Files
The412Banner 38e3fa2a33 Logs: every log in app-private storage, shared as one scrubbed zip (#484)
Session folders, tool and installer logs and the stores' log now all live under the
app's private files/logs instead of Download/DroidDeck, and every existing "Share
logs" action bundles them into one zip that goes through a final scrub.

- Where: LinuxRuntime.logDir() = files/logs; sessions keep their dated folders and
  30-session pruning, tools/ and stores/ beside them. The "Logs" setting keeps its
  meaning. Game save backups stay in Download/DroidDeck/Saves.
- Migration: at first start the old session folders, tools/ and loose logs move from
  Download/DroidDeck into files/logs (Saves untouched), and every moved folder is
  scrubbed under the current rules.
- Scrubbing: one rule set (SecretScrub) for the stores' log and the zip. The scrub
  marker carries the rules version, so a rules change re-scrubs every folder at the
  next start (in the background, a few at a time). Steam login account names and
  emails, account-name fields, OAuth codes, tokens in URLs and private LAN
  addresses are removed; Windows exception codes and server addresses are kept.
- Share: one zip of the current session folder plus the last 7 days of stores/ and
  tools/, written to cache/share and handed to the share sheet.
2026-10-09 13:28:03 -04:00

7.3 KiB

Flatpak and the Store

Both features are beta and off by default. Setup → Launcher → "Linux apps (beta)" has one toggle for the Flathub Store, which shows the Store rail item and the Store's apps on the Desktop page, and one for AppImages, which shows the AppImages section. Turning either off hides it; installed apps stay installed and remain in the Linux desktop's menu.

The Store rail section installs apps from Flathub into the Linux runtime with Flatpak. Only ARM64 builds are listed. Everything lives in one per-user installation at /root/.local/share/flatpak, so nothing needs Flatpak's system helper or polkit.

Putting Flatpak in the runtime

droiddeck-flatpak-setup runs under proot's fake root (-0), because pacman and pacman-key refuse any other uid. The runtime's pacman database lists only the base image. The desktop and emulator packages were unpacked over it without registering. A plain pacman -S flatpak would therefore reinstall about a hundred packages, Mesa among them, over the runtime's KGSL Turnip build, and run every hook in the image, mkinitcpio included. So pacman, with a database of its own under /var/cache/droiddeck-flatpak, only downloads the nine packages Flatpak adds to this image and checks their signatures against the Arch Linux ARM keyring. The script then unpacks them without hooks and checks what the binaries link. Libraries that the Desktop package normally brings (PyGObject, json-glib, fuse3 and others) are fetched too, but only when their files are missing. Flathub is added as a per-user remote from a copy of its .flatpakrepo carried in the script, so that step needs no network. Every store command writes its output to files/logs/tools/flatpak-<verb>.log, next to the session logs. The setup script also puts Flatpak's own error text in the failure message the app shows.

bubblewrap without namespaces

Android gives apps no user namespaces, so bwrap cannot work. Flatpak is pointed at droiddeck-bwrap instead (FLATPAK_BWRAP, exported by droiddeck-session and by the store's commands). It reads bwrap's command line, including --args fds and the --file and --bind-data payloads, and then does one of two things:

  • A sandbox that remaps nothing runs directly. Flatpak's install triggers (--ro-bind / /) and the D-Bus proxy (every top-level directory bound onto itself) are the cases, and they keep the file descriptors Flatpak handed them.
  • Anything else is described to the app over the abstract socket com.droiddeck.launcher.bwrap, which serves only the app's own uid. BwrapSpawner builds the tree under cache/bwrap/<n>: a root directory for top-level links, directories and files, scratch directories for --tmpfs inside a bind, and every --bind translated from guest to host paths through the session's own binds. It then starts it as a proot of its own beside the session's. Output, the pid (for --info-fd) and the exit status flow back, and the stand-in exiting kills the sandbox.

A proot nested in the session's proot would also work, but every system call then goes through two tracers, about thirty times slower at a program's start.

