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Merge pull request #507 from daijro/perf/footage-playback
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@@ -230,7 +230,11 @@ Nulls / Nulls Follow Points take pins as well as paths, and `puppet.follow` give
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Position expression that trails the leader by a delay. The renderer flattens nested effect
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groups into `Params` keys (`effects::flatten_params`). Commands: `paint.*`, `puppet.*`.
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Half, Third and Quarter resolution render proportionally fewer pixels end to end.
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Half, Third and Quarter resolution render proportionally fewer pixels end to end. Footage
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starts at the render's size where the source can make it more cheaply than the full frame
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(`FootageSource::frame_at_size`): movies in opaque 4:2:0 Y'CbCr are box-filtered to half size
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before conversion (a quarter of the conversions; the result differs from converting first only
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in blocks where colours clip) and resampled from there, as other frames are from full size.
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**GPU compositor** (`crates/gpu`; Project Settings ▸ Video Rendering and Effects ▸ Mercury GPU
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Acceleration, the default, or Mercury Software Only; `render.backend`). The CPU renderer is the
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+2
-2
@@ -71,8 +71,8 @@ Commands (CLI, MCP, control channel):
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- `audio.outputDevice`: Default Output (device list from the desktop host)
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- `audio.outputLeft`: Left (Audio Output Mapping)
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- `audio.outputRight`: Right (Audio Output Mapping)
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- `memory.layerCacheMb`: Layer Cache
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- `memory.mediaCacheMb`: Footage Frame Cache
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- `memory.layerCacheMb`: Layer Cache (in the browser at most 512 MB, see [web.md](web.md))
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- `memory.mediaCacheMb`: Footage Frame Cache (in the browser at most 256 MB)
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- `memory.previewCacheMb`: Preview (RAM) Cache
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- `threeD.defaultRenderer`: Default 3D Renderer
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- `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu,
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@@ -61,6 +61,7 @@ device of their own), `?nosw` (don't register the service worker).
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| config directory: settings, shortcut presets, recent projects, the recovery sentinel | `store::WebConfig` in browser storage |
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| auto-save folder | `/EffectCraft Auto-Save/` in browser storage (`ConfigStore::files`) |
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| media reads (`MediaPool`, `probe`) | `files::WebImporter`: bytes from the file table, handed to `MediaPool::add_bytes` / `probe_bytes` |
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| Memory & CPU cache budgets, scaled to the system's RAM | the page's memory, at most 4 GiB (wasm32), which the caches share with the decoders' own decoded frames (FilmCraft keeps up to 384 MB per open movie): the Layer Cache stays within 512 MB and the Footage Frame Cache within 256 MB (`Prefs::cache_budgets`) |
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| export writes (`effectcraft-export`) | the job's `sink` (`effectcraft_host::FileExporter { sink }`): files land in the table and download after the render; several files (an image sequence) download as one stored `.zip` |
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| rfd file dialogs | `<input type=file>` for File ▸ Open / Import; drop files anywhere on the page (`.ecproj` opens, everything else imports); "Save As" / "Output To" pick a download name |
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| Media Browser on the file system | browser storage and folders opened with the File System Access API (below) |
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