mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-14 19:27:05 -04:00
M9.13: Particle Playground Particle Exploder, Ephemeral Property Mapper, Affects, text and layer particles
- Particle Exploder, Ephemeral Property Mapper (operators), Affects groups on every producer / force / mapper (source, selection map, characters, age + feather). - Full mapper target list (angle, torque, scale, gradient velocity/force, lifespan, character, font size, time offset, scale speed...); old saves remap by label. - Cannon / Grid text particles (stroke font), Auto-Orient Rotation, Layer Map draws the map layer per particle with Time Offset Type / Time Offset. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
0ed5c87b94
commit
ba5e2061fe
6 files changed
+782
-138
No files matched your search
+3
-3
@@ -3,11 +3,11 @@
|
||||
<!-- Generated from the effect registry (crates/effects/src/catalog.rs); do not edit by hand.
|
||||
Regenerate: UPDATE_DOCS=1 cargo test -p effectcraft-effects --lib effects_doc_is_current -->
|
||||
|
||||
EffectCraft ships 303 effects with 2647 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
|
||||
EffectCraft ships 303 effects with 2702 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
|
||||
|
||||
- **GPU**: 24 effects also run on the GPU compositor with identical results.
|
||||
- **32**: 303 effects process 32-bit float (HDR, overbright) pixels without clamping.
|
||||
- **Status**: 269 implemented in full, 34 partial (what is missing is listed).
|
||||
- **Status**: 270 implemented in full, 33 partial (what is missing is listed).
|
||||
|
||||
Effects are addressed by id (`ec.<category>.<name>`) or display name in commands, scripts and the control channel, and every parameter by its id (`effects/#1/blurriness`).
|
||||
|
||||
@@ -331,7 +331,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Card Dance | `ec.sim.carddance` | 53 | | 32 | Implemented |
|
||||
| Caustics | `ec.sim.caustics` | 21 | | 32 | Partial: no Sky group or light type |
|
||||
| Foam | `ec.sim.foam` | 24 | | 32 | Partial: no wobble, pop velocity, custom bubble texture, environment map or flow map |
|
||||
| Particle Playground | `ec.sim.particleplayground` | 37 | | 32 | Partial: no Particle Exploder, Ephemeral Property Mapper, Affects groups or text particles |
|
||||
| Particle Playground | `ec.sim.particleplayground` | 92 | | 32 | Implemented |
|
||||
| Shatter | `ec.sim.shatter` | 60 | | 32 | Implemented |
|
||||
| Wave World | `ec.sim.waveworld` | 27 | | 32 | Partial: no wireframe controls, dry-area rendering or ground group |
|
||||
|
||||
|
||||
Reference in new issue
Block a user