 70%** | +| P0 / P1 / P2 | 75% / 38% / 17% | 78% / 56% / 17% | +| Remaining, audit estimate | 167 agent-hours | ≈ 141 agent-hours | + +**Calibration.** The audit priced this wave at about 21 agent-hours; five agents delivered it in +about 1.5 hours of wall-clock time (roughly 6 agent-hours of actual work), though some features +landed at 80–90% rather than fully done. So the per-feature estimates above are conservative. +Remaining wall-clock time with five parallel agents is therefore somewhere between **≈ 12–15 +hours** at the pace observed so far and **≈ 35–40 hours** if the audit's figures hold. The +hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU +rendering, on-canvas text editing) are where the conservative figure is most likely to be right. + ## By area | Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |