Merge upstream/main into gap-object-matte

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
vangel76andClaude Sonnet 5.5 committed 2026-10-12 19:03:42 +02:00
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@@ -107,7 +107,7 @@ See [MCP conventions](mcp.md) for core tools, resources, strict arguments, and r
| `set_property {layer, path, value?, time?, timeBase?, expression?, comp?}` | Sets a static value. With `time` it sets a keyframe (`timeBase: "comp"` for comp seconds); with `expression` it sets an expression. |
| `add_keyframe {layer, path, time+value \| keys:[...], timeBase?, interpolation?, comp?}` | Adds keys (layer seconds, or comp seconds with `timeBase: "comp"`), then optionally applies linear/bezier/hold/easyEase. |
| `list_effects {filter?}` | Effect ids, names, categories, GPU / 32-bpc support and parameters. |
| `list_fonts {query?, rescan?}` | Font families text layers can use, bundled and installed, with their styles, origin and own-language name; `rescan` picks up fonts installed since launch. |
| `list_fonts {query?, variable?, rescan?}` | Font families text layers can use, bundled and installed, with their styles, origin, whether each is a variable font and own-language name; `variable` lists only variable fonts; `rescan` picks up fonts installed since launch. |
| `add_effect {layer, effect, values?, comp?}` | Apply an effect and set its parameters in one call and one undo step (a failing value leaves nothing applied); returns the instance path (`effects/#n`) and its parameter paths. |
| `render_frame {comp?, time?, max_side?, path?, inline?, transparent?}` | Returns a PNG image of a frame; `transparent: true` keeps the alpha (as an RGB + Alpha render writes it) instead of compositing over the comp background. |
| `open_project {path \| demo \| new}` / `save_project {path?}` | Open and save files. |
@@ -123,7 +123,8 @@ See [MCP conventions](mcp.md) for core tools, resources, strict arguments, and r
| `render_preview` | Render a PNG without writing a file (`comp`, `time`, `max_side`, `transparent`). |
Layers are referenced by id (from `get_comp`), `"#n"` (1-based index from the top) or name. Comps are
referenced by id or name, and default to the active comp. Property paths come from `get_layer`, for
referenced by id or name, and default to the active comp. An id may also be sent as a string (`"98"`):
an all-digit string that matches no name is taken as the id. Property paths come from `get_layer`, for
example `transform/position`, `transform/opacity`, `effects/#1/blurriness` or `@57` (by uid). Times
are in seconds. Keyframe times are layer time, which equals comp time unless the layer is offset or
stretched.
@@ -144,7 +145,7 @@ carries outside-range warnings; the existing objects from `keys.set` and `prop.g
also report both bases and warnings. `prop.get.time` is comp seconds. Separated Position
`prop.set` retains per-axis replies; for these commands, `path` or `prop` identifies a property, not a group.
Set offsets with `layer.timing {layer, start: 10.5}`; `in`, `out` and `delta` also use comp seconds.
Set offsets with `layer.timing {layer, start: 10.5}`; `in`, `out` and `delta` also use comp seconds; `inDelta` / `outDelta` trim each layer from its own in/out point.
For an unstretched layer starting at 10.5 s in a 30 fps comp,
`prop.addKey {layer: "A", path: "transform/opacity", time: 15.3,
timeBase: "comp", value: 0}` writes a key at comp 15.3 s (layer 4.8 s), matching
@@ -219,6 +220,10 @@ build real projects through these interfaces; they are worked examples of everyt
* **Nested comps**: `comp.settings {preserveFrameRate, preserveResolution}` (Composition Settings ▸
Advanced); `comp.info` / `get_comp` report both. A precomp layer shows nothing outside its
nested comp's span.
* **Viewer Resolution** belongs to each comp and is saved with the project, as in After Effects:
`view.res.full|half|third|quarter|auto {comp?}` or `view.res.custom {factor: 1..40, comp?}`
(headless too; no undo step, the project becomes modified). `comp.info` reports `resolution`
and `resolutionFactor` (`null` for Auto).
* **Several footage items at once**: `file.newCompFromSelection {single, dimensionsFrom, duration,
sequence, overlap, overlapDuration, transition, addToRenderQueue}` is one undo step (select the
items first: `project.select`).
@@ -511,12 +516,19 @@ whole layer, or only characters `range: [start, end]` (character indices): chara
work on the selected text; `text.endEdit` commits (an empty Type-tool layer is removed).
Fonts: `text.fonts` (MCP `list_fonts`) lists every family a text layer can use, bundled and installed, with its
styles, origin (`bundled`, `system`, `user`) and own-language name (`{"query":"gothic"}` filters
by name; `{"rescan":true}` first picks up fonts installed since launch). Pass a listed `family` and
styles, origin (`bundled`, `system`, `user`), `variable` (it has variation axes) and own-language name
(`{"query":"gothic"}` filters by name, `{"variable":true}` keeps only variable fonts, like the font
menu's Variable Fonts filter; `{"rescan":true}` first picks up fonts installed since launch). Pass a listed `family` and
one of its `styles` to `layer.setText {"font", "style"}`; `text.fontFeatures` says which OpenType
options a font draws with its own glyphs.
A tool with its own font library can hand it over without installing it: folders listed in
`EFFECTCRAFT_FONT_DIRS` (a path list, `:`-separated, `;` on Windows) are scanned like the system font folders.
On Linux and the BSDs the system font folders are `/usr/share/fonts`, `/usr/local/share/fonts`,
`~/.local/share/fonts`, `~/.fonts`, `$XDG_DATA_HOME/fonts`, `fonts` in each `$XDG_DATA_DIRS` folder,
every `<dir>` the fontconfig configuration names (`/etc/fonts/fonts.conf` with its includes,
`~/.config/fontconfig/fonts.conf`) and, in the Flatpak, the host's fonts under `/run/host`. The
Flatpak can't see other folders; grant one with
`flatpak override --user --filesystem=<dir>:ro --env=EFFECTCRAFT_FONT_DIRS=<dir> ai.storyteller.effectcraft`.
In expressions, `text.sourceText.style` / `getStyleAt(i, t)` read styles and the setters
(`setFontSize(v, start?, count?)`, `setFillColor`, `setText`, `setJustification`…) return a
@@ -532,7 +544,10 @@ Scripts that build ScriptUI windows publish them to the session; agents drive th
3. `scriptui.click {"widget": "ok"}` presses a button / toggles a checkbox / picks a radio button or
tab; `scriptui.set {"widget": "#4", "value": "Shot_"}` types into edit text, moves a slider or
picks a list item (index or text); `scriptui.close {"result": 2}` closes. Controls are addressed
by id, `#id`, `properties.name` or text; `window` can be omitted when one window is open. Each
by id, `#id`, `properties.name` or text; `window` can be omitted when one window is open.
`scriptui.mouse {"widget": "pad", "type": "mousedown", "x": 10, "y": 20}` sends a mouse event
(`mousedown`, `mouseup`, `mousemove`, `mouseover`, `mouseout`, `click`; `x`/`y` relative to the
control, `button`, `detail`, `shiftKey`…) to the script's `addEventListener` listeners. Each
returns the handler run's `{ok, output, error}`.
A dialog's `show()` waits for the user: the `script.run` / `file.runScript` reply carries
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@@ -95,7 +95,10 @@ XML). Saving goes through `Project::to_file_json`, which checks that the text re
anything is written (JSON can't hold NaN or infinity), and files are written atomically. Opening
a file that a newer EffectCraft saved shows a warning: fields this version doesn't know are
dropped if it saves the project. Save, Save As, Save a Copy and Increment and Save keep the
file's format (`.ecprojx` stays XML).
file's format (`.ecprojx` stays XML). Next to `savedBy` the file records the active comp and the
open comp tabs (`activeComp`, `openComps`), which opening restores; they are editor state, not
part of `Project`, so older files (and ids that no longer name a comp) open on the first comp and
older versions ignore them.
`schema` changes when a saved value changes meaning; a project from an older schema is converted
when it is opened (`effectcraft_engine::upgrade_effects`, which also refreshes effect instances
@@ -191,7 +194,10 @@ are dropped; running jobs finish into the cache. When the budget (Settings ▸ M
full the least recently shown frames go first. The timeline's green bar counts cached frames
of the current content and viewer settings.
Resolution Auto renders the pixels the magnification needs, as in After Effects (Full above
50 %, Half down to 33.3 %, Third down to 25 %, then Quarter). Below 100 % the viewer averages
50 %, Half down to 33.3 %, Third down to 25 %, then Quarter). The Resolution is the comp's
(`Comp::resolution`, saved with the project): setting it is no undo step (undo, redo and history
jumps carry the current values over) and, like the Shy switches, it is outside
`Comp::same_pixels`, so cached frames stay valid. Below 100 % the viewer averages
instead of skipping pixels (Viewer Zoom Quality More Accurate): GPU frames carry a mip chain
sampled trilinearly, CPU frames go up averaged down by the whole factor that leaves about one
texel per screen pixel.
@@ -388,6 +394,9 @@ their on-screen scale, as text is vector in After Effects; on shape layers and v
switch is Continuously Rasterize and does the same. Quality: Draft samples
nearest-neighbour, Wireframe draws the layer bounds. Slip edit (`layer.slip`, Alt+PageUp/Down,
dragging the source bar in the timeline) moves the source under fixed in/out points.
Dragging a layer bar's in or out edge with several layers selected trims every selected layer by
the same amount from its own in/out point (`layer.timing {inDelta | outDelta}`), clamped to the
comp and to one frame of layer, as one undo step.
**Nested comps** show nothing before they start or after they end (`Comp::covers`), even when
the precomp layer is trimmed or remapped past them. A comp with **Preserve frame rate when nested
@@ -540,10 +549,24 @@ text, disables the expression and shows a warning, like After Effects. `sampleIm
sampled layer through the evaluating renderer's footage source (`EvalCtx::footage`), cached per
thread and frame; `footage(name)` reads data footage (JSON, CSV, TSV imported with File ▸ Import,
text kept in the project) through `sourceData`, `sourceText` and `dataValue`. `expr.errors`
lists failing expressions for the viewer's error bar. Each thread keeps one boa context; boa
lists failing expressions on demand. The viewer's error bar uses the same checks against an
immutable project snapshot, after 150 ms without editing, pointer interaction or playback.
Native builds run these automatic checks on one persistent worker; layout and paint only read
completed results. Requests are coalesced per comp, cancelled between properties when obsolete,
and bounded to eight comp entries. Results must match the current project, revision and time.
Disabling Show Expression Error Banner cancels automatic checks. Non-solo layers still receive
diagnostics, including disabled expressions with syntax errors. The single-threaded web build
shares the cache and debounce but evaluates one scan on the UI thread after interaction stops.
Each thread keeps one boa context; boa
leaves values on its stack whenever an exception unwinds through call frames (every pending
host request does), so a run that hits the stack limit gets a fresh context and is retried once.
Snapping memoizes expression values while collecting one immutable set of targets. Bounds,
vertices and transforms share those values; the cache is discarded before the next query, so
time changes and edits always use current geometry. Native timeline disk-cache indicators also
request missing content hashes in the background, coalescing edits per comp. Their blue bars
appear after the key is ready instead of serializing composition content during painting.
## 5a. Scripting
`effectcraft-script` runs JavaScript (boa, a fresh context per run; the Script Console keeps one)
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@@ -134,7 +134,10 @@ Viewer state that agents drive headless too: `view.snapping`, `view.snappingOpti
`header.snappingOptions`: After Effects' Snap Edges Extended and Snap to Features in Collapsed
Compositions and Text Layers), `view.channel {channel, colorized?}`,
`view.exposure {stops | delta}`, `view.resetExposure`, `view.takeSnapshot`, `view.showSnapshot`,
`view.fastPreviewMode {mode}`, `view.setRegionOfInterest {rect}`, `view.addGuide`,
`view.fastPreviewMode {mode}`, `view.res.full|half|third|quarter|auto {comp?}` and
`view.res.custom {factor, comp?}` (the comp's Resolution, saved with the project but no undo
step; `ui.set {viewer: {res}}` sets the active comp's, and `ui.inspect` reports it as
`ui.viewer.res`), `view.setRegionOfInterest {rect}`, `view.addGuide`,
`view.moveGuide`, `view.removeGuide`; editing: `shape.newPath` (Pen on shape layers),
`shape.newShape` (the shape tools: a new group in the selected shape layer, else a new shape layer),
`shape.toolOptions` (the Tools bar's Tool Creates Shape / Mask and Fill and Stroke Options),
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@@ -16,7 +16,7 @@ After Effects', and does the preset library exist. The per-effect catalogue is t
| On the GPU | **280** (92%) | Measured: registry flags; GPU vs CPU agreement tested per effect |
| 32-bit float, no clamping | 306 | Measured: registry flags |
| **Rendered output matches After Effects** | **unmeasured** | No effect is compared with an After Effects render yet. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
| Animation presets | **8** original text-animator presets against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`; the After Effects `Presets` folder |
| Animation presets | **31** original presets (8 text-animator, 23 Transitions) against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`, `crates/engine/presets/transitions.json`; the After Effects `Presets` folder |
| 26.x additions | Curl Noise (26.3) present (#463 open); effect colour labels and the rebuilt Effect Controls (26.5) missing | Release notes |
**Breadth ≈ 85%** (presets weigh in; the effects themselves are ≈ 100%). **Ready ≈ 40%**: until a
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@@ -3,7 +3,7 @@
<!-- Generated from the effect registry (crates/effects/src/catalog.rs); do not edit by hand.
Regenerate: UPDATE_DOCS=1 cargo test -p effectcraft-effects --lib effects_doc_is_current -->
EffectCraft ships 307 effects with 3029 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
EffectCraft ships 307 effects with 3032 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
- **GPU**: 280 effects also run on the GPU compositor with identical results.
- **32**: 307 effects process 32-bit float (HDR, overbright) pixels without clamping.
@@ -307,7 +307,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| 3D Glasses | `ec.perspective.3dglasses` | 8 | GPU | 32 | Implemented |
| Bevel Alpha | `ec.perspective.bevelalpha` | 4 | GPU | 32 | Implemented |
| Bevel Edges | `ec.perspective.beveledges` | 4 | GPU | 32 | Implemented |
| CC Cylinder | `ec.perspective.cccylinder` | 12 | GPU | 32 | Implemented |
| CC Cylinder | `ec.perspective.cccylinder` | 15 | GPU | 32 | Implemented |
| CC Environment | `ec.perspective.ccenvironment` | 4 | GPU | 32 | Implemented |
| CC Sphere | `ec.perspective.ccsphere` | 14 | GPU | 32 | Implemented |
| CC Spotlight | `ec.perspective.ccspotlight` | 8 | GPU | 32 | Implemented |
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@@ -44,13 +44,13 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
| OpenEXR (multi-layer, Cryptomatte) | R/W | yes | yes (32-bit sequence) | good; HTJ2K compression fails (#482); EXRs without an unnamed RGB layer decode twice (#474) |
| Photoshop PSD / PSB | R (footage, composition) / W (layers, sequence) | yes (layers, groups, masks, styles, smart objects) | Save Frame As ▸ Photoshop Layers; no Photoshop sequence output | good, from Adobe's published spec |
| Illustrator `.ai`, PDF, EPS | R | yes (vector, Continuously Rasterize, Create Shapes) | — | partial: no JPX / JBIG2 images, no Illustrator procset EPS |
| SVG | R | yes | — | good; pasting SVG/AI as shape layers (26.3) missing |
| SVG | R | yes | — | good; SVG markup on the clipboard pastes as a shape layer (26.3, #738); Illustrator's own clipboard data (PDF/AI) doesn't |
| GIF | R/W | yes | yes (animated) | good |
| BMP | R | yes | — | good |
| WebP | — | yes | — | beyond After Effects |
| Targa `.tga` | R/W | none | none | Media Browser lists it but import refuses (gap 17) |
| DPX / Cineon `.dpx` `.cin` | R/W | none | none | Same; common in film VFX |
| Radiance `.hdr` | R/W | none | none | Same |
| WebP | — | yes (still; animated WebP as footage with its frames, timing and alpha, #762) | — | beyond After Effects |
| Targa `.tga` | R/W | yes (still and sequence; alpha interpreted on import) | none | good for import (#745); no Targa output |
| DPX / Cineon `.dpx` `.cin` | R/W | yes (still and sequence; 8/10/12/16-bit luma, RGB, RGBA, both byte orders; log code values shown as stored) | none | partial: import (#756); no Interpret Footage ▸ Cineon Settings (log to linear), no DPX output; common in film VFX |
| Radiance `.hdr` | R/W | yes (still and sequence, 32-bit linear float like OpenEXR) | none | good for import (#745); no Radiance output |
| SGI, PICT, ElectricImage, RLA/RPF images | R | none | none | Legacy; RPF camera data import exists (`keys.rpfCameraImport`) |
| Camera Raw (DNG, CR3, NEF…) | R (Camera Raw) | none | none | LightCraft has decoders that could be shared |
| HEIF / AVIF | R (platform) | none | none | — |
@@ -64,7 +64,7 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
| AV1 | R | yes | yes (MP4 `av01`, WebM) | beyond After Effects' export; no B-frames / CDEF |
| Apple ProRes (422 family, 4444) | R/W | yes | yes | good; 4444 colour tag wrong (#340); no ProRes RAW |
| WebM / Matroska (VP9, AV1, Opus) | R (limited) | yes, incl. VP9 alpha | yes | beyond After Effects |
| MXF (OP1a / OP-Atom) | R/W | none (FilmCraft reads it; not wired) | none | Media Browser lists it |
| MXF (OP1a / OP-Atom) | R/W | yes (FilmCraft's demuxer: AVC, MPEG-2 incl. XDCAM / D-10, VC-3 / DNxHD, ProRes; PCM audio) | none | partial: import (#767), checked against ffmpeg; no MXF output |
| AVI | R | none | none | Media Browser lists it |
| DNxHD / DNxHR | R/W | unverified (FilmCraft decodes it; reachable only inside `.mov`) | none | — |
| BRAW, R3D, ARRIRAW | R (plug-ins / SDKs) | none | none | proprietary SDKs |
@@ -78,9 +78,9 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
|---|---|---|---|
| glTF / GLB | R | yes (meshes, PBR, skins, animations) | good |
| OBJ / MTL | R | yes | good |
| FBX | R (`usdFbx`) | none | gap 13 |
| FBX | R (`usdFbx`) | yes (7.x binary and ASCII: meshes with normals, UVs and per-polygon materials, the Model hierarchy with pivots and pre/post rotation, Lambert/Phong materials with embedded or relative textures, axes turned to Y-up; no animation, skinning, cameras or lights; 6.x rejected) | partial |
| USD / USDZ | R (`usd_plugins`) | none | gap 13 |
| STL | R (`usdStl`) | none | gap 13 |
| STL | R (`usdStl`) | yes (binary and ASCII, VisCAM and Magics facet colours; Z-up turned to Y-up) | good |
| Substance 3D materials `.sbsar` | R (26.0) | none | gap 13 |
## Interchange and data
@@ -96,18 +96,19 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
| Mocha shapes | R (Mocha AE) | own documented JSON | — | Mocha's format is not public |
| Vanishing Point `.vpe` | R | none | — | no public specification; the menu entry explains why |
## Render queue outputs (`OutputFormat::ALL`, 12)
## Render queue outputs (`OutputFormat::ALL`, 13)
H.264 MP4, HEVC MP4, AV1 MP4, ProRes MOV, WebM (VP9 or AV1 + Opus), PNG / JPEG / TIFF / OpenEXR
sequences, animated GIF, WAV, AIFF. Missing against After Effects + Media Encoder: uncompressed
or lossless single-file video (#372), DPX / Targa / Photoshop sequences, MXF, DNxHR, hardware
H.264 MP4, HEVC MP4, AV1 MP4, ProRes MOV, uncompressed 8-bit RGB / RGB + Alpha MOV (`raw `, + PCM;
#372), WebM (VP9 or AV1 + Opus), PNG / JPEG / TIFF / OpenEXR sequences, animated GIF, WAV, AIFF.
Missing against After Effects + Media Encoder: 16-bpc uncompressed, AVI and lossless-compressed
single-file video (Animation / PNG codecs), DPX / Targa / Photoshop sequences, MXF, DNxHR, hardware
encoders ([hardware-parity.md](hardware-parity.md)), and rendering safely over an existing file
(#325).
## Estimate
**≈ 130–230 h**: `.aep` / `.aepx` import 80–160 h (after the owner decision), wiring TGA / DPX /
HDR / MXF / AVI / DNx import and DPX/TGA output 10–20 h, FBX / USD / STL and Substance 25–45 h,
HDR / MXF / AVI / DNx import and DPX/TGA output 10–20 h, FBX animation and skinning, USD and Substance 20–40 h,
relinking 6–12 h, `.mogrt`-compatible templates 15–30 h (partly parallel with the rest).
