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M7.7: camera/light rigs and Advanced 3D motion blur, blend modes, track mattes
Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null, Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model (KHR_lights_punctual), Control Light with Camera, Create Environment Light Background Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights are parsed by effectcraft-model. Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track mattes / Preserve Transparency composited through the 2D path in depth order. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -526,6 +526,8 @@ Layer.prototype = {
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get opacity() { return this.transform.opacity; },
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get anchorPoint() { return this.transform.anchorPoint; },
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get text() { return this.__group('text'); },
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get cameraOption() { return this.__group('cameraOptions'); },
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get lightOption() { return this.__group('lightOptions'); },
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get marker() { return new Markers(this.__c, this.__l); },
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effect: function (k) {
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var g = __child(this.__c, this.__l, '', 'effects');
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