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Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -3,11 +3,11 @@
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<!-- Generated from the effect registry (crates/effects/src/catalog.rs); do not edit by hand.
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Regenerate: UPDATE_DOCS=1 cargo test -p effectcraft-effects --lib effects_doc_is_current -->
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EffectCraft ships 303 effects with 2434 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
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EffectCraft ships 304 effects with 2446 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
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- **GPU**: 58 effects also run on the GPU compositor with identical results.
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- **32**: 303 effects process 32-bit float (HDR, overbright) pixels without clamping.
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- **Status**: 261 implemented in full, 42 partial (what is missing is listed).
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- **GPU**: 59 effects also run on the GPU compositor with identical results.
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- **32**: 304 effects process 32-bit float (HDR, overbright) pixels without clamping.
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- **Status**: 262 implemented in full, 42 partial (what is missing is listed).
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Effects are addressed by id (`ec.<category>.<name>`) or display name in commands, scripts and the control channel, and every parameter by its id (`effects/#1/blurriness`).
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@@ -113,8 +113,8 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Levels (Individual Controls) | `ec.color.levelsic` | 27 | | 32 | Implemented |
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| Lumetri Color | `ec.color.lumetri` | 38 | GPU | 32 | Partial: no HSL Secondary, hue/saturation curves, HDR mode or look files |
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| OCIO CDL Transform | `ec.color.ociocdl` | 12 | | 32 | Implemented |
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| OCIO Color Space Transform | `ec.color.ociocolorspace` | 4 | | 32 | Implemented |
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| OCIO Display Transform | `ec.color.ociodisplay` | 5 | | 32 | Implemented |
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| OCIO Color Space Transform | `ec.color.ociocolorspace` | 7 | | 32 | Implemented |
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| OCIO Display Transform | `ec.color.ociodisplay` | 9 | | 32 | Implemented |
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| OCIO File Transform | `ec.color.ociofile` | 4 | | 32 | Implemented |
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| OCIO Look Transform | `ec.color.ociolook` | 6 | | 32 | Implemented |
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| PS Arbitrary Map | `ec.color.psarbitrarymap` | 2 | | 32 | Implemented |
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@@ -182,6 +182,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Layer Control | `ec.control.layer` | 1 | GPU | 32 | Implemented |
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| Point Control | `ec.control.point` | 1 | GPU | 32 | Implemented |
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| Slider Control | `ec.control.slider` | 1 | GPU | 32 | Implemented |
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| Stereo 3D Controls | `ec.control.stereo3d` | 5 | GPU | 32 | Implemented |
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## Generate
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