## Revision history
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@@ -63,25 +63,25 @@ are grouped by area; the issue tracker has the rest.
| 4 | **No CI gate on pull requests** | `.github/workflows` has release, packaging-lint, FreeBSD and Windows ARM64 jobs only; `cargo xtask ci` runs locally | Regressions reach main unseen; 49 community PRs landed in one batch (#598) | 4–8 h | G3 · this file |
| 5 | **Playback and scrubbing feel** | #595 stutter on cached frames, #304, #329 slow scrubbing, #554 / #504 / #335 audio late or crackling, #586 puppet lag | Preview is where motion designers spend their day | 25–50 h | G5 · [hardware-parity.md](hardware-parity.md) |
| 6 | **Linux and Windows interaction bugs** | #491 multi-layer edits, #488 rename arrows, #493, #492, #467 shortcuts, #268 drag and drop, #320 workspaces not persisting, #302 docking, #613 Direct3D 12 compositor, #596 GPU not detected | Many reports come from Linux; some Windows GPUs fail to start the compositor | 25–45 h | G2 · [ui-parity.md](ui-parity.md) |
| 7 | **Animation presets: 8 against 621** | After Effects ships 621 `.ffx` presets (Behaviors, Backgrounds, Shapes, Synthetics, Text, Transitions…); we ship 8 original text-animator presets and read only our `.ecpreset` | Presets are how many designers start; tutorials assume them | 20–40 h (original presets; `.ffx` reading is out of clean-room scope) | G8 · [effects-parity.md](effects-parity.md) |
| 7 | **Animation presets: 31 against 621** | After Effects ships 621 `.ffx` presets (Behaviors, Backgrounds, Shapes, Synthetics, Text, Transitions…); we ship 31 original presets (8 text-animator, 23 Transitions: wipes, clock and fan reveals, blinds, dissolves, card flips, CC wipes, fades; #757) and read only our `.ecpreset`. Missing: Behaviors, Backgrounds, Shapes, Synthetics, Image and more Text | Presets are how many designers start; tutorials assume them | 15–35 h (original presets; `.ffx` reading is out of clean-room scope) | G8 · [effects-parity.md](effects-parity.md) |
| 8 | **Mask and shape bugs** | #510, #513, #527 (first Intersect/Darken mask), #509 Roto Brush size, #303 Mesh Warp, #553 pen tools on motion paths | Masks are core compositing | 10–20 h | G2 · [target-app-parity.md](target-app-parity.md) |
| 9 | **Effect behaviour bugs** | #580, #526 Fractal reset, #514 Apply Color LUT, #463 Curl Noise, #369 Motion Tile output size, #473 Cryptomatte selection, #474 multi-layer EXR decoded twice, #534–#536 community fixes pending | Each one breaks a look someone built | 10–20 h | G1/G2 · [effects-parity.md](effects-parity.md) |
| 10 | **Colour pipeline differences** | #494 32-bpc blend modes clamp and apply opacity differently; #495 no Working Gamma 2.4; #340 ProRes 4444 tagged bt709 but sRGB-encoded; ACES 2.0 / OCIO 2.5 configs (26.5) missing; #546 / #547 viewer colour | Wrong colour in delivery is a client-visible failure | 15–30 h | G1 · [file-format-parity.md](file-format-parity.md) |
| 10 | **Colour pipeline differences** | #494 32-bpc blend modes clamp and apply opacity differently; #495 Working Gamma 2.4 (in, also for float footage: #750); #340 ProRes 4444 tagged bt709 but sRGB-encoded; ACES 2.0 / OCIO 2.5 configs (26.5) missing; #546 / #547 viewer colour | Wrong colour in delivery is a client-visible failure | 15–30 h | G1 · [file-format-parity.md](file-format-parity.md) |
| 11 | **Text rendering and layout** | #453 CJK text in comps, #316 paragraph alignment inverted, #483 squeezed at 4:3, #417 soft at Fit, #583 font search, #550 toolbar font options | Text is in almost every motion graphic | 10–20 h | G2 · [ui-parity.md](ui-parity.md) |
| 12 | **3D interaction and depth** | No 3D transform gizmos (#392, #347); Z position (#489); camera aperture (#260); reflections (#261); bevel options (#315); 3D issue reopened (#307) | Advanced 3D is After Effects' growth area since 2023 | 20–35 h | G2 · [ui-parity.md](ui-parity.md) |
| 13 | **3D model formats and materials** | After Effects 26 imports FBX, USD/USDZ, STL besides glTF and OBJ (`usd_plugins`), and Substance 3D materials with mesh displacement (26.0–26.2); we read glTF and OBJ | Product shots and 3D scenes come as FBX/USDZ | 25–45 h | — · [file-format-parity.md](file-format-parity.md) |
| 12 | **3D interaction and depth** | No 3D transform gizmos (#392, #347); Z position (#489); camera aperture (#260); reflections (#261); extruded surface materials beyond Front / Bevel / Side / Back Color (#315); 3D issue reopened (#307) | Advanced 3D is After Effects' growth area since 2023 | 20–35 h | G2 · [ui-parity.md](ui-parity.md) |
| 13 | **3D model formats and materials** | After Effects 26 imports FBX, USD/USDZ, STL besides glTF and OBJ (`usd_plugins`), and Substance 3D materials with mesh displacement (26.0–26.2); we read glTF, OBJ, STL (binary and ASCII, with facet colours) and FBX 7.x (binary and ASCII: meshes, hierarchy, Lambert/Phong materials and textures; no FBX animation or skinning yet) | Product shots and 3D scenes come as FBX/USDZ | 25–45 h | — · [file-format-parity.md](file-format-parity.md) |
| 14 | **Object Matte** (26.2, disk cache in 26.5) | First slice (#783): the Object Matte effect (Effect ▸ Matte) and `objectMatte.apply` turn a point (and optional box) on a reference frame into a matte and follow the object up to 600 frames each way, or segment every frame on its own; Roto Brush's engine, cache and model (MobileSAM from Settings ▸ Roto Brush, classical graph cut without it). Since then: the Object Matte tool in the viewer (click / drag a box, hover crosshair), the box as the model's box prompt, background tracking with progress and cancel, Freeze, and segmentations kept in the disk cache (26.5). Missing: a comparison with After Effects ([plan](fidelity/object-matte.md)) | The new one-click roto | 10–20 h | G7 · [target-app-parity.md](target-app-parity.md) |
| 15 | **Hardware video decode and encode** | No VideoToolbox, NVENC, Quick Sync or VA-API; #498 asks for it; FilmCraft has VideoToolbox / NVENC / VA-API paths to borrow | 4K playback and export speed | 25–45 h | G5/G6 · [hardware-parity.md](hardware-parity.md) |
| 16 | **Localization depth** | Menus in 6 languages; panels in 4; effect names and ~1,650 effect parameter names untranslated; French, German, Korean, Italian, Russian (After Effects ships them) absent; #599 Hangul boxes on macOS | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
| 17 | **Media Browser lists files import refuses** | `media_browser.rs` lists TGA, DPX, HDR, AVI, MXF; `media::is_importable` has none of them; #431 any image imports as a sequence; #324 MP3 goes silent | Confusing failures on common VFX formats (DPX, TGA) | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 17 | **Media Browser lists files import refuses** | `media_browser.rs` lists AVI; `media::is_importable` has none of them (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored: no Cineon Settings conversion yet; MXF OP1a / OP-Atom since #767; FilmCraft has no AVI demuxer); #431 any image imports as a sequence; #324 MP3 goes silent | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 18 | **Relative paths and relinking** | Projects store absolute footage paths; no relink when a project moves | Moving or sharing a project breaks it | 6–12 h | G4 · [file-format-parity.md](file-format-parity.md) |
