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46 lines
1.8 KiB
YAML
46 lines
1.8 KiB
YAML
name: Build gamescope (patched)
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# The runtime's own gamescope (Arch Linux ARM's 3.16.29 package) rebuilt with the patches under
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# tools/gamescope/patches, in an Arch Linux ARM container on an arm64 runner, then published as a
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# release asset the apk build fetches (tools/gamescope/release.env names the tag and sha). The
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# hosted runtime image is never changed: the apk stages the binary over /usr/local/bin.
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on:
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push:
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paths:
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- 'tools/gamescope/**'
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- '.github/workflows/build-gamescope.yml'
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workflow_dispatch:
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inputs:
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tag:
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description: 'Release tag to publish as (e.g. gamescope-3.16.29-p1); empty = artifact only'
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required: false
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default: ''
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permissions:
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contents: write
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jobs:
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build:
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runs-on: ubuntu-24.04-arm
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timeout-minutes: 120
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steps:
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- uses: actions/checkout@v4
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- name: Build in Arch Linux ARM
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run: |
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set -euo pipefail
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docker run --rm -v "$PWD:/work" -w /work menci/archlinuxarm:base-devel bash tools/gamescope/build-in-arch.sh
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sudo chown -R "$(id -u):$(id -g)" .
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- uses: actions/upload-artifact@v4
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with:
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name: gamescope-patched
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path: |
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gamescope.tzst
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gamescope.tzst.sha256
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- name: Publish
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if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
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env:
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GH_TOKEN: ${{ github.token }}
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run: |
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set -euo pipefail
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gh release create "${{ inputs.tag }}" --title "${{ inputs.tag }}" --notes "gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 $(cut -d' ' -f1 gamescope.tzst.sha256)" gamescope.tzst gamescope.tzst.sha256 || gh release upload "${{ inputs.tag }}" gamescope.tzst gamescope.tzst.sha256 --clobber
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