The spawner also adds what the rootfs gives its own programs:

  • GPU. Flathub's Mesa has Turnip only for DRM, and Adreno on Android is KGSL. The runtime's own libvulkan_freedreno.so is bound in with the three libraries the Freedesktop runtime lacks (libdisplay-info, SPIRV-Tools). Vulkan uses it, and Mesa's GL runs on it through Zink (MESA_LOADER_DRIVER_OVERRIDE=zink). This is skipped for an app drawing into a window on the desktop, which KWin composites in software and where Zink cannot present.
  • Controllers. The libraries in the rootfs's /etc/ld.so.preload (the session shim and the fake evdev reader) go in through LD_PRELOAD, with the session's dev directory.
  • Browsers. Firefox's child sandboxes are switched off (MOZ_DISABLE_*_SANDBOX), and Chromium and Electron apps use zypak's mimic strategy (ZYPAK_ZYGOTE_STRATEGY_SPAWN=0). The Flatpak portal's Spawn refuses a caller whose /proc/<pid>/root holds no .flatpak-info, and a proot sandbox's root is the host's.
  • CPU. /proc/cpuinfo without the cores' part numbers. Snapdragon's ARMv9 cores imply SVE2 to LLVM, Qualcomm leaves SVE off, and llvmpipe's first shader died with SIGILL.

Running apps

The front end starts an app as a run-mode session of droiddeck-flatpak-run <app-id>, full screen under gamescope. Under gamescope it passes --nosocket=wayland --socket=x11 and sets XDG_SESSION_TYPE=x11. Otherwise Flatpak finds the app compositor's wayland-0 and the window opens behind gamescope. gamescope's own Wayland socket is no alternative: Chromium on Wayland asks the render node it names for a DRM version, which KGSL cannot give, and aborts. The launcher also starts a session bus when there is none. On the Linux desktop, the apps' exported menu entries appear in Plasma's launcher. Games are wrapped through droiddeck-gpu like the rootfs's own, since the desktop composites in software.

The store

FlathubApi reads flathub.org's public API: collections, search filtered to aarch64, and AppStream details. droiddeck-flatpak drives libflatpak through PyGObject and prints one JSON object per line (op, progress, error, done). FlatpakManager turns those lines into the store's progress bar. Store commands run in a proot of their own, and OrphanReaper spares them when a session starts.

AppImages

"Add AppImage" on the Desktop page imports an ARM64, type 2 AppImage from storage. AppImageManager checks its ELF header first, so an x86_64 image is refused with a message saying so. It then copies the image in, because shared storage is noexec, and extracts it once to /opt/appimages/user/<id>/app. proot has no FUSE, and extracting at every start would cost the whole image each time. The name, comment and icon come from the image's own desktop entry. A menu entry goes to /usr/local/share/applications, where the desktop's GPU wrapper picks it up.

droiddeck-appimage-run starts it:

  • APPIMAGE stays unset, so apps don't offer to add themselves to the menu or update in place.
  • Firefox forks get the same sandbox switches as Flatpaks.
  • Electron apps (a chrome-sandbox beside them) get --no-sandbox and X11.
  • A session bus is started when the session has none.
  • The launcher waits while anything from the image still runs, because Electron apps relaunch themselves.

Known to fail:

  • Obsidian's own AppImage traps (SIGTRAP) after startup. Its Flatpak works.
  • Zen's AppImage hangs in Firefox's startup GPU probe. The Firefox Flatpak works.

x86_64 apps

Flathub lists x86_64-only apps (Heroic, Discord, Spotify, Steam), and the store hides them. Running them would need an x86 emulator in the sandbox. There's no FEX or box64 package in Arch Linux ARM; Valve's ARM64 Steam can install its FEX compatibility tool, but only through the Steam client. With a FEX binary available, the path would be:

  1. flatpak install --arch=x86_64. Flatpak accepts it, and the x86 runtime is also the x86 root FEX needs.
  2. BwrapSpawner starts those sandboxes with proot -q, through a small wrapper that runs FEXInterpreter. -q passes QEMU-style arguments.
  3. GPU drivers would need FEX's thunks, or Mesa runs emulated on the CPU.

x86 AppImages would also need an x86 rootfs for the libraries they don't bundle.