| 19 | **Plug-in ecosystem** | No After Effects SDK hosting (#600, #327 OpenFX, #334, #376 plug-in manager); our WebAssembly API has no third-party plug-ins | Many pro projects depend on Trapcode, Element, Saber… | 40–80 h for API growth; SDK hosting needs an owner decision | G8 · [scripting-parity.md](scripting-parity.md) |
| 20 | **Multi-monitor and video output** | #486 multi-screen, floating panels on other screens, Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
| 21 | **Small 26.x features** | Proportional Scrubbing (26.2), copy frame to clipboard and paste SVG/AI as shapes (26.3), variable-font filter (26.3), percentage guides and effect colour labels (26.5), the rebuilt Effect Controls (26.5) | Users of the current version expect them | 15–25 h | — · [ui-parity.md](ui-parity.md) |
| 22 | **Encoder efficiency** | HEVC / AV1 have no B-frames, multi-reference or SAO / CDEF; Opus no FEC / DTX; #372 uncompressed single-file output; #325 render over existing file | Larger files than After Effects + Media Encoder | 20–40 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 20 | **Multi-monitor and video output** | #486: any panel can move into a native window of its own (panel menu ▸ Move Panel to New Window, `window.panelWindow`) and so onto another screen, restored with the workspace; still missing: dragging tabs between those windows, app shortcuts while one has the focus, named workspaces remembering them, Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
| 21 | **Small 26.x features** | Proportional Scrubbing (26.2), pasting Illustrator's own clipboard data as shapes (26.3; SVG markup on the clipboard pastes as a shape layer, #738), variable-font filter (26.3), percentage guides and effect colour labels (26.5), the rebuilt Effect Controls (26.5) | Users of the current version expect them | 15–25 h | — · [ui-parity.md](ui-parity.md) |
| 22 | **Encoder efficiency** | HEVC / AV1 have no B-frames, multi-reference or SAO / CDEF; Opus no FEC / DTX; single-file intermediates are 8-bit uncompressed QuickTime only (#372: no 16-bpc, AVI or lossless-compressed codec); #325 render over existing file | Larger files than After Effects + Media Encoder | 20–40 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 23 | **Essential Graphics interchange** | Templates are `.ectemplate`, not `.mogrt`; #338 Scale exposes X and Y; #611 FilmCraft rejects exported `.fcgt` | Premiere editors can't use our templates | 15–30 h | — · [file-format-parity.md](file-format-parity.md) |
| 24 | **Timeline depth requests** | #601 expand precomps in place, #602 reorderable render stack, #604 guide-only effects, #355 bulk keyframes, #425 keyframe confusion, #428 more shortcuts | Power-user speed | 15–30 h | G2 · [ui-parity.md](ui-parity.md) |
| 25 | **Accessibility** | AccessKit is enabled in eframe and tests read focus labels, but no screen-reader pass, keyboard navigation audit or contrast check | Excludes users; After Effects supports screen readers poorly too | 15–30 h | G9 · [ui-parity.md](ui-parity.md) |
| 25 | **Accessibility** | AccessKit is enabled in eframe and tests read focus labels; the Project panel has After Effects' arrow-key navigation and named, stateful AccessKit nodes (#776), but the other panels have had no screen-reader pass or keyboard navigation audit, and there is no contrast check | Excludes users; After Effects supports screen readers poorly too | 15–30 h | G9 · [ui-parity.md](ui-parity.md) |
## Where we're going: workstreams in priority order
@@ -129,6 +129,27 @@ The most important missing piece: it turns every other estimate here into a meas
the prompt, with their layers, in one undo step, for single items, multiple selections and
folder contents. Nothing happens with an empty selection, in other panels, while typing or with
a dialog open, and the next Delete still asks.
- Regression evidence for [#612](https://github.com/storytold/effectcraft/issues/612): the
`ui_gradient_value` and `ui_gradient_editor` input tests, checked headlessly on Windows, open
the Gradient Editor from the Timeline's "Edit Gradient…" on a shape layer's Gradient Fill. They
check that OK sets the edited stops (added, dragged, recoloured in the picker, down to a single
colour stop) in one undo step, at the composition time the editor opened (also on offset and
stretched layers), and that OK without a change, Cancel and Escape change nothing; Escape with
the picker open closes only the picker. On an animated gradient only the keyframe at that time
changes, with a warning when its stop counts no longer match a neighbour's. Delete never
removes the last stop, a layer or a stop while typing; a stop moved past another by its
Location keeps its selection and fields; a layer deleted while editing is reported; and
`prop.editGradient` is an error for a target that isn't a gradient. Unit tests in `keyframe`
and `gradient_editor` cover per-track sampling (no double opacity), the typed one-stop round
trip, and stops staying in order, and selected, while they move. The `ui_gradient_handles`
tests, checked headlessly on Windows, drag a selected Gradient Fill's start and end points in
the Composition viewer: one undo step, the layer stays, a point inside a moved and scaled group
converts to the group's space, and the handles show only for a selected gradient.
- Regression evidence for the toolbar's gradient swatches (#612, reported on Discord): the
`ui_toolbar_gradient` input tests, checked headlessly on Windows, click a Linear Fill swatch and
a Radial Stroke swatch on a selected shape layer and get the Gradient Editor on its Gradient Fill
/ Gradient Stroke Colors (OK saves); without such a gradient the swatch still opens the options,
and the words, Solid swatches and Alt-click are unchanged.
- Regression evidence for the reports of 6 October, checked headlessly on Windows: real pointer
drags in `ui_drag_drop` (Project items into the Timeline between layers and at a time, and onto
the viewer; an effect onto a layer in the viewer: #85, #88, #89), `ui_render_queue` (a template
@@ -198,7 +219,12 @@ Issues #41–#47 (all from the Linux AppImage 0.1.1, 5 October): panning the vie
gate is a P0.
- Fuzz the inputs we don't control: project files, imported media and documents, expressions,
scripts, control-channel and MCP requests. Every crash found becomes a regression test
(AGENTS.md "Never crash").
(AGENTS.md "Never crash"). Project files are fuzzed (#779): a seeded, dependency-free mutation
fuzzer runs in `cargo test -p effectcraft-engine` (`fuzz_file_open_never_crashes`, `.ecproj`
JSON and `.ecprojx` XML through File ▸ Open, the first queries and a thumbnail render; longer
runs via `EFFECTCRAFT_FUZZ_ITERS` / `EFFECTCRAFT_FUZZ_SECS`). It found one crash, deeply nested
XML overflowing the stack, now refused. Imported media and documents, expressions, scripts and
control-channel / MCP requests are still to do.
- Run the gate on every pull request in CI (gap 4): today no workflow runs the tests on PRs.
- Fix the open crash reports first (gap 3).
