mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-14 19:27:05 -04:00
M13.34: audio scrubbing (Ctrl/Cmd-drag the current time)
- audio::AudioScrub: an open output that plays a faded snippet (one frame, 30–100 ms) of the
comp's mix at each new frame, replacing what is still queued; holding still repeats nothing.
The mixing is shared with the preview feeder (mix_block); AudioFeed::clear.
- The Timeline ruler: Ctrl/Cmd-drag scrubs audio (EffectcraftApp::scrub_audio opens the output
through the audio device hook on first use). The Audio panel meters follow the snippets; an
idle second closes the output.
- playback.scrubAudio {time?} for agents.
- Tests: ui_audio_scrub (snippet length, fades, same-frame no-op, replace not pile up, silent
comps, Cmd-drag in the ruler, idle close) with a fake device. Docs: parity.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
9607be471b
commit
5afc25d0d8
7 files changed
+258
-10
No files matched your search
+7
-1
@@ -422,6 +422,12 @@ layers); the Graph Editor has Auto-Select Graph Type (the default: the speed gra
|
||||
spatial properties are shown, else the value graph; choosing Value or Speed turns it off). Graph
|
||||
Editor keys are small squares whatever their interpolation, as in After Effects.
|
||||
|
||||
Since (M13.34): audio scrubbing. Ctrl-dragging the current-time indicator (Cmd on macOS) plays
|
||||
one frame (30–100 ms) of the comp's mix at each new frame, as in After Effects. Snippets fade in
|
||||
and out and replace what is still queued, so the sound follows the pointer without lagging.
|
||||
Holding still repeats nothing, the Audio panel meters follow, and the output closes after an idle
|
||||
second. Agents call `playback.scrubAudio {time}`.
|
||||
|
||||
Since (M13.33): a precomp layer's bar shows its comp's markers, as outlined, read-only markers.
|
||||
They are mapped through the layer's timing (start, stretch, time remapping, Responsive Design
|
||||
stretch) and shown within its In–Out range. Hovering names them ("beat (marker in Pre)"), and a
|
||||
@@ -758,7 +764,7 @@ are pinned bit for bit by golden hashes (`crates/effects/tests/particle_golden.r
|
||||
17. ~~Content-keyed RAM preview frames, so an edit keeps the frames of comps it doesn't touch.~~
|
||||
(M4.14)
|
||||
18. ~~View ▸ New Viewer (several Composition viewers)~~ (M13.32); ~~nested comp markers on the
|
||||
precomp layer bar~~ (M13.33), audio scrubbing.
|
||||
precomp layer bar~~ (M13.33), ~~audio scrubbing~~ (M13.34).
|
||||
|
||||
At the original audit the engine underneath (keyframes, expressions, shape operators, text
|
||||
animators, Classic 3D, all 38 blend modes, the render queue) was already deep, and most of what was
|
||||
|
||||
Reference in new issue
Block a user