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- The client's sound goes back to the adaptive AAudio sink 0.1.5 shipped (bundled unchanged as module-aaudio-classic-sink, sink name AAudioSink). Through the DirectAudio relay it stayed choppy on an AYN Thor (Android 13, 20 ms bursts) even with a two-burst buffer. - Steam cog > Audio: DirectAudio for games (on by default, unchanged) and Steam client audio (Classic by default, or DirectAudio). The relay also starts when only the client wants it. - The relay runs with --log and the daemon at info level, so audio.log carries the stream each path was granted and, on the relay, Android's xrun count every 1000 callbacks. - Device report shows both settings.