- Done when: the gate is green on stable, runs on every pull request, and the fuzzers run
+1 -1
View File
@@ -22,7 +22,7 @@ monitors are missing, and two GPU start-up failures are open.
| Video output devices | Mercury Transmit to AJA, Blackmagic, second display | second preview window only (Video Preview) | same | same | — | No SDI/HDMI device output |
| HDR display | HDR monitoring on EDR / HDR displays | tone-mapped SDR view; no EDR output | no HDR output | no | no | Colour engine handles HDR maths (Rec. 2100 PQ/HLG output files) |
| Pen tablets (pressure, tilt) | yes, for Paint and Roto | Brushes panel has pressure options, but no tablet pressure is read | same | same | same | Paint strokes store pressure per vertex; input never fills it |
| Multiple monitors | panels and windows across screens | floating panels within one window only | same | same (#486) | — | gap 20 |
| Multiple monitors | panels and windows across screens | panels move into their own native windows on any screen (Move Panel to New Window; desktop builds) | same | same (#486) | — | gap 20 |
| Touch / trackpad gestures | pinch zoom in viewers | egui pointer and scroll; no pinch-to-zoom audited | — | — | — | — |
| Audio hardware | Core Audio / ASIO / WASAPI, device choice, latency | cpal output; preview sound late on Linux (#554) and after a start offset (#504) | cpal | cpal (ALSA) | Web Audio | No input or device latency settings |
| Machine learning acceleration | Apple Neural Engine / GPU for Object Matte, Roto Brush 3 | CPU inference (pure Rust, rayon) | CPU | CPU | CPU | No GPU inference for MobileSAM or MediaPipe |
+6 -4
View File
@@ -1,6 +1,6 @@
# Localization parity
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-10 · **Change:** major (first measurement of every catalog against the After Effects 2026 26.5 language set) · **Target:** Adobe After Effects 2026
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-11 · **Change:** minor (Ukrainian panel catalog recounted after it caught up with the Chinese ones) · **Target:** Adobe After Effects 2026
How much of EffectCraft's interface is translated, language by language, compared with After
Effects. [gaps.md](gaps.md) gap 16 and workstream G9 hold the work;
@@ -22,7 +22,7 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
**618** fixed entries. The generated Effect menu (effect names) is deliberately left in English.
- **Panels, dialogs, buttons, tooltips:** `crates/ui-egui/src/i18n/ui.rs`, keyed by the English
source string, with English fallback. Catalogs exist for Japanese, Simplified and Traditional
Chinese and Ukrainian.
Chinese, Ukrainian and Czech.
- **Not translated anywhere yet:** effect names and their ≈ 1,650 parameter names
(`crates/effects`), engine-generated text (property names, errors, undo labels), the Home
screen's unwrapped literals (#574), Learn tutorials and documentation.
@@ -60,12 +60,13 @@ the true percentages are slightly lower.
| Korean | `ko` | 0 | — | No Hangul fallback probe: boxes on macOS (#599) | no | none | 9–13 h + review |
| Vietnamese | `vi` | 0 | — | Latin with stacked diacritics; untested | no | none (After Effects: none) | 8–12 h + review |
Other languages EffectCraft ships (2):
Other languages EffectCraft ships (3):
| Language | Code | UI strings translated | Status | To `full` |
|---|---|---|---|---|
| Traditional Chinese | `zh-hant` | 1,081 (≈ 28%): menus 618/618, panels 463 | partial | 6–9 h + review |
| Ukrainian | `uk` | 1,015 (≈ 26%): menus 618/618, panels 397 | partial | 6–9 h + review |
| Ukrainian | `uk` | 1,113 (≈ 29%): menus 618/618, panels 495/496 | partial | 6–9 h + review |
| Czech | `cs` | 1,114 catalog entries (≈ 29%): menus 618/618, panels 496/496 (current Chinese catalog); added after the measurement above | All existing catalog entries covered; unwrapped UI, effects and engine text still in English; AI-assisted, not yet native-speaker proofread | Remaining strings + independent native review |
After Effects also ships Italian and Russian, which EffectCraft does not (8–12 h each).
@@ -87,3 +88,4 @@ can give; none has had it.
| Date | Change | Summary |
|---|---|---|
| 2026-10-10 | major | First localization parity document: catalog rows counted for all six languages, the twelve-language table, After Effects' 11 shipped languages from its bundle |
| 2026-10-11 | minor | Ukrainian panel catalog brought level with the Chinese ones (495 of 496 rows, counted at this commit); its share rises to ≈ 29%. The other languages' panel counts are the 10 October measurement |
+7 -4
View File
@@ -14,7 +14,7 @@ Guide):
| Effect plug-ins (C/C++ SDK, `.aex` / `.plugin`) | [Effect plug-ins](#effect-plug-ins): WebAssembly modules (plug-in API v1) or Rust; the `Plug-ins` folder next to the settings loads at start-up | Different ABI: After Effects SDK plug-ins can't run (G8) |
| Scripts folder: its scripts are listed in File ▸ Scripts | `Scripts/` in the settings folder (File ▸ Scripts ▸ Install Script File… copies a script there), listed in File ▸ Scripts with the bundled samples | Same |
| File ▸ Scripts ▸ Run Script File… (`.jsx`, `.jsxbin`) | `.jsx` / `.js` | Gap: `.jsxbin` (an undocumented binary encoding) |
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | Not understood: a script that starts with one doesn't parse | Gap |
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | `#include` / `//@include` / `#includepath` inline files relative to the script (once each, depth-limited, file gate applies); `#target`, `#targetengine`, `#strict` are ignored | Same |
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | Not run | Gap |
| `Scripts/ScriptUI Panels`: listed at the bottom of the Window menu, dockable like the app's own panels, `this` is the panel | `Scripts/ScriptUI Panels/` in the settings folder (File ▸ Scripts ▸ Install ScriptUI Panel… copies one there), listed at the bottom of the Window menu, docked like any panel, `this` is the panel; the panels open when the app quits open again at the next launch | Same. Where a panel was docked isn't kept: workspace layouts aren't saved between launches |
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Shortcuts bind to commands and menu entries; the File ▸ Scripts and Window menu entries of scripts aren't offered | Gap |
@@ -84,9 +84,12 @@ Supported controls: `panel`, `group`, `button`, `iconbutton`, `statictext`, `edi
`tabbedpanel` / `tab` and `image`, with ScriptUI's automatic layout (`orientation`,
`alignChildren`, `alignment`, `margins`, `spacing`, `preferredSize`), resource strings, event
handlers (`onClick`, `onChange`, `onChanging`, `onClose`, `addEventListener`) and `onDraw` with
ScriptUIGraphics. Mouse events (`mousedown`, `mousemove`…) aren't sent to scripts yet. Agents use
a panel like a user: `scriptui.list`, `scriptui.get` (its controls), `scriptui.click`,
`scriptui.set` and `scriptui.close`; every control has the automation id
ScriptUIGraphics. Mouse events (`addEventListener("mousedown" | "mouseup" | "mousemove" |
"mouseover" | "mouseout" | "click", handler, capture?)`) reach the control under the pointer and
its containers (capture, target, bubble; `stopPropagation()`), with a MouseEvent carrying
`clientX`/`clientY` relative to the target, `button`, `detail` (click count) and the modifier
keys. Agents use a panel like a user: `scriptui.list`, `scriptui.get` (its controls),
`scriptui.click`, `scriptui.set`, `scriptui.mouse` and `scriptui.close`; every control has the automation id
`scriptui.<window>.<control id or name>`. The bundled sample `Layer Tools.jsx`
(`crates/engine/scripts/ScriptUI Panels/`) and the Ease Presets extension below are longer
examples.
