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* HATCH/GRADIENT: points and objects in one call; GRADIENT name and centered Co-Authored-By: Claude Opus 5.5 <[email protected]> * HATCHEDIT: gradient parameter (make or change a gradient fill) Co-Authored-By: Claude Opus 5.5 <[email protected]> * HATCHPICK: pick hatch boundaries, an origin or hatches for the dialog Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hatch dialog: state, defaults and the OK command call Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hatch dialog: pick points, objects, origin or hatch and come back Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hatch and Gradient dialog window (pattern swatches, gradient, origin, boundaries, options) Co-Authored-By: Claude Opus 5.5 <[email protected]> * HATCH, GRADIENT and HATCHEDIT open the hatch dialog; double-click a hatch to edit; HPDLGMODE Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hatch dialog: keep the window to its content (OK and Cancel stayed off screen); double-click test A vertical separator between the two columns took the height available, so the window grew every frame until its buttons left the screen. Found in the running app. Co-Authored-By: Claude Opus 5.5 <[email protected]> * Docs: hatch dialogs in gaps, target-app parity and UI parity Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hatch dialog review fixes - Double-clicking a hatch at its centre opened the dialog and also started a grip edit. - Edit mode no longer clamps an out-of-range scale or angle into a change nobody made. - HPORIGINMODE outside 1-5 means the current origin, as HATCH reads it. - Picks made in one space are dropped when the dialog comes back in another (layout tab). - A gradient hatch's Pattern tab offers the current pattern (HPNAME), not SOLID. - Ukrainian: "Default to boundary extents" said "outside the boundary". Co-Authored-By: Claude Opus 5.5 <[email protected]> --------- Co-authored-by: lloyd <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>