* Add editable per-game environment settings below FEX presets * Add typed preset variable pickers and default D3D12 capability levels --------- Co-authored-by: MaxsTechReview <[email protected]>
5.2 KiB
Steam game environment
Open Games → Game environment, directly below FEX preset, in Steam
settings or the in-session drawer. Choose all Proton games, an installed game, or enter a Steam app ID. For a
non-Steam shortcut, use its numeric compatdata directory ID (unsigned 32-bit).
Changes apply on the next game launch, including when Steam is already running.
A running game must be restarted. Native Linux games and Steam itself are outside
this editor's scope.
The order is inherited process environment, selected FEX preset and built-in settings, shared edits, then game-specific edits. Editor entries therefore win over matching Steam launch-option variables. Remove explicitly unsets a variable. Restore inherited settings removes the override. Reset this profile clears only that profile's overrides. Values are literal strings, with no shell expansion; quotes are only needed when the consuming program expects them.
Defaults and available suggestions
The initial configuration enables Mesa shader caching with
MESA_SHADER_CACHE_DISABLE=false, sets VKD3D_FEATURE_LEVEL=12_2 and
VKD3D_SHADER_MODEL=6_9, and preserves the selected FEX preset. Existing edits
and explicit removals take precedence over these defaults. FEX's own default
remains the default preset. Shader caching in VKD3D/DXVK, synchronization, ray
tracing and diagnostic logging otherwise retain the runtime's defaults.
The variable-name picker offers 24 predefined variables and a Custom entry. Like WinNative, known variables use toggles, value dropdowns, multi-select lists, or numeric/text fields. Feature-level and shader-model dropdowns also accept custom values. Custom variables have editable names and literal values.
| Variable | Use |
|---|---|
VKD3D_FEATURE_LEVEL |
D3D12 capability override; defaults to 12_2. |
VKD3D_SHADER_MODEL |
Shader-model override; defaults to 6_9. |
VKD3D_CONFIG |
Per-game workarounds such as nodxr; not a universal performance preset. |
MESA_SHADER_CACHE_MAX_SIZE |
Storage budget for Mesa's shader cache, for example 1G. |
mesa_glthread |
OpenGL threading; test with the affected game. |
DXVK_CONFIG |
DXVK configuration options; recent builds accept dxvk.maxFrameRate = 60. |
VKD3D_FRAME_RATE |
D3D12 frame-rate limit. |
DXVK_HUD, PROTON_LOG |
Optional diagnostics; leave unset for ordinary play. |
PROTON_USE_WINED3D |
D3D9–11 OpenGL fallback for compatibility testing. |
PROTON_USE_XALIA |
Proton's gamepad-navigation helper toggle. |
Forcing 12_2 or 6_9 changes reported capabilities; it cannot implement a missing
Vulkan feature. Remove either entry to use automatic detection for that capability.
Other picker suggestions are editable starting values and are enabled only when
added and saved. Older or
custom components can support a different set of options. Android Wine wrapper,
ALSA-server, Box64 and patched async-DXVK options are identified in the editor as
requiring a different/custom component; custom entries remain allowed. The old
DXVK_FRAME_RATE environment variable was removed from current DXVK, so it is
not offered as a suggestion. Prefer the session frame limiter for ordinary play.
Launch path and references
WinNative's Linux session filters Android-only options, merges user variables
over the FEX preset, and passes the result to env -i before starting Steam. Its
Windows/Wine graphics helper also maps the selected feature level to
VKD3D_FEATURE_LEVEL. Reviewed source: WinNative Linux session,
variable editor,
graphics configuration.
DroidDeck instead publishes an atomic JSON snapshot at
/root/.config/droiddeck/game-environment.json. Both its Valve ARM64 Proton
wrapper and adopted third-party Proton wrappers execute bannerlator-game-env,
which reads that snapshot for each real game launch and uses execvpe to start
Proton. Probe prefix compatdata/0 and non-launch verbs are unchanged. Malformed
configuration falls back to the inherited environment without evaluating its
contents. Signed non-Steam prefix IDs are normalized to unsigned IDs.
Upstream references: VKD3D capability parsing, VKD3D options, Proton runtime options, Mesa variables, DXVK variables, DXVK frame-limiter changes.
Validation: ./gradlew testDebugUnitTest and
python3 -m unittest discover -s tools/tests -p test_game_environment.py.
Actual game compatibility depends on the installed Proton, VKD3D and Vulkan driver;
these checks do not establish that every device supports feature level 12_2 or SM 6_9.