+21 -3
View File
@@ -57,10 +57,12 @@ Commands (CLI, MCP, control channel):
- `appearance.appearanceMode`: Appearance Mode (`auto` / `dark` / `light`). `auto` (Sync with System) follows the operating system's light or dark appearance while the app runs: on Linux the desktop app reads the XDG desktop portal (`org.freedesktop.appearance` `color-scheme`) once and then listens for its `SettingChanged` signal on a worker thread, repainting only when the value changes (nothing polls); `gsettings` runs at most once at start-up, by absolute path, when the portal gives no answer. Elsewhere it uses what the window system reports. With no answer it shows the dark theme. New installs stay `dark`; Sync with System is opt-in. The Tools bar's appearance button (a monitor, sun or moon) cycles Sync with System, Light and Dark (`view.theme.toggle`, Next Appearance Mode).
- `appearance.darkTheme`: Dark Theme (`dark` / `darker`), shown in dark appearance
- `appearance.lightTheme`: Light Theme (`light`), shown in light appearance. Settings ▸ Appearance shows the mode above a light and a dark theme card, each with a preview of the EffectCraft window in that theme.
- `appearance.favoriteThemes`: a list of unique theme ids (`dark`, `darker`, `light`), empty by default. Hover a theme row to star it; saved favorites keep an accent-colored star. Right-click the appearance button for Appearance Settings and favorites grouped light first, then dark. Selecting a favorite fixes its appearance family and preserves the opposite family choice; left-click still cycles modes. Settings OK saves favorites and Cancel restores them. Unknown or duplicate ids are rejected by `prefs.set` and removed when loading old settings.
- `appearance.theme`: the single theme from before appearance modes, kept for older settings files and automation. A saved file with only `theme` loads as a fixed Dark or Light mode showing it; setting it (`prefs.set`, `ui.set {"theme": …}`, `view.theme.dark|darker|light`) selects that theme and fixes the mode to its family. While the mode is Dark or Light it mirrors the theme in use.
- `appearance.brightness`: Brightness
- `appearance.uiScale`: UI Scale, the size of the whole interface (75–200 %, on top of the
display's own scaling), applied as soon as it is chosen
- `appearance.uiScale`: UI Scale, the size of the whole interface (any whole percentage from
75 to 200, on top of the display's own scaling), dragged or typed; it applies as soon as it is
dragged or entered
- `appearance.useLabelColorForHandles`: Use Label Color for Layer Handles and Paths
- `grids.gridColor`: Color
- `grids.gridSpacing`: Gridline Every
@@ -94,7 +96,9 @@ Commands (CLI, MCP, control channel):
how much of a position motion path the viewer draws (all, none, N seconds or N keyframes
around the current time)
- `previews.showInternalWireframes`: outlines of the layers inside a selected collapsed precomp
- `previews.zoomQuality`: Faster = nearest-neighbour viewer scaling, More Accurate = bilinear
- `previews.zoomQuality`: Faster = nearest-neighbour viewer scaling, More Accurate = averaged
(bilinear, mipmapped) when the frame is shown below 100 %; magnified frames show their pixels as
blocks in both modes, and the frame sits on the physical pixel grid, so 100 % is exact
- `previews.displayProfile`: the monitor's colour space for View ▸ Use Display Color Management
- `appearance.useLabelColorForTabs`: Composition / Timeline tabs show the comp's label colour,
Effect Controls / Properties the layer's
@@ -223,3 +227,17 @@ checkpoint after a client restart.
Commands: `file.autoSave` (now), `file.recoveryInfo`, `file.openRecent {index? | path?}`,
`file.clearRecent`, `file.revert`, `file.incrementAndSave`.
## Logs
The desktop app writes its log records to standard error and to `Logs/effectcraft.log` in the
config directory. Each launch moves the previous log to `effectcraft.1.log` (and that one to
`effectcraft.2.log`), so the log of a run that crashed survives the next start; a log stops
growing at 16 MiB. A launch from the Dock, the Start menu or a launcher has no terminal, so
attach these files to a bug report. Help ▸ Reveal Logging File shows this run's log (or Help ▸
Enable Logging's `EffectCraft Log.txt` while that is on, which keeps every EffectCraft record
across launches).
By default the log has `info` records from EffectCraft and warnings and errors from everything
else. `RUST_LOG` replaces that with env_logger-style directives: `debug`,
`warn,effectcraft_render=trace`, `wgpu_core=info`. The control-channel token is never logged.
+5 -3
View File
@@ -18,11 +18,13 @@ our own scripts; no real-world script library has been run against both apps.
| Expression object model | `thisComp`, `thisLayer`, `wiggle`, `loopOut`, `valueAtTime`, `sampleImage`, `footage()`, text style API… | Same members, from the reference | good | `crates/expr/src/tests.rs`; behaviour of edge cases unmeasured (G1) |
| Expression editing | Inline field, error bar, pick whip, Expression Language menu, external editors | Inline field that grows, error bar, pick whips (property and value), language menu | partial | External editor support (#364) |
| Expression performance | Cached, multi-frame | Per-thread boa contexts | unknown | No benchmark |
| Scripting object model | `app`, `Project`, items, layers, properties, keys, eases, render queue, `TextDocument`, `Shape`, markers, `File`/`Folder`, `Socket`, `app.settings` | Same classes, edits run through undoable engine commands; match names table | good | `crates/script` tests (≈ 10 test files) |
| ScriptUI | Dialogs, palettes, dockable panels, resource strings, `onDraw` / ScriptUIGraphics | Same, dockable panels reopen at launch | good | `ui_scriptui`, `tests_ui*` |
| Scripting object model | `app`, `Project`, items, layers, properties, keys, eases, render queue, `TextDocument`, `Shape`, markers, `File`/`Folder`, `Socket`, `app.settings` | Same classes, edits run through undoable engine commands; match names table; layers, groups and properties are callable (`layer("Effects")(1)` is `.property(...)`) | good | `crates/script` tests (≈ 10 test files) |
| `$.evalFile`, `BridgeTalk` | Evaluate another script file; identify the host application and message other Adobe applications | `$.evalFile` evaluates a file relative to the calling file (nested at most 32 deep, under the scripts' file gate) and returns its last value; `BridgeTalk` names the host honestly (`appName` `effectcraft`, its version); messaging other applications throws "not supported" | partial | `tests_evalfile.rs` (#760); no inter-application messaging |
| ScriptUI | Dialogs, palettes, dockable panels, resource strings, `onDraw` / ScriptUIGraphics, mouse events | Same, dockable panels reopen at launch | good | `ui_scriptui`, `tests_ui*` |
| `app.scheduleTask` / `cancelTask` | One-shot and repeating tasks (polling, panel refresh) until `cancelTask` | Same: repeating tasks run every `delay` ms (at least 50 ms, at most 64 pending per script) until `cancelTask`, until they throw (reported once, then cancelled), or until their owner goes: a script's last window closing, or the project closing for scripts without windows; frontends tick them every frame, agents with `script.runTasks` | good | `tests_tasks.rs` (#773); one-shot tasks of a script file still run right after it, not after their delay |
| Scripts menu, ScriptUI Panels folder | yes | yes | same | [plugins.md](plugins.md) |
| Startup / Shutdown folders | yes | not run | missing | plugins.md |
| `#include`, `#target` directives | yes | a script starting with one doesn't parse | missing | plugins.md; common in real scripts |
| `#include`, `#target` directives | yes | `#include` / `//@include` / `#includepath` inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); `#target`, `#targetengine`, `#strict` are ignored | good | `tests_include.rs` (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths |
| `.jsxbin` | yes | no | out of scope | No public specification |
| Keyboard shortcuts for scripts | yes | no | missing | plugins.md |
| Command-line rendering `aerender` | yes | `effectcraft-cli render`, `script`, `exec` | same purpose | `apps/effectcraft-cli` |
+14 -3
View File
@@ -681,8 +681,15 @@ Fixes from measured reports:
too large (#390).
