Stores: GOG, Epic Games and Amazon Games libraries, installs and cloud saves (#476)

A Stores section (rail, under Games; Setup › Stores gate) with each store's sign-in,
library, storefront shelves and a download queue. Each store has two tabs, Store and
Library, and Library filters to All or Installed; libraries open from a saved copy
and refresh in the background, with install sizes on every card. Games install to internal storage,
or a card chosen at Install time, and are registered in the Steam client as non-Steam
games, so they launch through Steam and droiddeck-proton from either the front end or
the client.

- Downloads: GOG, Epic and Amazon engines in Rust (app/src/main/rust/stores, built by
  cargo-ndk, nothing compiled in the tree). One adaptive fetch core with a latency
  brake, stalled-host handoff and every CDN a store offers. Per-stage progress,
  pause/resume, two-step cancel that deletes, failed downloads kept for retry, a
  foreground service with Wi-Fi and wake locks and notification controls.
- Games tab: store source chips (Steam, GOG, Epic, Amazon, Custom) and store art.
- Epic: per-launch exchange code from the app and from Steam's Play button,
  "Epic sign-in (EOS)", "Launch offline", and a game's web links opened in Android's
  browser for EOS consent. The EOS overlay crashed games and is left out.
- Cloud saves (GOG, Epic): pulled before launch, pushed after the game or the session
  ends, no upload before a first download, conflicts never overwritten, backups both
  ways.
- Logs: every store line redacted; the engine log goes to daily files.
This commit is contained in:
The412Banner authored and GitHub committed 2026-10-09 11:08:17 -04:00
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@@ -395,6 +395,39 @@ jobs:
test -f "$D/usr/local/lib/droiddeck-msitools/$f" || { echo "::error::droiddeck-msitools/$f missing"; exit 1; }
done
# The store download engines (app/src/main/rust/stores) are Rust, built by Gradle's
# buildRustStores task through cargo-ndk. rustup and cargo are on the runner image; the Android
# target and cargo-ndk are added here. Cache = cargo registry + cargo-ndk + the crate's target
# tree, keyed on the rustc version and Cargo.lock, so a source-only change rebuilds this crate
# on top of the cached dependency objects, and a lockfile change still starts from the
# previous objects (restore-keys).
- name: Rust toolchain for the store engines (aarch64-linux-android)
id: rust
run: |
set -euo pipefail
rustup target add aarch64-linux-android
echo "rustc=$(rustc -V | awk '{print $2}')" >> "$GITHUB_OUTPUT"
rustc -V; cargo -V
- name: Cache cargo registry and the store engines' target
uses: actions/cache@v4
with:
path: |
~/.cargo/registry/index
~/.cargo/registry/cache
~/.cargo/git/db
~/.cargo/bin/cargo-ndk
app/src/main/rust/stores/target
key: stores-${{ steps.rust.outputs.rustc }}-${{ hashFiles('app/src/main/rust/stores/Cargo.lock') }}
restore-keys: |
stores-${{ steps.rust.outputs.rustc }}-
- name: cargo-ndk
run: |
set -euo pipefail
command -v cargo-ndk >/dev/null || cargo install cargo-ndk --locked
cargo ndk --version
- name: Cache the CMake build tree
uses: actions/cache@v4
with:
@@ -414,6 +447,52 @@ jobs:
./gradlew assembleRelease --console=plain -PndkVersion="$NDK_VERSION" 2>&1 | tee /tmp/build.log
python3 tools/release/check_session_assets.py app/build/outputs/apk/release/app-release.apk
- name: Check the store engines' library
# The exports Kotlin binds must be in the apk's libdroiddeckstores.so, or the stores fail on
# the device with an UnsatisfiedLinkError instead of here. The lockfile check is the
# reproducibility guard: cargo must not have had to re-resolve anything.
run: |
set -euo pipefail
NDK="${ANDROID_NDK_LATEST_HOME:-${ANDROID_NDK_HOME:-$ANDROID_NDK_ROOT}}"
NM="$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-nm"
SO=app/build/rustJniLibs/arm64-v8a/libdroiddeckstores.so
test -s "$SO"
ls -la "$SO"
unzip -l app/build/outputs/apk/release/app-release.apk | grep -q 'lib/arm64-v8a/libdroiddeckstores.so' \
|| { echo "::error::libdroiddeckstores.so is not in the apk"; exit 1; }
for sym in \
Java_com_droiddeck_launcher_stores_StoresNative_nativeVersion \
Java_com_droiddeck_launcher_stores_gog_GogNative_nativeStart \
Java_com_droiddeck_launcher_stores_epic_EpicNative_nativeStart \
Java_com_droiddeck_launcher_stores_epic_EpicNative_nativeAssemble \
Java_com_droiddeck_launcher_stores_amazon_AmazonNative_nativeStart; do
"$NM" -D --defined-only "$SO" | grep -q " ${sym}\$" \
|| { echo "::error::libdroiddeckstores.so does not export $sym"; exit 1; }
done
git diff --stat -- app/src/main/rust/stores/Cargo.lock
git diff --exit-code -- app/src/main/rust/stores/Cargo.lock \
|| { echo "::error::Cargo.lock changed during the build; commit the regenerated lockfile (uploaded as stores-cargo-lock)"; exit 1; }
- name: Store engines host unit tests
# The crate's #[test] functions are pure host-side logic (manifest parsing, chunk plans,
# assembly from a cache, hashes), so a plain `cargo test` on the runner's own architecture
# runs them; the Android build above compiles none of them. Informational on this first
# run - the point is to learn whether they pass - and bounded so a hang can never hold
# the apk. Make it blocking once it is known green.
timeout-minutes: 10
continue-on-error: true
run: |
cd app/src/main/rust/stores
cargo test --locked 2>&1 | tail -60
- name: Upload the regenerated Cargo.lock
if: failure()
uses: actions/upload-artifact@v4
with:
name: stores-cargo-lock
path: app/src/main/rust/stores/Cargo.lock
if-no-files-found: ignore
- name: Steam import and game environment tests
run: python3 -m unittest discover -s tools/tests -p 'test_*.py'