- The viewer's Auto resolution renders the pixels the magnification needs (Full above 50 %), and
frames shown below 100 % are averaged (GPU frames through mip levels, CPU frames by a whole
factor) instead of minified bilinearly (#417). Not yet: the viewer resolution and magnification
are not remembered between launches.
factor) instead of minified bilinearly (#417).
- Each composition keeps its Resolution (Auto, Full, Half, Third, Quarter or Custom) in the
project, as in After Effects: switching to another comp and back, or saving and reopening the
project, shows the same resolution. Changing it marks the project modified but adds no undo
step (undo and redo keep it) and keeps the comp's cached frames; projects saved before open
with Auto. View ▸ Resolution and the panel's popup run `view.res.full|half|third|quarter|auto`
and `view.res.custom {factor}`, which now work headless too; `comp.info` reports `resolution`
and `resolutionFactor` (#417). Not yet: the magnification is not saved per comp, and the
Composition Settings dialog has no Resolution popup.
### Update: plug-ins and extensions as in After Effects; ease presets become a ScriptUI panel
@@ -889,7 +896,11 @@ saved warns that what this version doesn't know is lost on saving (`file.open` r
`savedBy`). Saving checks that the file reads back first, so a value JSON can't hold (NaN)
fails the save with a message instead of writing a project that can never be opened (the file
on disk is left as it was). Increment and Save and Save a Copy keep an XML project (`.ecprojx`)
XML; a file that isn't a project says so by name.
XML; a file that isn't a project says so by name. A corrupt or hostile project opens within the
limits the commands use (#788): compositions, solids and footage at most 30,000 × 30,000 px (as in
After Effects), frame rates 0.001–1000 fps, pixel aspect 0.1–10, compositions at least one frame
long and 2–64 motion-blur samples; `file.open` lists what it corrected (`repaired`) and a toast
names it.
### Update: M3.13 menu bar
+4 -4
View File
@@ -17,8 +17,8 @@ feel and platform differences, and the 26.x interface changes are not in yet.
|---|---|---:|---|
| Menu bar | After Effects' menus, order, submenus and labels; native on macOS; keyboard-operable in-window bar | 95% | 587 entries in `crates/engine/src/menus.rs`; Adobe-service entries omitted by design; `ui_menus` tests (#279) |
| Panels and workspaces | Every After Effects panel; all standard workspaces; drag-to-dock, tabs, floating panels, maximise | 75% | `ui_tabs`, `ui_panels`; dropping a panel on a stacked panel doesn't make a tab (#302); stacked-panel headers (#301); saved workspaces don't persist (#320); no panels on a second monitor (#486) |
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; Graph Editor jitter and hidden buttons (#456, #457); rotation can't go negative by dragging (#569); bulk keyframing (#355); expand precomps in place (#601); Proportional Scrubbing (26.2) missing |
| Composition viewer | Selection, handles with direction-aware cursors, rulers, guides, grids, snapping, channels, exposure, region of interest, snapshots, 3D views, Spacebar hand | 70% | `ui_viewer`, `ui_viewers`; Cmd/Ctrl +/− doesn't zoom (#570); inaccurate snapping (#352); anchor point grab on Linux (#492); no 3D transform gizmos (#392, #347); percentage guides (26.5); copy frame to clipboard (26.3) |
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; Graph Editor jitter and hidden buttons (#456, #457); rotation can't go negative by dragging (#569); bulk keyframing (#355); expand precomps in place (#601); Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties |
| Composition viewer | Selection, handles with direction-aware cursors, rulers, guides, grids, snapping, channels, exposure, region of interest, snapshots, 3D views, Spacebar hand | 70% | `ui_viewer`, `ui_viewers`; Cmd/Ctrl +/− doesn't zoom (#570); inaccurate snapping (#352); anchor point grab on Linux (#492); no 3D transform gizmos (#392, #347); percentage guides (26.5); Copy Frame to Clipboard (26.3) is in the Composition menu and the viewer's context menu |
| Tools panel | All After Effects tools; long-press flyouts; Tool Creates Shape / Mask; Fill / Stroke options | 80% | #213, #227 fixed; pen and vertex tools on motion paths (#553) |
| Nudging and modifiers | Arrow nudge (1 px, Shift 10 px), Alt/Option duplicates and slips, Shift constrains | 75% | #290 nudging fixed; Linux multi-layer edits (#491) |
| Numeric entry | Scrubbable values, typed entry with Tab / Shift+Tab, angle revolutions, Escape cancels, non-finite rejected | 85% | `ui_angles`, `ui_inline_edit` (#93, #141, #361); rename arrows on Linux (#488) |
@@ -26,11 +26,11 @@ feel and platform differences, and the 26.x interface changes are not in yet.
| Context menus | Layer, property, Project, Timeline empty area, work area, labels with colours | 80% | `ui_blank_context_menus`; #227, #290, #407 fixed |
| Keyboard shortcuts | After Effects' defaults; Keyboard Shortcuts editor that rebinds and saves sets | 75% | Shortcut editor in Settings; adding shortcuts fails on Linux (#467); requests for more (#428, #336); no shortcuts for scripts |
| Drag and drop | Project → Timeline / viewer / New Comp / Render Queue; effects onto layers; files from the OS | 65% | `ui_drag_drop`; OS drops fail on Wayland (winit) and some Linux setups (#268); multi-file drops (#552, #351); crash dragging over the import dialog (#511) |
| Text editing on canvas | Point and paragraph text, per-character styles, Character / Paragraph panels, OpenType and variable axes | 70% | `ui_text_edit`; paragraph alignment inverted (#316); font search by typing (#583); toolbar font options (#550); variable-font filter (26.3) |
| Text editing on canvas | Point and paragraph text, per-character styles, Character / Paragraph panels, OpenType and variable axes | 70% | `ui_text_edit`, `ui_font_search`; paragraph alignment inverted (#316); font search by typing (#583); toolbar font options (#550); the font menus' variable-font filter (26.3) landed (#741) |
| Preview feel | Spacebar / Numpad 0 previews, RAM preview, cache bars, adaptive resolution | 55% | `ui_ram_preview`, `ui_live_preview`; stutter (#595, #304), scrubbing lag (#329), Shift+Space default (#551) |
| Home screen, Learn, templates | Home with recent projects, template gallery, interactive Learn tutorials | 70% | Layout nitpicks (#581); Home literals untranslated (#574) |
| Quick Apply (26.2) | Search to apply effects, presets or commands | partial | A command palette exists; not After Effects' Quick Apply |
| Accessibility | AccessKit enabled; focus labels tested | 20% | No screen-reader pass, keyboard-navigation audit or contrast check |
| Accessibility | AccessKit enabled; focus labels tested; Project panel keyboard navigation and accessible names (#776) | 20% | No screen-reader pass or keyboard-navigation audit of the other panels; no contrast check |
| UI scale | Settings ▸ Appearance ▸ UI Scale 75–200% | beyond | After Effects follows the system's scaling (#284) |
## Estimate